Added buggy chunk loading
This commit is contained in:
parent
165d54ab37
commit
a85b70e2c5
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#include "world.h"
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#include <stdlib.h>
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#include <stdio.h>
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void tc_on_each_chunkloader(tc_world_s *world, bool (*fn_do)(tc_chunkloader_s *loader, void *userdata), void *userdata)
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{
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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if(fn_do(&world->loaders[loader_index], userdata)) return;
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}
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void tc_on_each_loaded_chunk(tc_world_s *world, bool (*fn_do)(tc_chunk_s *chunk, void *userdata), void *userdata)
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{
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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for(uint32_t chunk_index = 0; chunk_index < world->loaders[loader_index].num_chunks; ++chunk_index)
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if(fn_do(world->loaders[loader_index].chunks[chunk_index], userdata)) return;
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}
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void tc_on_each_chunk_of_loader(tc_chunkloader_s *loader, bool (*fn_do)(tc_chunk_s *chunk, void *userdata), void *userdata)
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{
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uint32_t chunk_index = 0;
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while(chunk_index < loader->num_chunks)
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{
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if(fn_do(loader->chunks[chunk_index], userdata)) return;
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++chunk_index;
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}
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}
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bool tc_coord_is_within_loaders_range(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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if(coord.x < (loader->center.x - loader->extent.x / 2)) return false;
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if(coord.y < (loader->center.y - loader->extent.y / 2)) return false;
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if(coord.z < (loader->center.z - loader->extent.z / 2)) return false;
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if(coord.x > (loader->center.x + loader->extent.x / 2)) return false;
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if(coord.y > (loader->center.y + loader->extent.y / 2)) return false;
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if(coord.z > (loader->center.z + loader->extent.z / 2)) return false;
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return true;
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}
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tc_chunkloader_s * tc_get_corresponding_loader(tc_world_s *world, tc_vec3i_s coord)
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{
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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if(tc_coord_is_within_loaders_range(&world->loaders[loader_index], coord))
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return &world->loaders[loader_index];
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return NULL;
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}
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tc_chunk_s * tc_get_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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for(uint32_t chunk_index = 0; chunk_index < loader->num_chunks; ++chunk_index)
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if(tc_vec3i_equ(loader->chunks[chunk_index]->position, coord))
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return loader->chunks[chunk_index];
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return NULL;
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}
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tc_chunk_s * tc_get_loaded_chunk(tc_world_s *world, tc_vec3i_s coord)
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{
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tc_chunkloader_s *loader = tc_get_corresponding_loader(world, coord);
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if(loader == NULL) return NULL;
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return tc_get_chunk_of_loader(loader, coord);
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}
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tc_chunk_s * tc_load_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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tc_chunk_s *chunk = tc_get_chunk_of_loader(loader, coord);
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if(chunk == NULL)
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{
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printf("Creating chunk at: %d %d %d\n", coord.x, coord.y, coord.z);
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chunk = tc_allocate_chunk(loader->world);
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chunk->position = coord;
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loader->world->worldgen->fn_generate_chunk(loader->world->worldgen, chunk);
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tc_upload_chunk(chunk);
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tc_add_chunk_to_loader(loader, chunk);
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}
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return chunk;
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}
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void tc_reload_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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tc_chunk_s *chunk = tc_get_chunk_of_loader(loader, coord);
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if(chunk == NULL) return;
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tc_meshize_chunk(chunk);
