73 KiB
Kernel Documentation
The kernel is booted using the limine boot protocol.
Directory structure
- boot - all stuff related to booting / jumping into the kernel
- drivers - everything from the graphics driver, to the FS drivers
- mm - memory management stuff like page frames and page maps
- platform - universal API to the platform specific code in the subdirs
- proc - all the process/thread related stuff like the scheduler
- utils - utilities like type definitions, math functions, high-level memory management
General concepts
Kernel initialization
The single parts of the kernel are initialized in the following order:
- Page Frame Manager
- Interrupts
- [IDT] Interrupt Descriptor Table
- [PIC] Programmable Interrupt Controller
- Paging
- Kernel Heap
- Graphics Renderer
- Scheduler
Interrupt handling
OSDev Wiki: Interrupts
Unfortunatly the x86 architecture doesn't provide a method to get the ID of the current interrupt.
To solve this problem, there is a simple assembly function for every interrupt used by NoxOS.
This function pushes its ID on the stack.
After that it calls a common Interrupt handler, this handler will generate the current cpu_state_T
and call the C interrupt handler implementation.
The C implementation returns a cpu_state_T
that will then be loaded.
Paging
OSDev Wiki: Paging
There is a difference between Virtual Memory Spaces
and the Physical Memory Space
.
The Physical memory space is how the data lies directly in the RAM.
Virtual memory spaces are a bit more tricky. To understand them, we have to understand first, that the physical memory space is divided into so-called pages / page frames. These pages have a size of 4KB.
A virtual memory space is a table of page mappings. Per default there are no pages mapped to such a table. When the OS maps a page to a page table, it says: "This page is now accessible from this virtual space, at this address". When the Computer is in paging mode, only mapped pages are accessible. Now every Process gets its own page table and tada: we have successfully isolated the processes from each other, because every process can only access the data that it needs to access.
Panic screen
When a fatal / not recoverable error occurs, the kernel panics. It logs panic information and then halts forever. Such a panic log can look like the following one:
[ Error ] !=====[ KERNEL PANIC ]=====!
Error Message: Division Error
Interrupt ID: 0x00
Error Code: 0b00000000000000000000000000000000
Paging Info:
Page Map: 0x000000000FAE9000
CPU Flags:
Parity
Sign
Interrupt Enable
CPU Registers:
RIP: 0xFFFFFFFF80002745 RAX: 0x0000000000000001 RBX: 0x0000000000000000
RCX: 0x0000000000000000 RDX: 0x0000000000000000 RSI: 0x000000000001F980
RDI: 0x00001000005DF7A0 RBP: 0xFFFF80000FAF9F40 RSP: 0xFFFF80000FAF9F30
Call Stack:
0xFFFFFFFF80000000+033F -> _start
0xFFFFFFFF8000274D+0078 -> kmain
0xFFFFFFFF80002732+0013 -> test
[ Warning ] !=====[ HALTING SYSTEM ]=====!
but what does it say?
In most cases, a panic occurs while handling an interrupt. If this is the case, we will have the state of the cpu while it was interrupted. This cpu state provides us very much information.
Interrup ID
tells us, which interrupt caused the panic.
In this case the ID is 0x0E
, a Page Fault Exception
.
Error Code
is a binary representation of the 32 least significant bits of the error code pushed by some interrupts.
If an interrupt pushes no error code, this will be just zeros.
In our example the code tells us, that the error happened because of a write attempt to a not present page.
Error Message
tells us, what happened.
Paging Info
contains all information about paging.
At the moment, this is just the physical address of the loaded page map.
CPU Flags
contains information about which bits are set in the CPU status register.
If this block doesn't appear, there are no bits set.
CPU Registers
contains the data, in the main cpu registers.
This is probably the most interesting block, because you get very detailed information out of here,
if you know what each of these registers does in the cpu.
Call Stack
lists the current function call chain, starting from the least recent call.
The big hex number is the base of the function and the small hex number is the offset, where the next function was called.
After the ->
follows the name of the function.
Panic without interrupt
If the panic wasn't caused by an interrupt, it has no cpu_state, and because of that it has no detailed info about the execution state. In this rare case, you will get the following message:
No detailed Information available (cpu_state null reference)
The Error Message
could still be helpful, but good luck finding that bug.
Syscalls
NoxOS will use interrupt based syscalls.
To perform a syscall, write its ID into the rax
register and call interrupt 0x80.
Example:
mov rax, 0x0000
int 0x80
The syscalls are grouped into groups and their ID consists of a group-ID (first two digits) and a syscall-ID (last two digits).
Syscall groups
- Misc - 0x00
- File - 0x01
- Proc - 0x02
- Kernel - 0xFF
Misc Syscalls - 0x00--
File Syscalls - 0x01--
Proc Syscalls - 0x02--
Kernel Syscalls - 0xFF--
The kernel syscalls can only be called by the kernel process and its childs. All other processes, won't be able to use this functions.
ID | Name | Description |
---|---|---|
0xFF00 | scheduler_start | Initializes the Kernels main thread from the current cpu_state. This is used to start multithreading |
Format strings
Format strings are strings that are formatted at runtime. They are created by defining a pattern, like the following one:
"Name: %s / ID: %d"
And giving it arguments at runtime, let's use the following ones for our example:
"Main Process", 42
This would format to that:
Name: Main Process / ID: 42
As you see, %s
and %d
are placeholders.
Placeholders consist of a %
sign followed by one or two letters.
When formatting the string, the placeholders are replaced with the arguments.
The first placeholder is replaced with the first argument, the second with the second and so on.
Numeric specifier
If you put a .
followed by a number right after the percentage sign of a placeholder,
you will set the Numeric specifier
.
If the .
is followed by an astrix, the numeric specifier is passed as its own argument.
Some placeholders use this numeric specifier to configure their output.
If you don't set a numeric specifier, the placeholders, that would use it will use a default value instead.
Arguments
Make sure, that the arguments you pass, are really of the right type.
If you e.g. pass a negative value of type int32_t
like -1312
,
the formatter will have problems with that, because the int32_t
representation of that number is as an int64_t
a positive number.
Placeholders
%s
- string
Argument Type | string_t |
---|---|
Numeric Specifier Use | Specifies the maximum length the string can have |
Numeric Specifier Default | String Length |
Description | Inserts a string |
%c
- char
Argument Type | char |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a character |
%u
- unsigned decimal
Argument Type | uint64_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts an unsigned integer |
%d
- signed decimal
Argument Type | int64_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a signed integer |
%x
- hexadecimal
Argument Type | uint64_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a 64 bit hex integer |
variants
%xb
- byte hexadecimal
Argument Type | uint8_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a 8 bit hex integer |
%xw
- word hexadecimal
Argument Type | uint16_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a 16 bit hex integer |
%xd
- dword hexadecimal
Argument Type | uint32_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a 32 bit hex integer |
%xq
- qword hexadecimal
This variant is the %x
standard.
