docs: documented the scheduler
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@ -509,6 +509,91 @@ The default IDT configuration loaded when the IDT gets initialized.
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This function fills all the interrupt gates (handlers) into the IDT and loads it.
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## proc
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### thread.h
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#### `thread_T` - struct
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| Name | Type | Description |
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|------------|-------------|--------------------------------------------------------------------------------------------------|
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| state | cpu_state_T | The last saved state of the thread. ( -> _context switching_) |
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| cpu_time | uint64_t | The amount of cpu time the thread had. (currently the amount of context switches the thread had) |
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| stack | void* | The bottom of the threads stack |
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| stack_size | uint32_t | The size of the threads stack (in bytes) |
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| prev | thread_T* | The previous thread in the scheduling queue (**should only be accessed by the scheduler!**) |
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| next | thread_T* | The next thread in the scheduling queue (**should only be accessed by the scheduler!**) |
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#### `thread_spawn(function)` - function (thread_T*)
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Allocates a `thread_T` and registers it in the scheduler.
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The thread starts execution at **_function_**.
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The for the thread allocated stack has a size of 16 KB (4 Pages).
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The thread still needs to be started with a `thread_start` call.
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Returns a pointer to the created thread.
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#### `thread_spawn_from_state(state)` - function (thread_T*)
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Allocates a `thread_T` and registers it in the scheduler.
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The threads' _cpu_state_ is copied from **_state_**.
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This won't allocate a stack for the stack.
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The thread still needs to be started with a `thread_start` call.
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Returns a pointer to the created thread.
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This function should be avoided.
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#### `thread_start(thread)` - function (void)
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Starts/unpauses **_thread_**.
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#### `thread_pause(thread)` - function (void)
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Pauses **_thread_**.
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#### `thread_kill(thread)` - function (void)
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Kills **_thread_**.
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The threads stack and `thread_T` structure will be freed.
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### scheduler.h
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#### `scheduler_T` - struct
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| Name | Type | Description |
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|----------------|-----------|--------------------------------------------------------------------|
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| num_threads | uint32_t | Total amount of currently spawned threads |
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| running_thread | thread_T* | A pointer to the currently running thread. |
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| blocked | bool | Set to true, while switching the context. Thread safety mechanism. |
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| initialized | bool | Set to true, if the scheduler is initialized and started. |
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#### `scheduler_init()` - function (void)
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Initializes the scheduler and performs a `scheduler_start` kernel syscall.
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After this function, the whole kernel is in scheduling mode.
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#### `scheduler_start(state)` - function (cpu_state_T*)
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Creates and starts a thread from **_state_**.
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It returns the result of a context switch, I forgot, why I did it like that.
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This is basically the backend for the `scheduler_start` kernel syscall.
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#### `scheduler_is_initialized()` - function (bool)
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Returns if the scheduler is initialized (and running) or not.
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#### `scheduler_register_thread(thread)` - function (thread_T*)
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Registers **_thread_** in the scheduler.
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#### `scheduler_pause_thread(thread)` - function (void)
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Pauses **_thread_**, by removing it from the scheduling queue.
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**Potential Bug:** if **_thread_** was the currently running thread,
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this could cause issues, because it's _prev_ and _next_ values are nulled.
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#### `scheduler_start_thread(thread)` - function (void)
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Starts **_thread_**, by linking it into the scheduling queue.
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#### `scheduler_kill_thread(thread)` - function (void)
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Pauses and unregisters **_thread_**.
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#### `scheduler_get_current_thread()` - function (thread_T*)
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Returns a pointer to the currently running thread.
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#### `scheduler_switch_context(state)` - function (cpu_state_T*)
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Saves **_state_** in the running threads _state_ value and increments their _cpu_time_ value.
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Then it sets the next thread as the running thread and returns its _state_.
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This needs to be called from an interrupt handler, for the returned state to be loaded.
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## utils
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### bitmap.h
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