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tc_upload_chunk(chunk);
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}
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void tc_reload_chunk(tc_world_s *world, tc_vec3i_s coord)
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{
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tc_chunkloader_s *loader = tc_get_corresponding_loader(world, coord);
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if(loader == NULL) return;
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tc_reload_chunk_of_loader(loader, coord);
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}
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void tc_remove_loaders_chunk(tc_chunkloader_s *loader, uint32_t index)
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{
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tc_free_chunk(loader->world, loader->chunks[index]);
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// This is is NOT last element
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if((index+1) < loader->num_chunks)
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{
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loader->chunks[index] = loader->chunks[loader->num_chunks-1]; // move last chunk into gap
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}
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--loader->num_chunks;
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}
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void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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{
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for(uint32_t chunk_index = 0; chunk_index < loader->num_chunks; ++chunk_index)
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{
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tc_chunk_s *chunk = loader->chunks[chunk_index];
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if(!tc_coord_is_within_loaders_range(loader, chunk->position))
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{
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printf("Chunk at %d %d %d isn't in range\n", chunk->position.x, chunk->position.y, chunk->position.z);
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tc_remove_loaders_chunk(loader, chunk_index);
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}
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}
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}
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void tc_load_all_chunks_of_chunkloader(tc_chunkloader_s *loader)
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{
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for(uint32_t x = 0; x < loader->extent.x; ++x)
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{
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for(uint32_t y = 0; y < loader->extent.y; ++y)
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{
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for(uint32_t z = 0; z < loader->extent.z; ++z)
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{
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tc_vec3i_s coords;
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/*
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coords.x = ((x + loader->center.x) - (loader->extent.x / 2)) + loader->extent.x;
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coords.y = ((y + loader->center.y) - (loader->extent.y / 2)) + loader->extent.y;
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coords.z = ((z + loader->center.z) - (loader->extent.z / 2)) + loader->extent.z;
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*/
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coords.x = loader->center.x + (x - (loader->extent.x / 2));
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coords.y = loader->center.y + (y - (loader->extent.y / 2));
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coords.z = loader->center.z + (z - (loader->extent.z / 2));
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tc_load_chunk_of_loader(loader, coords);
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}
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}
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}
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}
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void tc_reload_chunkloader_zone(tc_chunkloader_s *loader)
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{
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tc_remove_unnecessary_chunks_of_loader(loader);
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tc_load_all_chunks_of_chunkloader(loader);
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}
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void tc_update_world(tc_world_s *world)
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{
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world->loaders[0].center.x = world->loading_center.x;
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world->loaders[0].center.y = world->loading_center.y;
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world->loaders[0].center.z = world->loading_center.z;
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uint32_t chunkloader_index = 0;
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while(chunkloader_index < world->num_loaders)
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{
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if(world->loaders[chunkloader_index].needs_reload)
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{
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tc_reload_chunkloader_zone(&world->loaders[chunkloader_index]);
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}
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++chunkloader_index;
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}
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}
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// TODO: Set center chunk
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@ -1,324 +0,0 @@
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#include "world.h"
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#include <stdlib.h>