Argument Type | uint64_t |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts a 64 bit hex integer |
%?
- boolean
Argument Type | bool |
---|---|
Numeric Specifier Use | None |
Numeric Specifier Default | None |
Description | Inserts true or false |
%b
- binary
Argument Type | uint64_t |
---|---|
Numeric Specifier Use | The amount of bits that are shown |
Numeric Specifier Default | 64 |
Description | Inserts the binary string of the given number |
%%
- mask
This is not a really a placeholder, but you can use this to mask the % sign,
so it will be interpreted as just a %
instead of a placeholder.
Executables
NoxOS uses the ELF executable format, which is the linux/unix standard.
Further information can be found in the Syscalls
and drivers/elf/elf.h
documentation.
DISCLAIMER: Only the headers are documented, because documenting the whole code itself would be very time intensive and the headers as 'public' API are the most important to document.
boot
boot_info.h
The goal of this file is to provide a universal struct of information needed by the kernel at start time. At the moment this information is very limine specific, but the goal is to make it easy to add support for other boot protocols.
boot_info_T
- struct
Name | Description |
---|---|
framebuffer | struct with information about the graphics buffer |
terminal | bootloader terminal / graphical log |
memory_map | information about the memory layout / regions |
kernel_file | The unparsed kernel ELF file |
rsdp | Root System Description Pointer |
limine.h
This header provides the API to "communicate" with the limine bootloader. More information can be found on the limine project's GitHub.
drivers
elf/elf.h
elf_executable_T
- struct
This struct holds the parsed data of an ELF executable.
Name | Type | Description |
---|---|---|
header | elf_header_T | The header of the elf file |
num_symbols | uint64_t | The size of symbols |
symbols | symbol_T* | An array containing all symbols of the elf file |
num_mappings | uint64_t | The size of mappings |
mappings | elf_mapping_T* | An array containing the mappings needed to load the elf file |
string_table | void* | A copy of the elf files .strtab section, all strings are referenced here to have them available even if the elf file is closed |
elf_executable_temp_T
- struct
This struct is used while generating an elf_executable_T
.
It holds parse-time information about the elf file.
Name | Type | Description |
---|---|---|
executable | elf_executable_T* | A pointer to the final elf_executable_T |
symbol_table | elf_section_T* | A pointer to .symtab in buffer |
section_header_string_table | elf_section_T* | A pointer to .shstrtab in buffer |
buffer | uint8_t* | The buffer where the executable is loaded from |
elf_executable_create(buffer)
- function (elf_executable_T*)
Generates an elf_executable_T
from an elf file loaded to buffer and returns a pointer to it.
elf_executable_destruct(executable)
- function (void)
Frees all memory allocated for executable.
elf/header.h
The enums in this header describe the possible values that a field of the elf header can have.
elf_target_architecture_E
- enum
Field in header: identity[4]
elf_endianness_E
- enum
Field in header: identity[5]
elf_sysabi_E
- enum
Field in header: identity[7]
elf_object_type_E
- enum
Field in header: type
elf_instruction_set_E
- enum
Field in header: isa
elf_header_T
- struct
Name | Type | Description |
---|---|---|
identity | uint8_t[16] | Information like the used endian and the SysABI is stored in here |
type | uint16_t | The type of the elf file -> elf_object_type_E |
isa | uint16_t | The used instruction set -> elf_instruction_set_E |
version | uint32_t | ELF version |
address_entry_point | uint64_t | The start point for program execution |
offset_program_header | uint64_t | The position of the program header array in the file |
offset_section_header | uint64_t | The position of the section header array in the file |
flags | uint32_t | Architecture dependent, can be ignored |
len_header | uint16_t | The size of this header |
len_program_header_entry | uint16_t | The size of one program header |
num_program_header_entries | uint16_t | The amount of program headers |
len_section_header_entry | uint16_t | The size of one section header |
num_section_header_entries | uint16_t | The amount of section headers |
string_section_index | uint16_t | The section header index of the .shstrtab section |
g_elf_target_architecture_strings
- global variable
An array of strings matching elf_target_architecture_E
.
g_elf_endianness_strings
- global variable
An array of strings matching elf_endianess_E
.
g_elf_sysabi_strings
- global variable
An array of strings matching elf_sysabi_E
.
g_elf_object_type_strings
- global variable
An array of strings matching elf_object_type_E
.
g_elf_instruction_set_strings
- global variable
An array of strings matching elf_instruction_set_E
.
elf_init_kernel_exec(boot_info)
- function (void) [Will be replaced in near future]
Loads the kernel elf into g_kernel_executable
.
g_kernel_executable
- global variable [Will be replaced in near future]
Holds the parsed kernel executable.
This will be removed, when processes are implemented, because then this can be accessed via the kernel process control struct.
elf/mapping.h
elf_mapping_T
- struct
A mapping describes an area of memory, that should be copied from the elf file into the RAM and how/where it should be mapped.
Name | Type | Description |
---|---|---|
offset_file | uint64_t | The mappings' start in the elf file |
offset_virtual | uint64_t | The mappings' start in memory |
length_file | uint64_t | The mappings' size in the elf file |
length_virtual | uint64_t | The mappings' size in memory, if this is bigger than length_file the remaining space will be filled with zeros |
elf_mappings_apply(mappings, num_mappings, buffer, base, page_map)
- function (void)
Maps all mappings into page_map and copies the related data from buffer (elf file) to the mapped memory. base specifies where the mappings should start in the virtual address space.
elf/section.h
elf_section_type_E
- enum
- Null - These sections can be ignored
- Program Data - These link to segments, if I remember right
- Symbol Table - Here are all the executables' symbols stored
- String Table - Here are all strings stored
- RelocationA - Contains relocation information
- Hash - Symbol Table hash table
- Dynamic Link - This provides information for the dynamic linker
- Note - notes that were created by the compiler / toolchain
- Nobits - Nulled data like
.bss
elf_section_T
- struct
Name | Type | Description |
---|---|---|
name_offset | uint32_t | The offset of the sections name in .shstrtab |
type | uint32_t | The type of the section -> elf_section_type_E |
flags | uint64_t | Sections attribute flags |
virtual_address | uint64_t | The address where the section should be mapped to (if it's not 0) |
offset | uint64_t | The sections offset in the file |
length | uint64_t | The size of the section |
link | uint32_t | Type specific link to another section |
info | uint32_t | Type specific information |
alignment | uint64_t | If the section is aligned, this value specifies the alignment |
entry_size | uint64_t | The size of the sections entries |
g_elf_section_type_strings
- global variable
An array of strings matching elf_section_type_E
.
