.. |
entity
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
assets.c
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Added block creation utilities
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2023-10-12 08:18:43 +02:00 |
assets.h
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Added block creation utilities
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2023-10-12 08:18:43 +02:00 |
blocks.c
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Added top side to grass and improved worldgen a tiny bit
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2023-10-13 19:50:30 +02:00 |
blocks.h
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Finally, somewhat greedy meshing
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2023-10-13 12:23:26 +02:00 |
chunk_loader.c
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Added chunk loading
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2023-10-14 10:47:21 +02:00 |
chunk_pool.c
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Wrote basic entity system
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2023-10-14 15:04:52 +02:00 |
cube_premeshing.c
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Added chunk loading
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2023-10-14 10:47:21 +02:00 |
default_terrain_generator.c
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Added top side to grass and improved worldgen a tiny bit
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2023-10-13 19:50:30 +02:00 |
entity.c
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
entity.h
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
entity_pool.c
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
initialization.c
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
location.c
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Wrote basic entity system
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2023-10-14 15:04:52 +02:00 |
location.h
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Wrote basic entity system
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2023-10-14 15:04:52 +02:00 |
main.c
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
meshize.c
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Finally, somewhat greedy meshing
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2023-10-13 12:23:26 +02:00 |
noise.c
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The chunk system needs to be rewritten
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2023-10-12 18:52:05 +02:00 |
shaders.c
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Small refactor
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2023-10-10 20:01:15 +02:00 |
shaders.h
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Small refactor
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2023-10-10 20:01:15 +02:00 |
state.h
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
utility.h
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Added buggy chunk loading
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2023-10-13 08:00:53 +02:00 |
vector.c
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Added buggy chunk loading
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2023-10-13 08:00:53 +02:00 |
world.c
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Added chunk loading
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2023-10-14 10:47:21 +02:00 |
world.h
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Added chunk loading
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2023-10-14 10:47:21 +02:00 |