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#include <stdio.h>
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void tc_on_each_chunkloader(tc_world_s *world, bool (*fn_do)(tc_chunkloader_s *loader, void *userdata), void *userdata)
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{
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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if(fn_do(&world->loaders[loader_index], userdata)) return;
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}
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void tc_on_each_loaded_chunk(tc_world_s *world, bool (*fn_do)(tc_chunk_s *chunk, void *userdata), void *userdata)
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{
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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for(uint32_t chunk_index = 0; chunk_index < world->loaders[loader_index].num_chunks; ++chunk_index)
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if(fn_do(world->loaders[loader_index].chunks[chunk_index], userdata)) return;
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}
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void tc_on_each_chunk_of_loader(tc_chunkloader_s *loader, bool (*fn_do)(tc_chunk_s *chunk, void *userdata), void *userdata)
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{
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uint32_t chunk_index = 0;
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while(chunk_index < loader->num_chunks)
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{
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if(fn_do(loader->chunks[chunk_index], userdata)) return;
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++chunk_index;
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}
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}
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// TODO: Create and use vectors
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typedef struct tc_chunk_grid_distance
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{
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int32_t x;
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int32_t y;
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int32_t z;
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} tc_chunk_grid_distance_s;
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tc_chunk_grid_distance_s tc_chunk_distance_to(
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int32_t first_x, int32_t first_y, int32_t first_z,
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int32_t last_x, int32_t last_y, int32_t last_z
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) {
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tc_chunk_grid_distance_s distance;
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distance.x = last_x - first_x;
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distance.y = last_y - first_y;
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distance.z = last_z - first_z;
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return distance;
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}
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bool tc_chunk_coordinate_is_within_loaded_zone(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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if((world->loading_center.x + world->load_radius) < x) return false;
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if((world->loading_center.y + world->load_radius) < y) return false;
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if((world->loading_center.z + world->load_radius) < z) return false;
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if((world->loading_center.x - world->load_radius) > x) return false;
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if((world->loading_center.y - world->load_radius) > y) return false;
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if((world->loading_center.z - world->load_radius) > z) return false;
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return true;
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}
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bool tc_chunk_exists(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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uint32_t loader_index = 0;
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while(loader_index < world->num_loaders)
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{
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tc_chunkloader_s *loader = &world->loaders[loader_index];
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for(uint32_t chunk_index = 0; chunk_index < loader->num_chunks; ++chunk_index)
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{
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tc_chunk_s *chunk = loader->chunks[chunk_index];
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if(chunk->position.x != x) continue;
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if(chunk->position.y != y) continue;
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if(chunk->position.z != z) continue;
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return true;
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}
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++loader_index;
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}
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return false;
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}
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bool tc_chunk_is_loaded(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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// TODO: Further checks
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if(!tc_chunk_coordinate_is_within_loaded_zone(world, x, y, z)) return false;
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if(!tc_chunk_exists(world, x, y, z)) return false;
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printf("Checked for a chunk at %d:%d:%d and found it!\n", x, y, z);
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return true;
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}
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bool tc_check_chunk_coordinate_equality_for_getting_a_loaded_chunk(tc_chunk_s *chunk, void *userdata)