elf/segment.h
elf_segment_type_E
- enum
- Null - Unused segment
- Load - Segment that should be included into mappings
- Dynamic - Segments of this type contain dynamic linking information
- Interpreter - This holds a path to an interpreter
- Note - These segments hold notes by the compiler / toolchain
- Program Header Table - This points to the table that is holding the segment headers
- TLS - This holds a Thread Local Storage template
elf_segment_T
- struct
Name | Type | Description |
---|---|---|
type | uint32_t | The segments type -> elf_segment_type_E |
flags | uint32_t | The segments flags (Read / Write / Execute) |
offset | uint64_t | The segments position in the elf file |
address_virtual | uint64_t | Where the segment should be mapped in the virtual address space |
address_physical | uint64_t | Not used in the System V ABI |
length_file | uint64_t | The segments size in the file |
length_memory | uint64_t | The size of the area that should be mapped for the segment |
align | uint64_t | The segments alignment (has to be a power of 2) |
g_elf_segment_type_strings
- global variable
An array of strings matching elf_segment_type_E
.
elf/symbol.h
ELF_SYMBOL_TYPE(info)
- macro
Extracts the elf_symbol_type_E
from the symbols info value.
elf_symbol_type_E
- enum
- None - Unspecified type
- Object - Data objects like variables, arrays, etc.
- Func - Function
- Section - Associated section
- File - The path to the source file associated with the object
- Common - Uninitialized common blocks
- TLS - Thread Local Storage
elf_symbol_T
- struct
Name | Type | Description |
---|---|---|
name_offset | The offset of the symbols name in .strtab |
|
info | Information about the symbol (type, bind) | |
other | Information about the symbol (visibility) | |
related_section_index | The index of the symbols related section | |
value | Value, in most cases this is an address | |
length | The size of the symbol (e.g. num bytes if the symbol is an array) |
fs/ramfs.h
Warning: This is a filesystem specific driver, by this it should only be accessed by the vfs.
The ramfs (ram-filesystem) is not a filesystem in the common sense. All data that is stored in ramfs is stored in the virtual file systems cache. This means that all data in ramfs is temporary and erased after a reboot.
ramfs_file_delete(node)
- function (void)
Frees the files cache space. This won't delete the node in the vfs.
ramfs_file_write(node, size, buffer_in)
- function (void)
If this file has some cache space allocated, it will be freed. Then there will be some cache space (size bytes) allocated and size bytes from buffer_in copied into the cache.
This use of the vfs cache isn't a great solution and should be reworked.
ramfs_file_read(node, size, buffer_out)
- function (void)
Copies size bytes from the files' cache to buffer_out. This won't copy more bytes than the allocated cache space is big.
fs/ustar.h
The USTAR 'filesystem' is probably more common known as tar-archive. It is a really simple concept, where a file consists of a header block followed by data blocks. These blocks are aligned at 512 bytes.
OSDev Wiki: USTAR
ustar_type_E
- enum
The types an entry can have:
- File
- Hardlink
- Symlink
- Char Device
- Block Device
- Directory
- Pipe
ustar_header_T
- struct [packed / 512B aligned]
Name | Type | Description |
---|---|---|
name | char[100] | The name of the entry |
mode | uint64_t | file mode (permissions, etc) |
owner_id | uint64_t | The owners ID |
group_id | uint64_t | The groups ID |
size | char[12] | The size of the entry, represented as a string of an octal number (dafuq) |
last_modification | char[12] | The unix-timestamp, when the entry was modified the last time |
checksum | uint64_t | I think this is a weird checksum of the header |
type | uint8_t | The type (ustar_type_E ) of the entry, represented as ascii numbers (dafuq) |
name_linked | char[100] | The path to the linked entry, if this is a link-entry |
indicator | char[6] | This needs to be ustar |
version | uint16_t | The version of the tar command, that created the archive |
owner_user_name | char[32] | The name of the file owner |
owner_group_name | char[32] | The name of the file group |
device_major | uint64_t | The devices major number |
device_minor | uint64_t | The devices minor number |
name_prefix | char[155] | If this is not null, this acts as a prefix for name |
fs/vfs.h
VFS stands for Virtual File System and is an abstraction, that kinda merges all mounted filesystems into one. It provides a general API for dealing with files, and handles all fs specific stuff in the background. This VFS is node based, meaning, that every file, directory, mount point, etc is represented as a node in memory. Nodes have a type and a fs. Nodes can have children and next and previous nodes.
Example node relations:
+-----------+
| Root Node | <---------+
+-----------+ |
| |
[Childs] [Parent]
| +-------------+---------------+
v / | \
+-------+ +-------+ +-------+
| Child | --[Next]-> | Child | --[Next]-> | Child |
| 1 | <-[Prev]-- | 2 | <-[Prev]-- | 3 | ...
+-------+ +-------+ +-------+
|
[Childs]
|
v
...
If a node is accessed it is linked as the first node in the childs order, to make name resolving process faster.
VFS_MAX_NAME_LENGTH
- macro
The maximum length of a nodes name. Bigger names will be cut of at the end.
fs_type_E
- enum
This enum specifies all supported filesystems:
- RAMFS - A filesystem, that is bound very tight to the vfs and is completely in the RAM.
vfs_node_type_E
- enum
This enum specifies all types a node can have:
- Directory - A directory can contain other nodes
- File - A file can hold data
- Mount Point - A mount point is like a directory, but in the vfs backend this resolves to the root of a filesystem
- Block Device - Neither used nor implemented yet
fs_T
- struct
This struct specifies a filesystem instance.
Name | Type | Description |
---|---|---|
type | fs_type_E | The type of the filesystem |
root_node | vfs_node_T* | A pointer to the vfs node of the filesystems root directory |
vfs_node_cache_T
- struct
The current node caching system is just a small placeholder that will be reworked soon.
Name | Type | Description |
---|---|---|
buffer | void* | The actual buffer, where data is cached |
buffer_size | uint64_t | The size of buffer |
reclaimable | bool | Not used atm, but could be important after refactor |
node | vfs_node_T* | The node, that the cache belongs to |
vfs_node_T
- struct
Name | Type | Description |
---|---|---|
name | char[] | The name of the node |
type | vfs_node_type_E | The type of the node |
cache | vfs_node_cache_T | The nodes cache segment |
size | uint64_t | The nodes size |
specific | void* | General purpose pointer (details below) |
filesystem | fs_T* | The filesystem this node actually lies in |
prev | vfs_node_T* | The previous node |
next | vfs_node_T* | The next node |
parent | vfs_node_T* | The parent node (has to be dir or mount point) |
childs | vfs_node_T* | The first child node |
specific
The usage of this value is specific to th nodes type:
- Directories: NULL
- Files: NULL
- Mount points: a pointer to the mounted filesystem.
