Wrote basic entity system
This commit is contained in:
parent
1e7aaadb5d
commit
5008ae2dbd
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@ -7,6 +7,6 @@ gcc -g3 -o dependencies/build/glad.o \
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-I dependencies/include/ -Wall
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gcc -g3 -o techneck.elf \
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code/source-c/*.c dependencies/build/glad.o \
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code/source-c/*.c code/source-c/entity/*.c dependencies/build/glad.o \
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-I dependencies/include -lGL -lSDL2 -lm -Wall
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@ -1,6 +1,7 @@
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#include "world.h"
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#include <stdlib.h>
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#include <string.h>
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void tc_reset_chunk_pool(tc_chunk_pool_s *chunk_pool)
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{
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@ -0,0 +1,109 @@
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#include "entity.h"
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#include "state.h"
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#include <stdlib.h>
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#include <string.h>
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tc_entity_registry_s tc_init_entity_registry()
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{
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tc_entity_registry_s registry;
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registry.types_capacity = 64;
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registry.num_types = 0;
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registry.types = calloc(sizeof(tc_entity_type_s), registry.types_capacity);
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registry.entities_capacity = 512;
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registry.num_entities = 0;
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registry.entities = calloc(sizeof(tc_entity_s *), registry.entities_capacity);
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return registry;
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}
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void tc_register_entity_type(tc_entity_type_s type)
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{
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if(tc_game_state_g.entity_registry.num_types
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>=
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tc_game_state_g.entity_registry.types_capacity
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) {
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tc_game_state_g.entity_registry.types_capacity *= 2;
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tc_game_state_g.entity_registry.types =
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realloc(
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tc_game_state_g.entity_registry.types,
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tc_game_state_g.entity_registry.types_capacity
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);
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}
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tc_game_state_g.entity_registry.types[tc_game_state_g.entity_registry.num_types] = type;
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++tc_game_state_g.entity_registry.num_types;
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}
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tc_entity_type_s * tc_get_entity_type_from_name(char *internal_name)
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{
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uint32_t num_types = tc_game_state_g.entity_registry.num_types;
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tc_entity_type_s *types = tc_game_state_g.entity_registry.types;
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uint32_t index = 0;
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while(index < num_types)
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{
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if(!strcmp(types[index].internal_name, internal_name)) return &types[index];
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++index;
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}
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return NULL;
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}
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tc_entity_s * tc_create_entity(char *type)
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{
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tc_entity_type_s *type_struct = tc_get_entity_type_from_name(type);
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if(type_struct == NULL) return NULL;
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return type_struct->functions.fn_create();
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}
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void tc_spawn_entity(tc_entity_s *entity, tc_location_s location)
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{
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entity->type->functions.fn_spawn(entity, location);
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}
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void tc_teleport_entity(tc_entity_s *entity, tc_location_s location)
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{
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entity->type->functions.fn_teleport(entity, location);
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}
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void tc_delete_entity(tc_entity_s *entity)
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{
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entity->type->functions.fn_delete(entity);
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}
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void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *pointer)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.pointer = pointer;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *string)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.string = string;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t integer)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.integer = integer;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_float_to_entity(tc_entity_s *entity, char *event_name, double floating)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.floating = floating;
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entity->type->functions.fn_send_event(entity, event);
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}
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@ -0,0 +1,104 @@
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#ifndef TC_ENTITY_H
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#define TC_ENTITY_H
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#include "location.h"
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#include "utility.h"
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typedef struct tc_entity_event tc_entity_event_s;
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typedef struct tc_entity_type tc_entity_type_s;
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typedef struct tc_entity_attribute tc_entity_attribute_s;
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typedef struct tc_entity tc_entity_s;
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typedef struct tc_entity_registry tc_entity_registry_s;
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typedef struct
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{
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tc_entity_s * (*fn_create) ();
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void (*fn_spawn) (tc_entity_s *entity, tc_location_s location);
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void (*fn_teleport) (tc_entity_s *entity, tc_location_s location);
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void (*fn_delete) (tc_entity_s *entity);
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void (*fn_send_event) (tc_entity_s *entity, tc_entity_event_s event);
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} tc_fn_entity_s;
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struct tc_entity_event
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{
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char *event_type;
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union
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{
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void *pointer;
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char *string;
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int64_t integer;
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double floating;
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} value;
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};
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struct tc_entity_type
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{
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char *internal_name;
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char *display_name;
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tc_fn_entity_s functions;
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};
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struct tc_entity_attribute
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{
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char *name;
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uint32_t index;
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union
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{
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void *pointer;
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char *string;
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int64_t integer;
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} value;
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};
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struct tc_entity
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{
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tc_location_s location;
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tc_entity_type_s *type;
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uint16_t attributes_capacity;
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uint16_t num_attributes;
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tc_entity_attribute_s *attributes;
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void *specific;
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};
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struct tc_entity_registry
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{
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uint32_t types_capacity;
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uint32_t num_types;
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tc_entity_type_s *types;
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uint32_t entities_capacity;
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uint32_t num_entities;
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tc_entity_s **entities;
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};
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tc_entity_registry_s tc_init_entity_registry ();
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void tc_register_entity_type (tc_entity_type_s type);
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tc_entity_type_s * tc_get_entity_type_from_name (char *name);
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tc_entity_s * tc_create_entity (char *type);
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void tc_spawn_entity (tc_entity_s *entity, tc_location_s location);
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void tc_teleport_entity (tc_entity_s *entity, tc_location_s location);
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void tc_delete_entity (tc_entity_s *entity);
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void tc_send_pointer_to_entity (tc_entity_s *entity, char *event_name, void *pointer);