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{
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struct payload {
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int32_t x;
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int32_t y;
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int32_t z;
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tc_chunk_s *result;
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} *payload = userdata;
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if(chunk->position.x != payload->x) return false;
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if(chunk->position.y != payload->y) return false;
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if(chunk->position.z != payload->z) return false;
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payload->result = chunk;
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return true;
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}
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tc_chunk_s * tc_get_loaded_chunk_at(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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struct payload {
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int32_t x;
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int32_t y;
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int32_t z;
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tc_chunk_s *result;
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} payload;
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payload.x = x;
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payload.y = y;
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payload.z = z;
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payload.result = NULL;
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tc_on_each_loaded_chunk(world, &tc_check_chunk_coordinate_equality_for_getting_a_loaded_chunk, &payload);
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return payload.result;
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}
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/*
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tc_chunk_s *chunk = tc_chunk_at_south_east_bottom(world);
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tc_chunk_grid_distance_s distance = tc_chunk_distance_to(
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chunk->position.x, chunk->position.y, chunk->position.z,
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x, y, z
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);
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while(distance.x > 0)
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{
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chunk = chunk->east;
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--distance.x;
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}
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while(distance.y > 0)
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{
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chunk = chunk->top;
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--distance.y;
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}
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while(distance.z > 0)
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{
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chunk = chunk->north;
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--distance.z;
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}
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return chunk;
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void tc_reassociate_surrounding_chunks(tc_chunk_s *old_chunk, tc_chunk_s *chunk)
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{
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if(old_chunk->top != NULL) old_chunk->top->bottom = chunk;
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if(old_chunk->bottom != NULL) old_chunk->bottom->top = chunk;
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if(old_chunk->east != NULL) old_chunk->east->west = chunk;
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if(old_chunk->west != NULL) old_chunk->west->east = chunk;
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if(old_chunk->north != NULL) old_chunk->north->south = chunk;
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if(old_chunk->south != NULL) old_chunk->south->north = chunk;
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}
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*/
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void tc_place_chunk_at(tc_world_s *world, tc_chunk_s *chunk, int32_t x, int32_t y, int32_t z)
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{
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tc_chunk_s *old_chunk = tc_get_loaded_chunk_at(world, x, y, z);
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// tc_reassociate_surrounding_chunks(old_chunk, chunk);
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tc_free_chunk(world, old_chunk);
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}
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tc_chunk_s * tc_create_chunk_at(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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tc_chunk_s *chunk = tc_allocate_chunk(world);
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chunk->position.x = x;
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chunk->position.y = y;
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chunk->position.z = z;
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world->worldgen->fn_generate_chunk(world->worldgen, chunk);
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tc_upload_chunk(chunk);
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tc_place_chunk_at(world, chunk, x, y, z);
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return chunk;
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}
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tc_chunk_s * tc_load_chunk_at(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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if(!tc_chunk_is_loaded(world, x, y, z))
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{