- Block devices: NULL
g_root_fs
- global variable
The systems root filesystem. Every node resolve will start at this filesystem.
vfs_node_cache_create(node, size)
- function (vfs_node_cache_T*)
Allocates a size bytes big cache segment for node.
vfs_node_cache_destruct(node_cache)
- function (void)
Frees node_cache and its buffer.
vfs_node_create(parent, name, type, specific)
- function (vfs_node_T*)
Allocates a node with the given parameters. The nodes fs value is inherited from parent, or from parent's specific value if parent is a mount point.
vfs_node_destruct(node)
- function (void)
Recursively destructs node and all it's children.
vfs_node_dump_info(node, indent)
- function (void)
Prints the complete directory structure starting at node. indent is used for the recursive calls and should be set to 0.
vfs_node_resolve_child(node, child_name)
- function (vfs_node_T*)
Searches node for a child named child_name. Returns the first matching child or NULL if no matching child was found.
vfs_file_create(filesystem, path)
- function (vfs_node_T*)
Creates a file at path in filesystem and returns a pointer to it. The directory in path needs to exist and the filename needs to not exist.
vfs_file_delete(file)
- function (void)
Deletes file.
vfs_file_write(file, position, size, buffer_in)
- function (void)
Writes size bytes from buffer_in at position into file.
Warning: the current ramfs implementation will ignore position!
vfs_file_read(file, position, size, buffer_out)
- function (void)
Reads size bytes from file at position into buffer_out.
Warning: the current ramfs implementation will ignore position!
vfs_directory_create(filesystem, path)
- function (vfs_node_T*)
Creates a directory at path in filesystem and returns a pointer to it.
The directory in path needs to exist and the name of the new directory (after the last /
) needs to not exist.
vfs_directory_delete(directory)
- function (void) [not implemented yet]
Deletes a directory.
vfs_init(boot_info)
- function (void)
Initializes the VFS. In future this will also unpack the initial ramdisk into the temp directory.
vfs_resolve_path(filesystem, path)
- function (vfs_node_T*)
Returns the node at path or NULL if path is invalid.
vfs_unpack_archive_ustar(filesystem, archive)
- function (void)
This will unpack a USTAR-archive (archive) at filesystem's root.
graphics/color.h
color_palette_E
- enum
Indexes for g_color_palette
- Grey Dark
- Pink
- Signal Green
- Orange
- Blue
- Purple
- Green
- Grey Light
- Red
color_argb_T
- struct
Name | Type | Description |
---|---|---|
alpha | uint8_t | Transparency value of the color |
red | uint8_t | Red value of the color |
green | uint8_t | Green value of the color |
blue | uint8_t | Blue value of the color |
color_argb_blend_alpha(background, foreground)
- function (color_argb_T)
Blends background and foreground with the alpha value of foreground.
g_color_palette
- global variable
An array of standard colors.
This array is indexed using color_palette_E
.
graphics/font.h
font_T
- struct
Name | Type | Description |
---|---|---|
width | uint8_t | The width of each char (in pixels) |
height | uint8_t | The height of each char (in pixels) |
glyph_size | uint8_t | The amount of bytes a char takes in the buffer |
buffer | uint8_t* | The buffer, where the char bitmaps lay |
g_font
- global variable
A global usable 8x8 font.
graphics/framebuffer.h
framebuffer_T
- struct
Name | Type | Description |
---|---|---|
address | void* | The address of the framebuffer |
width | uint64_t | The pixel width of the framebuffer |
height | uint64_t | The pixel height of the framebuffer |
pitch | uint64_t | The number of bytes in each row |
bits_per_pixel | uint16_t | The amount of bits a pixel consumes in the buffer |
bytes_per_pixel | uint8_t | The amount of bytes a pixel consumes in the buffer |
shift_red | uint8_t | How many bits the red value is shifted in a pixel |
shift_green | uint8_t | How many bits the green value is shifted in a pixel |
shift_blue | uint8_t | How many bits the blue value is shifted in a pixel |
graphics/renderer.h
graphics_buffer_layer_E
- enum
- Standard - The layer, where almost everything should be on
- Overlay - This layer should be used for stuff like a mouse cursor, that should always be visible
graphics_buffer_T
- struct
Name | Type | Description |
---|---|---|
buffer | color_argb_T* | The buffer, where all the pixels are stored |
width | uint32_t | The width of the buffer |
height | uint32_t | The height of the buffer |
pos_x | uint32_t | The buffers x offset (from the top-left corner) in the renderers main buffer |
pos_y | uint32_t | The buffers y offset (from the top-left corner) in the renderers main buffer |
blocked | bool | Thread safety block variable |
render | bool | Controls, if the buffer will be rendered or not |
layer | graphics_buffer_layer_E | The layer, on which the buffer will be rendered |
prev | graphics_buffer_T* | The previous buffer in the rendering queue |
next | graphics_buffer_T* | The next buffer in the rendering queue |
graphics_renderer_T
- struct
Name | Type | Description |
---|---|---|
framebuffer | framebuffer_T | The systems framebuffer (requested from bootloader) |
back_buffer | uint32_t* | The buffer, where the final image is calculated, before sending it to the framebuffer |
buffer_size | uint64_t | The size of back_buffer (in bytes) |
graphics_buffer_layers | graphics_buffer_T** | List of pointers to the first graphics_buffer of every layer |
font | font_T | The font, all graphics buffers use to draw chars (could be moved to graphics_buffer_T ) |
initialized | bool | Indicates whether the renderer is initialized or not |
blocked | bool | Blocking variable that is used for thread safety in graphics_renderer_update |
graphics_buffer_request(pos_x, pos_y, width, height, layer)
- function (graphics_buffer_T*)
Allocates a graphics buffer and pushes it on top of the rendering queue of layer.
graphics_buffer_show(graphics_buffer)
- function (void)
Enables rendering for this buffer. Every created buffer will be rendered by default.
graphics_buffer_hide(graphics_buffer)
- function (void)
Disables rendering for this buffer.
graphics_buffer_destruct(graphics_buffer)
- function (void)
Removes graphics_buffer from the rendering queue and frees its memory allocations.
graphics_buffer_shift_up(graphics_buffer, shift)
- function (void)
Shifts graphics_buffer's content shift rows up.
graphics_buffer_set_pixel(graphics_buffer, x, y, color)
- function (void)
Sets a pixel with the given color at position(x | y) in graphics_buffer. x and y are graphics buffer relative.
graphics_buffer_get_pixel(graphics_buffer, x, y)
- function (color_argb_T)
Returns the color of the pixel at position(x | y) in graphics_buffer.
graphics_buffer_draw_char(graphics_buffer, x, y, color, chr)
- function (void)
Draws a character (chr) at position(x | y) in graphics_buffer. The position is the top-left corner of the char.
graphics_buffer_draw_string(graphics_buffer, x, y, color, string)
- function (position_T)
Draws string at position(x | y) in graphics_buffer. The position is the top-left corner of the string. Returns the position after the last char of the string.
graphics_renderer_init(boot_info)
- function (void)
Initializes the global graphics renderer.
