Techneck/code/source-c
Eric-Paul Ickhorn 9ed734c860 Debugged entity system 2023-10-14 16:38:38 +02:00
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entity Debugged entity system 2023-10-14 16:38:38 +02:00
assets.c Added block creation utilities 2023-10-12 08:18:43 +02:00
assets.h Added block creation utilities 2023-10-12 08:18:43 +02:00
blocks.c Added top side to grass and improved worldgen a tiny bit 2023-10-13 19:50:30 +02:00
blocks.h Finally, somewhat greedy meshing 2023-10-13 12:23:26 +02:00
chunk_loader.c Added chunk loading 2023-10-14 10:47:21 +02:00
chunk_pool.c Wrote basic entity system 2023-10-14 15:04:52 +02:00
cube_premeshing.c Added chunk loading 2023-10-14 10:47:21 +02:00
default_terrain_generator.c Added top side to grass and improved worldgen a tiny bit 2023-10-13 19:50:30 +02:00
entity.c Debugged entity system 2023-10-14 16:38:38 +02:00
entity.h Debugged entity system 2023-10-14 16:38:38 +02:00
entity_pool.c Debugged entity system 2023-10-14 16:38:38 +02:00
initialization.c Debugged entity system 2023-10-14 16:38:38 +02:00
location.c Wrote basic entity system 2023-10-14 15:04:52 +02:00
location.h Wrote basic entity system 2023-10-14 15:04:52 +02:00
main.c Debugged entity system 2023-10-14 16:38:38 +02:00
meshize.c Finally, somewhat greedy meshing 2023-10-13 12:23:26 +02:00
noise.c The chunk system needs to be rewritten 2023-10-12 18:52:05 +02:00
shaders.c Small refactor 2023-10-10 20:01:15 +02:00
shaders.h Small refactor 2023-10-10 20:01:15 +02:00
state.h Debugged entity system 2023-10-14 16:38:38 +02:00
utility.h Added buggy chunk loading 2023-10-13 08:00:53 +02:00
vector.c Added buggy chunk loading 2023-10-13 08:00:53 +02:00
world.c Added chunk loading 2023-10-14 10:47:21 +02:00
world.h Added chunk loading 2023-10-14 10:47:21 +02:00