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return tc_create_chunk_at(world, x, y, z);
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}
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return tc_get_loaded_chunk_at(world, x, y, z);
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}
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// Creates & Generates a chunk and provides a pointer to it
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tc_chunk_s * tc_new_chunk(tc_world_s *world, int32_t x, int32_t y, int32_t z)
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{
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tc_chunk_s *chunk = tc_allocate_chunk(world);
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chunk->position.x = x;
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chunk->position.y = y;
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chunk->position.z = z;
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world->worldgen->fn_generate_chunk(world->worldgen, chunk);
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return chunk;
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}
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/*c_
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void tc_shift_chunks_on_axis_x(tc_world_s *world, int32_t difference)
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{
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}
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void tc_shift_chunks_on_axis_y(tc_world_s *world, int32_t difference)
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{
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}
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// Go one further west with loading
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void tc_shift_loading_one_west(tc_world_s *world)
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{
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tc_chunk_s *north_eastern = world->center_chunk;
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while(north_eastern->east != NULL) north_eastern = north_eastern->east;
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while(north_eastern->north != NULL) north_eastern = north_eastern->north;
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tc_chunk_s *north_western = world->center_chunk;
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while(north_western->west != NULL) north_western = north_western->west;
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while(north_western->north != NULL) north_western = north_western->north;
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tc_chunk_s *eastern_edge = north_eastern;
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while((eastern_edge != NULL) && (western_edge != NULL))
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{
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eastern_west = western_edge;
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eastern_edge = eastern_edge->south;
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western_edge = western_edge->south;
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}
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// Load new row
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while(north_eastern != NULL)
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{
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north_
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north_eastern = north_eastern->south;
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}
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tc_load_chunk();
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}
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void tc_shift_chunks_on_axis_z(tc_world_s *world, int32_t difference)
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{
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if(difference > 0)
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{
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for(; difference > 0; --difference)
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tc_shift_one_west(world);
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}
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if(difference < 0)
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{
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for(; difference < 0; ++difference)
|
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tc_shift_one_east(world);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
tc_chunk_s * tc_reload_chunk_of_loader(tc_chunkloader_s *loader, int32_t x, int32_t y, int32_t z)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void tc_reload_chunkloader_zone(tc_world_s *world, tc_chunkloader_s *chunkloader)
|
||||
{
|
||||
int32_t last_x = chunkloader->center_x + chunkloader->width;
|
||||
int32_t last_y = chunkloader->center_y + chunkloader->height;
|
||||
int32_t last_z = chunkloader->center_z + chunkloader->depth;
|
||||
|
||||
int32_t chunk_x = chunkloader->center_x - chunkloader->width;
|
||||
while(chunk_x < last_x)
|
||||
{
|
||||
int32_t chunk_y = chunkloader->center_y - chunkloader->height;
|
||||
while(chunk_y < last_y)
|
||||
{
|
||||
int32_t chunk_z = chunkloader->center_z - chunkloader->depth;
|
||||
while(chunk_z < last_z)
|
||||
{
|
||||
tc_chunk_s *chunk = tc_get_loaded_chunk_at(world, chunk_x, chunk_y, chunk_z);
|
||||
if(chunk == NULL)
|
||||
{
|
||||
chunk = tc_allocate_chunk(world);
|
||||
chunk->position.x = chunk_x;
|
||||
chunk->position.y = chunk_y;
|
||||
chunk->position.z = chunk_z;
|
||||
tc_add_chunk_to_loader(chunkloader, world);
|
||||
}
|
||||
++chunk_z;
|
||||
}
|
||||
++chunk_y;
|
||||
}
|
||||
++chunk_x;
|
||||
}
|
||||
}
|
||||
|
||||
void tc_update_world(tc_world_s *world)
|
||||
{
|
||||
uint32_t chunkloader_index = 0;
|
||||
while(chunkloader_index < world->num_loaders)
|
||||
{
|
||||
if(world->loaders[chunkloader_index].needs_reload)
|
||||
{
|
||||
tc_reload_chunkloader_zone(world, &world->loaders[chunkloader_index]);
|
||||
}
|
||||
++chunkloader_index;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Set center chunk
|
|
@ -54,6 +54,18 @@ void tc_free_chunk(tc_world_s *world, tc_chunk_s *chunk)
|
|||
{
|
||||