Needs a pointer to boot_info
to extract information about the framebuffer.
graphics_renderer_update()
- function (void)
Updates the renderers back_buffer and swaps it into the framebuffer. To update the back_buffer, it iterates over the rendering queue and copies every buffer to the back_buffer. If there are overlapping graphics_buffers, it alpha-blends them.
graphics_renderer_get_top_buffer(layer)
- function (graphics_buffer_T*)
Returns a pointer to the graphics_buffer, that is on top of the rendering queue of layer.
graphics_renderer_get_width()
- function (uint32_t)
Returns the width of the framebuffer.
graphics_renderer_get_height()
- function (uint32_t)
Returns the height of the framebuffer.
time/pit.h
PIT_CHANNEL_0_PORT
- macro
The IO port, where channel 0 of the PIT (which is capable of firing IRQs) can be configured.
PIT_DIVISOR
- macro
The standard divisor nox_os loads into channel 0 of the PIT.
32768
fires an interrupt every ~27ms
, what is perfect for preemptive multithreading.
pit_set_divisor(divisor)
- function (void)
Loads divisor into channel 0 of the PIT. If divisor is smaller than 100, it will be set to 100.
mm
heap.h
heap_segment_T
- struct
This is the header for each heap segment. It holds its status information and a pointer to the next and previous segments. It lies in memory, directly before the accessible buffer of the segment.
heap_T
- struct
This struct describes a heap. The area between start and end is filled with heap segments.
heap_init(heap*, base)
- function (void)
Initializes heap at base (virtual address). It will automatically map some page frames to that address.
heap_memory_allocate(heap*, size)
- function (void)
Returns a pointer to a free usable memory location, that has at least the given size.
It will return NULL
and log an error, if the heap is corrupted.
Because this function iterates over the complete heap to find a free segment, it is slow.
heap_memory_free(heap*, address)
- function (void)
Frees a with heap_memory_allocate
created heap segment, and makes it usable again.
Does nothing, if the address doesn't point to a valid heap segment.
heap_dump_segments(heap*)
- function (void)
Logs a complete list, of all heap segments. Useful, when debugging / testing the heap.
heap_destruct(heap*)
- function (void)
Invalidates all segments of a heap, frees all used page frames and unmaps them.
memory_map.h
memory_map_get_total_memory_size(boot_info*)
- function (uint64_t)
Calculates the total amount of memory available, by iterating over the memory map. The size is stored in a static variable, so no matter how often you call this function, the size will only be calculated once. It returns the total amount of memory in bytes.
page_frame.h
This header provides the functions for basic interactions with pages (in the physical memory space).
pframe_manager_init()
- function (void)
Initializes the page frame manager, needs to be called once at kernel init.
pframe_reserve(address)
- function (void) [Thread Safe]
Blocks a page, so it can't be requested or anything else. If the page is already blocked by anything else, e.g. by a request, it won't be reserved.
pframe_reserve_multi(address, n)
- function (void) [Thread Safe]
Reserves the page at the given address, plus n pages after that page.
pframe_unreserve(address)
- function (void) [Thread Safe]
Unreserves a reserved page and makes it accessible again.
pframe_unreserve_multi(address, n)
- function (void) [Thread Safe]
Unreserves the page at the given address, plus n pages after that page.
pframe_request()
- function (void*) [Thread Safe]
Returns the physical address of a page. This is kind of the low level version of malloc.
pframe_free(address)
- function (void) [Thread Safe]
Needs a valid page address produced by pframe_request()
as argument.
Invalidates the address and frees it, so it can be requested again.
This is kind of the low level version of free.
pframe_free_multi(address, n)
- function (void) [Thread Safe]
Frees the page at the given address, plus n pages after that page.
page_map.h
VIRTUAL_ADDRESS_MAX
- macro
The highest mappable virtual address. 4 level page maps have a maximum address space of 256TB.
page_map_flag_E
- enum
- Present - This indicates if the entry is used or should be ignored. Automatically set when mapping a page.
- Read & Write - A mapped Page is always readable. This flag allows writing to that page.
- User Super - If set, user mode access to the page is allowed.
- Write Through - Enables Write Through Caching for this page.
- Cache Disabled - If this bit is set, the page won't be cached.
- Accessed - Set by the CPU, when this PDE or PTE was read. Won't be reset by the CPU.
- Dirty - Set when the page has been modified.
- Larger Pages - When this bit is set in a PDE or PTE, the entry points to a 1GB or 2MB page.
- Custom 1 - 3 - Not used in NoxOS.
- No Execute - When this bit is set, the CPU won't execute code that lies in that page.
page_map_T
- struct [page aligned]
This struct contains 512 entries. These entries contain an address and flags. The addresses link like this:
- PML4 --> Page Directory or 1GB Page
- Page Directory --> Page Table or 2MB Page
- Page Table --> 4KB Page
A pointer to a page_map_T
can be loaded into cr3
to load this pagemap.
page_map_create()
- function (page_map_T*)
Allocates a page_map_T
and returns a pointer to it.
page_map_fetch_current()
- function (page_map_T*) [ASM implementation]
This function will return the page map, that is currently loaded.
To achieve this, it just reads the cr3
value.
page_map_load(page_map*)
- function (void) [ASM implementation]
Loads the given page map.
To achieve this, it writes the cr3
value.
page_map_map_memory(page_map*, virtual_address, physical_address, flags)
- function (void)
This maps physical_address to virtual_address in page_map. The flags will be applied to the page mapping / page table entry. It always applies the Present flag.
page_map_unmap_memory(page_map*, virtual_address)
- function (void)
Removes a page mapping from the page_map. Page map structure intern pages won't be checked if they're still needed or not.
page_map_get_physical_address(page_map*, virtual_address)
- function (void*)
Returns the physical address of the page, that is mapped to virtual_address.
page_map_destruct(page_map*)
- function (void)
Clears a page map and frees all page map structure intern pages.
page_map_entry_set_flags(entry, uint64_t flags)
- function (void)
This will set the provided flags to a page map entry.
page_map_entry_get_flag(entry, page_map_flag_E flag)
- function (bool)
Returns if the given flag is set in the page map entry, or not.
page_map_entry_set_address(entry, void* address)
- function (void)
This will set the provided address to a page map entry.
page_map_entry_get_address(entry)
- function (void*)
This will read and return the address set in the page map entry.
paging_init()
- function (void)
Initializes paging.