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void tc_send_string_to_entity (tc_entity_s *entity, char *event_name, char *string);
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void tc_send_integer_to_entity (tc_entity_s *entity, char *event_name, int64_t integer);
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void tc_send_float_to_entity (tc_entity_s *entity, char *event_name, double floating);
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tc_entity_s * tc_allocate_entity ();
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void tc_deallocate_entity (tc_entity_s *entity);
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#endif // TC_ENTITY_H
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@ -0,0 +1,60 @@
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#include "registration.h"
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#include <stdlib.h>
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tc_entity_type_s *tc_player_entity_type_g = NULL;
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tc_entity_s * tc_fn_create_player_entity()
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{
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tc_entity_s *entity = tc_allocate_entity();
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entity->type = tc_player_entity_type_g;
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entity->location = tc_zero_location();
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entity->specific = NULL;
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entity->num_attributes = 0;
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entity->attributes_capacity = 8;
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entity->attributes =
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calloc(sizeof(tc_entity_attribute_s), entity->attributes_capacity);
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return entity;
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}
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void tc_fn_spawn_player_entity(tc_entity_s *entity, tc_location_s location)
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{
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if(entity->location.world != NULL) return;
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entity->location = location;
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}
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void tc_fn_teleport_player_entity(tc_entity_s *entity, tc_location_s location)
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{
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entity->location = location;
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}
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void tc_fn_delete_player_entity(tc_entity_s *entity)
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{
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if(entity->specific != NULL) free(entity->specific);
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tc_deallocate_entity(entity);
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}
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void tc_fn_send_event_player_entity(tc_entity_s *entity, tc_entity_event_s event)
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{
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}
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void tc_register_player_entity()
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{
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tc_entity_type_s type;
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type.internal_name = "player";
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type.display_name = "Player";
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type.functions.fn_create = tc_fn_create_player_entity;
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type.functions.fn_spawn = tc_fn_spawn_player_entity;
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type.functions.fn_teleport = tc_fn_teleport_player_entity;
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type.functions.fn_delete = tc_fn_delete_player_entity;
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type.functions.fn_send_event = tc_fn_send_event_player_entity;
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tc_register_entity_type(type);
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tc_player_entity_type_g = tc_get_entity_type_from_name("player");
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}
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@ -0,0 +1,7 @@
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#include "registration.h"
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void tc_register_entities()
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{
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tc_register_player_entity();
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}
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@ -0,0 +1,11 @@
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#ifndef TC_ENTITY_REGISTRATION_H
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#define TC_ENTITY_REGISTRATION_H
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#include "../entity.h"
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void tc_register_player_entity ();
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void tc_register_entities ();
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#endif // #ifndef TC_ENTITY_REGISTRATION_H
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@ -0,0 +1,52 @@
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#include "entity.h"
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#include "state.h"
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#include <stdlib.h>
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tc_entity_s * tc_allocate_entity()
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{
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tc_entity_registry_s registry = tc_game_state_g.entity_registry;
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uint32_t entity_index = 0;
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while(entity_index < registry.entities_capacity)
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{
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if(registry.entities[entity_index] == NULL)
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{
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registry.entities[entity_index] = malloc(sizeof(tc_entity_s));
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++registry.num_entities;
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return registry.entities[entity_index];
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}
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++entity_index;
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}
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registry.entities_capacity *= 2;
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registry.entities =
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realloc(registry.entities, sizeof(tc_entity_s *) * registry.entities_capacity);
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registry.entities[registry.num_entities] = malloc(sizeof(tc_entity_s));
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++registry.num_entities;
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return registry.entities[registry.num_entities-1];
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}
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void tc_deallocate_entity(tc_entity_s *entity)
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{
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if(entity->specific != NULL) free(entity->specific);
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if(entity->attributes != NULL) free(entity->attributes);
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tc_entity_registry_s registry = tc_game_state_g.entity_registry;
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uint32_t entity_index = 0;
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while(entity_index < registry.entities_capacity)
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{
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if(registry.entities[entity_index] == entity)
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{
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registry.entities[entity_index] = NULL;
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break;
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}
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++entity_index;
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}
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free(entity);
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}
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@ -1,5 +1,6 @@
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#include "state.h"
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#include "world.h"
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#include "entity/registration.h"
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#include <SDL2/SDL.h>
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tc_load_textures();
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tc_game_state_g.block_registry = tc_init_blocks();
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tc_create_blocks();
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tc_game_state_g.entity_registry = tc_init_entity_registry();
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tc_register_entities();
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tc_init_worlds();
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tc_game_state_g.main_world = tc_new_world(&tc_default_terrain_generator_g);
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#include "location.h"
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#include <stdlib.h>
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tc_location_s tc_zero_location()
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{
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tc_location_s location;
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location.world = NULL;
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location.position.x = 0.0f;
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location.position.y = 0.0f;
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location.position.z = 0.0f;
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location.rotation = location.position;
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return location;
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}
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#ifndef TC_LOCATION_H
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#define TC_LOCATION_H
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#include "world.h"
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typedef struct tc_location
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{
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tc_world_s *world;
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tc_vec3_s position;
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tc_vec3_s rotation;
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} tc_location_s;
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tc_location_s tc_zero_location();
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#endif // TC_LOCATION_H
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@ -8,6 +8,7 @@
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#include "assets.h"
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#include "shaders.h"
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#include "entity.h"
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#include "blocks.h"
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#include "world.h"
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#include "utility.h"
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tc_renderer_s renderer;
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tc_asset_storage_s asset_storage;
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tc_block_registry_s block_registry;
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tc_entity_registry_s entity_registry;
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tc_world_s *main_world;
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tc_image_s *block_texture_atlas;
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