tc_chunk_pool_s *pool = world->pool;
|
||||
|
||||
if(chunk->vao != 0) glDeleteVertexArrays(1, &chunk->vertex_data);
|
||||
chunk->vao = 0;
|
||||
|
||||
if(chunk->vertex_data != 0) glDeleteBuffers(1, &chunk->vertex_data);
|
||||
chunk->vertex_data = 0;
|
||||
|
||||
if(chunk->vertex_positions != NULL) free(chunk->vertex_positions);
|
||||
chunk->vertex_positions = NULL;
|
||||
|
||||
if(chunk->vertex_uvs != NULL) free(chunk->vertex_uvs);
|
||||
chunk->vertex_uvs = NULL;
|
||||
|
||||
chunk->superstructure->next = pool->first_free;
|
||||
pool->first_free = chunk->superstructure;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@ bool tc_generate_default_terrain_chunk(tc_worldgen_s *gen, tc_chunk_s *chunk)
|
|||
block.position.y = 0.0f;
|
||||
block.position.z = 0.0f;
|
||||
|
||||
if(chunk->position.y > 0) return true;
|
||||
|
||||
uint32_t x_in_chunk = 0;
|
||||
uint32_t y_in_chunk = 0;
|
||||
uint32_t z_in_chunk = 0;
|
||||
|
|
|
@ -293,9 +293,9 @@ bool update()
|
|||
tc_camera_rotation.y += 0.1f / (3.1415 * 2);
|
||||
}
|
||||
|
||||
tc_game_state_g.main_world->loading_center.x = tc_camera_position.x / 32.0f;
|
||||
tc_game_state_g.main_world->loading_center.y = tc_camera_position.y / 32.0f;
|
||||
tc_game_state_g.main_world->loading_center.z = tc_camera_position.z / 32.0f;
|
||||
tc_game_state_g.main_world->loading_center.x = ((int32_t) tc_camera_position.x) / 32;
|
||||
tc_game_state_g.main_world->loading_center.y = ((int32_t) tc_camera_position.y) / 32;
|
||||
tc_game_state_g.main_world->loading_center.z = ((int32_t) tc_camera_position.z) / 32;
|
||||
|
||||
tc_update_world(tc_game_state_g.main_world);
|
||||
|
||||
|
@ -305,7 +305,7 @@ bool update()
|
|||
int main(int argc, char **argv)
|
||||
{
|
||||
tc_init();
|
||||
tc_new_chunk(tc_game_state_g.main_world, 1.0f, 1.0f, 1.0f);
|
||||
// tc_new_chunk(tc_game_state_g.main_world, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
|
||||
block = tc_new_block_at_3f(0.0, 0.0, 0.0);
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
|
||||
#ifndef TC_UTILITY_H
|
||||
#ifndef TC_UTILITY_H
|
||||
#define TC_UTILITY_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct tc_vec3
|
||||
{
|
||||
float x;
|
||||
|
@ -10,6 +13,16 @@ typedef struct tc_vec3
|
|||
|
||||
} tc_vec3_s;
|
||||
|
||||
typedef struct tc_vec3i
|
||||
{
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
int32_t z;
|
||||
|
||||
} tc_vec3i_s;
|
||||
|
||||
bool tc_vec3i_equ(tc_vec3i_s first, tc_vec3i_s second);
|
||||
|
||||
typedef struct tc_object
|
||||
{
|
||||
uint32_t vbo;
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
#include "utility.h"
|
||||
|
||||
bool tc_vec3i_equ(tc_vec3i_s first, tc_vec3i_s second)
|
||||
{
|
||||
if(first.x != second.x) return false;
|
||||
if(first.y != second.y) return false;
|
||||
if(first.z != second.z) return false;
|
||||
return true;
|
||||
}
|
|
@ -15,6 +15,9 @@ void tc_upload_chunk(tc_chunk_s *chunk)
|
|||
tc_meshize_chunk(chunk);
|
||||
}
|
||||
|
||||
if(chunk->vao != 0) glDeleteVertexArrays(1, &chunk->vao);
|
||||
if(chunk->vertex_data != 0) glDeleteBuffers(1, &chunk->vertex_data);
|
||||
|
||||
glGenVertexArrays(1, &chunk->vao);
|
||||
glBindVertexArray(chunk->vao);
|
||||
|
||||
|
@ -40,7 +43,7 @@ void tc_draw_chunk(tc_chunk_s *chunk, tc_world_s *world)
|
|||
mat4x4_translate_in_place(model_matrix, chunk->position.x*32, chunk->position.y*32, -chunk->position.z*32);
|
||||
|
||||
int model_matrix_uniform_location =
|
||||
glGetUniformLocation(tc_game_state_g.renderer.draw_shader.program_id, "model_matrix");
|
||||
glGetUniformLocation(tc_game_state_g.renderer.draw_shader.program_id, "model_matrix");
|
||||
glUniformMatrix4fv(model_matrix_uniform_location, 1, GL_FALSE, &model_matrix[0][0]);
|
||||
|
||||
// glBindVertexArray(chunk->vao);
|
||||
|
@ -115,12 +118,12 @@ void tc_setup_terrain(tc_world_s *world)
|
|||
tc_chunkloader_s tc_create_chunkloader(tc_world_s *world)
|
||||
{
|
||||
tc_chunkloader_s loader;
|
||||
loader.width = world->load_radius * 2 + 1;
|
||||
loader.height = world->load_radius * 2 + 1;
|
||||
loader.depth = world->load_radius * 2 + 1;
|
||||
loader.center_x = 0;
|
||||
loader.center_y = 0;
|
||||
loader.center_z = 0;
|
||||
loader.extent.x = world->load_radius * 2 + 1;
|
||||
loader.extent.y = world->load_radius * 2 + 1;
|
||||
loader.extent.z = world->load_radius * 2 + 1;
|
||||
loader.center.x = 0;
|
||||
loader.center.y = 0;
|
||||
loader.center.z = 0;
|
||||
loader.chunks_capacity = 512;
|
||||
loader.chunks = calloc(sizeof(tc_chunk_s *), loader.chunks_capacity);
|
||||
loader.num_chunks = 0;
|
||||
|
@ -144,6 +147,7 @@ tc_chunkloader_s tc_create_spawn_loader(tc_world_s *world)
|
|||
{
|
||||
tc_chunkloader_s loader = tc_create_chunkloader(world);
|
||||
loader.needs_reload = true;
|
||||
loader.world = world;
|
||||
|
||||
return loader;
|
||||
}
|
||||
|
@ -154,7 +158,7 @@ tc_world_s * tc_new_world(tc_worldgen_s *generator)
|
|||
world->pool = tc_new_chunk_pool(128);
|
||||
world->worldgen = &tc_default_terrain_generator_g;
|
||||
// world->center_chunk = tc_new_chunk(world, 0, 0, 0);
|
||||
world->load_radius = 3;
|
||||
world->load_radius = 1;
|
||||
world->num_loaders = 1;
|
||||
world->loaders = malloc(sizeof(tc_chunkloader_s) * world->num_loaders);
|
||||
world->loaders[0] = tc_create_spawn_loader(world);
|
||||
|
|
|
@ -36,7 +36,7 @@ struct tc_chunk
|
|||
{
|
||||
tc_chunk_pool_entry_s *superstructure;
|
||||
|
||||
tc_vec3_s position;
|
||||
tc_vec3i_s position;
|
||||
uint32_t blocks[32][32][32];
|
||||
|
||||
uint32_t num_vertices;
|
||||
|
@ -45,13 +45,6 @@ struct tc_chunk
|
|||
|
||||
uint32_t vao;
|
||||
uint32_t vertex_data;
|
||||
|
||||
tc_chunk_s *top;
|
||||
tc_chunk_s *bottom;
|
||||
tc_chunk_s *north;
|
||||
tc_chunk_s *south;
|
||||
tc_chunk_s *east;
|
||||
tc_chunk_s *west;
|
||||
};
|
||||
|
||||
struct tc_chunk_pool_entry
|
||||
|
@ -64,17 +57,13 @@ struct tc_chunk_pool_entry
|
|||
|
||||
typedef struct tc_chunkloader
|
||||
{
|
||||
uint32_t center_x;
|
||||
uint32_t center_y;
|
||||
uint32_t center_z;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t depth;
|
||||
tc_vec3i_s center;
|
||||
tc_vec3i_s extent;
|
||||
|
||||
uint32_t chunks_capacity;
|
||||
uint32_t num_chunks;
|
||||
tc_chunk_s **chunks;
|
||||
tc_world_s *world;
|
||||
|
||||
bool needs_reload;
|
||||
|
||||
|
|
Loading…
Reference in New Issue