This reads the current page map set by the kernel and writes it to g_kernel_page_map
.
g_kernel_page_map
- global variable
The kernels page map. This page map is provided by the bootloader and read from cr3
at paging_init
.
stack.h
stack_dump_call_info(rip, symbol)
- function (void)
Logs information about a call. Give this function the rip of the call and the related symbol, to make it happy.
stack_trace_call_stack(rbp)
- function (void)
Analyses the stack and recursively dumps information about all calls until it hits a call to _start
.
platform
cpu.h
This header contains stuff directly related to the CPU.
OSDev Wiki: x86 CPU Registers
cpu_state_T
- struct
- cr3 - Control register 3, holds the current page table
- rax - General purpose register
- rbx - General purpose register
- rcx - General purpose register
- rdx - General purpose register
- rsi - General purpose register
- rdi - General purpose register
- rbp - The Bottom of the current stack frame
- interrupt_id - The ID of the interrupt, that captured the cpu state
- error_code - Some exceptions such as the Page fault push more detailed information into here
- rip - The current instruction address
- crs - Segment selector of the associated IDT descriptor
- flags - The CPU's FLAGS register, a status bitmap
- rsp - The Top of the current stack frame
- ss - Not totally sure, what this does, but it has to do with security rings
This struct defines a complete CPU state, that can be saved and restored. It is saved when the CPU fires an interrupt and restored by the interrupt handler when it's finished. This allows multithreading and exception analysis.
cpu_flags_E
- enum
- CPU_FLAG_CARRY
- CPU_FLAG_PARITY
- CPU_FLAG_AUXILIARY
- CPU_FLAG_ZERO
- CPU_FLAG_SIGN
- CPU_FLAG_TRAP
- CPU_FLAG_INTERRUPT_ENABLE
- CPU_FLAG_DIRECTION
- CPU_FLAG_OVERFLOW
- CPU_FLAG_IO_PRIVILEGE_0
- CPU_FLAG_IO_PRIVILEGE_1
- CPU_FLAG_NESTED_TASK
- CPU_FLAG_RESUME
- CPU_FLAG_VIRTUAL_8086
- CPU_FLAG_ALIGNMENT_CHECK
- CPU_FLAG_VIRTUAL_INTERRUPT
- CPU_FLAG_VIRTUAL_INTERRUPT_PENDING
- CPU_FLAG_CPUID
exceptions.h
OSDev Wiki: Exceptions
exception_type_E
- enum
These are just the definitions of the CPU-exception interrupt IDs.
g_exception_type_strings
- global variable
This array of strings defines the names of the Exceptions.
exception_handle(cpu_state)
- function (cpu_state_T*)
If an interrupt is an exception, the interrupt handler will call this function to handle the exception. At the moment it will just panic, but in far future this could get expanded for page swapping, etc.
gdt.h
OSDev Wiki: Global Descriptor Table
gdt_selector_E
- enum
- Null
- Kernel Code - Readable
- Kernel Data - Readable + Writable
NoxOS uses the GDT loaded by limine, because in 64 bit mode a GDT is only needed for backwards compatability.
interrupts.h
This header contains all the stuff, needed to init and handle Interrupts.
idt_register_T
- struct [packed]
This struct is very similar to the GDT descriptor. It holds the size and address of the Table, where the interrupt handlers are looked up.
idt_descriptor_entry_T
- struct
This struct stores information about one interrupt handler. The osdev wiki explains this more detailed.
g_idt_register
- global variable
The default IDT configuration loaded when the IDT gets initialized.
idt_init()
- function (void)
This function fills all the interrupt gates (handlers) into the IDT and loads it.
proc
The general processing structure is a bit more complex, so I've split the schematics into multiple parts.
Processes Schematic:
+----------------+
| Kernel Process | <----+
| [Threads] | |
+----------------+ |
| [Parent]
[Childs] |
| +--------+--------+
v / \
+-----------+ +-----------+
| Process 1 | --[Next]-> | Process 2 |
| [Threads] | <-[Prev]-- | [Threads] | . . .
+-----------+ +-----------+
| |
[Childs] [Childs]
| |
v v
. . . . . .
Thread Schematics (processes view):
+---------+
| Process | <-------+
+---------+ |
| [Process]
[Threads] |
| +--------+--------+
v / \
+----------+ +----------+
| Thread 1 | --[LocalNext]-> | Thread 2 |
| | <-[LocalPrev]-- | | . . .
+----------+ +----------+
Thread schematics (schedulers view):
[RunningThread]
|
v
+----------+ +----------+ +----------+
+---> | Thread 1 | --[GlobalNext]-> | Thread 2 | --[GlobalNext]-> | Thread 3 | . . . ----+
| +-- | | <-[GlobalPrev]-- | | <-[GlobalPrev]-- | | . . . <-+ |
| | +----------+ +----------+ +----------+ | |
| | | |
| +------------------------------------[GlobalPrev]------------------------------------+ |
+--------------------------------------[GlobalNext]--------------------------------------+
thread.h
thread_T
- struct
Name | Type | Description |
---|---|---|
state | cpu_state_T | The last saved state of the thread. ( -> context switching) |
cpu_time | uint64_t | The amount of cpu time the thread had. (currently the amount of context switches the thread had) |
stack | void* | The bottom of the threads stack |
stack_size | uint32_t | The size of the threads stack (in bytes) |
process | process_T* | The process, to which the thread belongs to |
global_prev | thread_T* | The previous thread in the scheduling queue (should only be accessed by the scheduler!) |
global_next | thread_T* | The next thread in the scheduling queue (should only be accessed by the scheduler!) |
local_prev | thread_T* | The previous thread of process (should only be accessed by the scheduler!) |
local_next | thread_T* | The next thread of process (should only be accessed by the scheduler!) |
thread_spawn(function)
- function (thread_T*)
Allocates a thread_T
and registers it in the scheduler.
The thread starts execution at function.
The for the thread allocated stack has a size of 16 KB (4 Pages).
The thread still needs to be started with a thread_start
call.
Returns a pointer to the created thread.
thread_spawn_from_state(state)
- function (thread_T*)
Allocates a thread_T
and registers it in the scheduler.
The threads' cpu_state is copied from state.
This won't allocate a stack for the stack.
The thread still needs to be started with a thread_start
call.
Returns a pointer to the created thread.
This function should be avoided.
thread_start(thread)
- function (void)
Starts/unpauses thread.
thread_pause(thread)
- function (void)
Pauses thread.
thread_kill(thread)
- function (void)
Kills thread.
The threads stack and thread_T
structure will be freed.
process.h
pid_t
- typedef
A typedef for uint32_t
, used for process identification.
Such an identification number is also called pid
.
processes_standard_E
- enum
These are standard pids
- None - This pid is invalid, like
NULL
is an invalid pointer - Kernel - The kernels' main process
process_T
- struct
Name | Type | Description |
---|---|---|
name | char[128] | The processes' name |
id | pid_t | The process-identification number |
chunk | void* | A pointer to the chunk, where the process is stored in |
chunk_id | uint32_t | The processes id inside of its chunk |
num_threads | uint32_t | The amount of spawned threads, that belong to the process |
threads | void* | A pointer to the processes' first thread |
parent | process_T* | The process, that spawned this process |
childs | process_T* | A pointer to the processes' first child process |
prev | process_T* | The previous process |
next | process_T* | The next process |
process_spawn(parent, name)
- function (pid_t)
Spawns a process named name as child of parent and returns its pid.
process_kill_pid(pid)
- function (void)
Kills the process connected with pid and all of its threads and child processes.
process_kill(process)
- function (void)
Kills process and all of its threads and child processes.
scheduler.h
scheduler_processes_chunk_T
- struct
These chunks are a combination of static array and linked list.
They store the process_T
pointer for each valid pid_T
.
Name | Type | Description |
---|---|---|
processes | process_T** | The array of process pointers |
processes_bitmap | bitmap_T | If a bit in this bitmap is set, the processes entry with the same index is valid |
num_free_pids | uint32_t | The amount of free slots in this chunk |
prev | scheduler_processes_chunk_T* | The previous chunk |
next | scheduler_processes_chunk_T* | The next chunk |
scheduler_T
- struct
Name | Type | Description |
---|---|---|
num_threads | uint32_t | Total amount of currently spawned threads |
num_processes | uint32_t | Total amount of currently spawned processes |
running_thread | thread_T* | A pointer to the currently running thread. |
processes | scheduler_processes_chunk_T* | The first processes store chunk |
blocked | bool | Set to true, while switching the context. Thread safety mechanism. |
initialized | bool | Set to true, if the scheduler is initialized and started. |
scheduler_init()
- function (void)
Initializes the scheduler and performs a scheduler_start
kernel syscall.
After this function, the whole kernel is in scheduling mode.
scheduler_start(state)
- function (cpu_state_T*)
Creates and starts a thread from state.
It returns the result of a context switch, I forgot, why I did it like that.
This is basically the backend for the scheduler_start
kernel syscall.
scheduler_is_initialized()
- function (bool)
Returns if the scheduler is initialized (and running) or not.
scheduler_dump_info(process, indent)
- function (void)
This recursively lists information(pid, name, threads) for all child processes of process. indent is used intern for the recursive calls and should be set to 0 initially.
scheduler_register_thread(thread)
- function (thread_T*)
Registers thread in the scheduler.
scheduler_pause_thread(thread)
- function (void)
Pauses thread, by removing it from the scheduling queue.
Potential Bug: if thread was the currently running thread, this could cause issues, because it's prev and next values are nulled.
scheduler_start_thread(thread)
- function (void)
Starts thread, by linking it into the scheduling queue.
scheduler_kill_thread(thread)
- function (void)
Pauses and unregisters thread.
scheduler_register_process(process)
- function (pid_t)
Reqisters process and returns its pid.
scheduler_kill_process(process)
- function (void)
Kills process and its threads and childs.
scheduler_get_process(pid)
- function (process_T*)
Returns the process_T
pointer that is associated with pid.
scheduler_get_current_thread()
- function (thread_T*)
Returns a pointer to the currently running thread.
scheduler_get_current_process()
- function (process_T*)
Returns a pointer to the currently running threads process.
scheduler_switch_context(state)
- function (cpu_state_T*)
Saves state in the running threads state value and increments their cpu_time value. Then it sets the next thread as the running thread and returns its state. This needs to be called from an interrupt handler, for the returned state to be loaded.
utils
bitmap.h
Provides functionalities to create, destruct and work with bitmaps.
bitmap_T
- struct
Name | Type | Description |
---|---|---|
size | uint32_t | The size of buffer (in bytes) |
size_bits | uint32_t | The amount of storable bits |
buffer | uint8_t* | The buffer, where the bits are stored |
bitmap_init_from_buffer(buffer, size)
- function (bitmap_T)
Creates a bitmap object from a given buffer and size
bitmap_init(size)
- function (bitmap_T)
Allocates memory to hold a bitmap in the given size and returns a bitmap_T
with that buffer and size.
bitmap_destruct(bitmap*)
- function (void)
Frees the memory of the given bitmap created with bitmap_init
.
bitmap_set(bitmap*, index, value)
- function (bool)
Sets the bit at the given index in the given bitmap to the given boolean value. Returns false, if the index is out of the bitmaps size bounds. Returns true, if the operation was successful.
bitmap_get(bitmap*, index)
- function (bool)
Returns the boolean value stored at the given index in the given bitmap. Always returns false, if the index is out of the bitmaps size bounds.
core.h
All the utils, which I didn't know how to name.
CORE_HALT_WHILE(a)
- macro
This halts until a is true. Used when working with blocking variables in e.g. thread safe functions.
CORE_HALT_FOREVER
- macro
This halts forever and warns about this in the log.
io.h
Provides basic Input/Output functionalities.
io_out_byte(port, data)
- function (void)
Writes one byte of data to port.
This is a wrapper around the assembly outb
instruction.
io_in_byte(port)
- function (uint8_t)
Reads one byte from port and returns it.
This is a wrapper around the assembly inb
instruction.
io_wait()
- function (void)
Waits one IO cycle. Should be used to give the devices enough time to respond.
logger.h
Functionalities to write logs to QEMU's serial port.
log_level_E
- enum
- None - Logs just the message without a prefix
- Info - General information, that could be useful
- Debug - Should only be used to find bugs and removed (or commented out) after the bug is found
- Warning - Used for warnings and not important errors
- Error - Used for Fatal Errors / Will be printed to the screen (graphics driver is not Implemented yet)
log(log_level, string, ...)
- function (void)
Logs the given string to QEMU's log port, the string is prefixed with the log type. Format strings are supported.
math.h
Mathematical functions, definitions, etc.
MAX(a, b)
- macro
Returns the bigger one of the given values.
MIN(a, b)
- macro
Returns the smaller one of the given values.
CEIL_TO(a, b)
- macro
Aligns a upwards to b.
Example: CEIL_TO(13, 8)
would return 16, because 16 is the next higher multiple of 8 after 13.
FLOOR_TO(a, b)
- macro
Aligns a downwards to b.
Example: FLOOR_TO(13, 8)
would return 8, because 8 is the next smaller multiple of 8 before 13.
position_T
- struct
Name | Description |
---|---|
x | X coordinate of the position |
y | Y coordinate of the position |
pow(base, exponent)
- function (uint64_t)
Returns the power of base ^ exponent
.
abs(number)
- function (uint64_t)
Returns the absolute value of number.
octal_string_to_int(string, size)
- function (uint64_t)
Converts a base-8 string with length size into an integer and returns it.
memory.h
Basic memory functionalities.
memory_copy(source, destination, num)
- function (void)
Copies num bytes from source to destination. On linux this function is called memcpy.
memory_set(destination, data, num)
- function (void)
Sets num bytes at destination to data. On linux this function is called memset.
memory_compare(a, b, num)
- function (bool)
Compares the first num bytes at a and b. Returns false if there is a different byte. Returns true if the data is the same. There is a similar function on linux called memcmp.
memory_allocate(size)
- function (void*)
Returns the address to a buffer, that is at least size bytes big. On linux this function is called malloc.
memory_free(address)
- function (void)
Free the buffer at address and make it reallocatable , this buffer needs to be a buffer, that was created with memory_allocate
.
On linux this function is called free.
memory_allocator_init(base)
- function (void)
This initializes the heap, where memory_allocate
allocates memory.
memory_hexdump(address, num)
- function (void)
Logs num bytes from address as 8 byte rows. The data is represented in hexadecimal and ascii.
panic.h
Ahhhhh - the kernel is burning!
panic(state, message)
- function (void)
This prints out the error message, a stack backtrace (planned) and a register dump (planned). After that, the kernel halts forever. This function is called, when a fatal error occurs
stdtypes.h
Standard type definitions, that are used almost everywhere.
uint8_t
- typedef
8-bit wide unsigned int.
Range: 0
- 255
int8_t
- typedef
8-bit wide signed int.
Range: -128
- 127
uint16_t
- typedef
16-bit wide unsigned int.
Range: 0
- 65536
int16_t
- typedef
16-bit wide signed int.
Range: -32768
- 32767
uint32_t
- typedef
32-bit wide unsigned int.
Range: 0
- 4294967296
int32_t
- typedef
32-bit wide signed int.
Range: -2147483648
- 2147483647
uint64_t
- typedef
64-bit wide unsigned int.
Range: 0
- 18446744073709551616
int64_t
- typedef
64-bit wide signed int.
Range: -9223372036854775808
- 9223372036854775807
bool
- typedef
Boolean type, can hold a logical value true or false.
true
- macro
Logical true value.
false
- macro
Logical false value
NULL
- macro
A pointer to nowhere.
string.h
string_t
- typedef
A null-terminated array of chars.
string_length(string)
- function (uint32_t)
Returns the amount of chars a string has before it's null-terminator.
string_compare(a, b)
- function (bool)
Returns true when the strings a and b are equal. Returns false if they aren't equal.
string_find_next(string, chr)
- function (uint32_t)
Returns the index of the next character that matches chr in string.
string_find_last(string, chr)
- function (uint32_t)
Returns the index of the last character that matches chr in string.
variadic_format_size(string, args)
- function (uint64_t)
Returns how long a format string with the given pattern (string) and args would be. Useful to create a big enough buffer before formatting a string.
format_size(string, ...)
- function (uint64_t)
This calls variadic_format_size
, but instead of giving it a va_list
you can give this function the actual arguments.
variadic_format(output, string, args)
- function (void)
Formats string with args and writes the product to output. The rules for format strings are specified on top of this document in the General concepts block.
format(output, string, ...)
- function (void)
This calls variadic_format
, but instead of giving it a va_list
you can give this function the actual arguments.
string_unsigned_dec_to_alpha(string, value)
- function (void)
Converts the unsigned integer in value to an alphanumeric string. The representation is decimal. This string will be written into string.
string_dec_to_alpha(string, value)
- function (void)
Converts the signed integer in value to an alphanumeric string. If it is negative it will be prefixed with a hyphen. The representation is decimal. This string will be written into string.
string_hex_8bit_to_alpha(string, value)
- function (void)
Converts the byte in value to an alphanumeric string. The representation is hexadecimal. This string will be written into string.
string_hex_16bit_to_alpha(string, value)
- function (void)
Converts the word(16-bits) in value to an alphanumeric string. The representation is hexadecimal. This string will be written into string.
string_hex_32bit_to_alpha(string, value)
- function (void)
Converts the dword(32-bits) in value to an alphanumeric string. The representation is hexadecimal. This string will be written into string.
string_hex_64bit_to_alpha(string, value)
- function (void)
Converts the qword(64-bits) in value to an alphanumeric string. The representation is hexadecimal. This string will be written into string.
string_bin_to_alpha(string, num_bits, value)
- function (void)
Converts the data in value to an alphanumeric string. The representation is binary. num_bits specifies how many bits, starting at the least significant bit, will be converted. This string will be written into string.
string_bool_to_alpha(string, value
) - function (void)
Converts the boolean in value to an alphanumeric string.
The representation is true
or false
.
This string will be written into string.
string_is_char_text(chr)
- function (bool)
Returns whether the char (chr) contains text(a-z, A-Z, 0-9, special chars) or not.
string_is_char_number(chr)
- function (bool)
Returns whether the char (chr) is a number(0-9) or not.
string_is_char_alpha(chr)
- function (bool)
Returns whether the char (chr) is alphanumeric(a-z, A-Z, 0-9) or not.
string_is_char_uppercase(chr)
- function (bool)
Returns whether the char (chr) is uppercase(A-Z) or not.
string_is_char_lowercase(chr)
- function (bool)
Returns whether the char (chr) is lowercase(a-z) or not.
symbol.h
symbol_type_E
- enum
- Function
- Variable
- Unknown
symbol_T
- struct
Name | Type | Description |
---|---|---|
name | string_t | The name of the symbol (e.g. the name of the kernels entry symbol would be _start |
type | symbol_type_E | The symbols type (elf types like File are of type Unknown ) |
address | uint64_t | The symbols address |
symbol_resolve_from_name(symbols, num_symbols, name);
- function (symbol_T*)
This searches symbols for a symbol with a matching name.
symbol_resolve_function_from_rip(symbols, num_symbols, rip);
- function (symbol_T*)
Give it a list of symbols and an instruction pointer (rip) and it will return the function, where rip lays in.