docs: documented the scheduler

This commit is contained in:
antifallobst 2023-02-19 17:47:46 +01:00
parent 9e42cb1a4e
commit f6af4061fd
1 changed files with 85 additions and 0 deletions

View File

@ -509,6 +509,91 @@ The default IDT configuration loaded when the IDT gets initialized.
This function fills all the interrupt gates (handlers) into the IDT and loads it.
## proc
### thread.h
#### `thread_T` - struct
| Name | Type | Description |
|------------|-------------|--------------------------------------------------------------------------------------------------|
| state | cpu_state_T | The last saved state of the thread. ( -> _context switching_) |
| cpu_time | uint64_t | The amount of cpu time the thread had. (currently the amount of context switches the thread had) |
| stack | void* | The bottom of the threads stack |
| stack_size | uint32_t | The size of the threads stack (in bytes) |
| prev | thread_T* | The previous thread in the scheduling queue (**should only be accessed by the scheduler!**) |
| next | thread_T* | The next thread in the scheduling queue (**should only be accessed by the scheduler!**) |
#### `thread_spawn(function)` - function (thread_T*)
Allocates a `thread_T` and registers it in the scheduler.
The thread starts execution at **_function_**.
The for the thread allocated stack has a size of 16 KB (4 Pages).
The thread still needs to be started with a `thread_start` call.
Returns a pointer to the created thread.
#### `thread_spawn_from_state(state)` - function (thread_T*)
Allocates a `thread_T` and registers it in the scheduler.
The threads' _cpu_state_ is copied from **_state_**.
This won't allocate a stack for the stack.
The thread still needs to be started with a `thread_start` call.
Returns a pointer to the created thread.
This function should be avoided.
#### `thread_start(thread)` - function (void)
Starts/unpauses **_thread_**.
#### `thread_pause(thread)` - function (void)
Pauses **_thread_**.
#### `thread_kill(thread)` - function (void)
Kills **_thread_**.
The threads stack and `thread_T` structure will be freed.
### scheduler.h
#### `scheduler_T` - struct
| Name | Type | Description |
|----------------|-----------|--------------------------------------------------------------------|
| num_threads | uint32_t | Total amount of currently spawned threads |
| running_thread | thread_T* | A pointer to the currently running thread. |
| blocked | bool | Set to true, while switching the context. Thread safety mechanism. |
| initialized | bool | Set to true, if the scheduler is initialized and started. |
#### `scheduler_init()` - function (void)
Initializes the scheduler and performs a `scheduler_start` kernel syscall.
After this function, the whole kernel is in scheduling mode.
#### `scheduler_start(state)` - function (cpu_state_T*)
Creates and starts a thread from **_state_**.
It returns the result of a context switch, I forgot, why I did it like that.
This is basically the backend for the `scheduler_start` kernel syscall.
#### `scheduler_is_initialized()` - function (bool)
Returns if the scheduler is initialized (and running) or not.
#### `scheduler_register_thread(thread)` - function (thread_T*)
Registers **_thread_** in the scheduler.
#### `scheduler_pause_thread(thread)` - function (void)
Pauses **_thread_**, by removing it from the scheduling queue.
**Potential Bug:** if **_thread_** was the currently running thread,
this could cause issues, because it's _prev_ and _next_ values are nulled.
#### `scheduler_start_thread(thread)` - function (void)
Starts **_thread_**, by linking it into the scheduling queue.
#### `scheduler_kill_thread(thread)` - function (void)
Pauses and unregisters **_thread_**.
#### `scheduler_get_current_thread()` - function (thread_T*)
Returns a pointer to the currently running thread.
#### `scheduler_switch_context(state)` - function (cpu_state_T*)
Saves **_state_** in the running threads _state_ value and increments their _cpu_time_ value.
Then it sets the next thread as the running thread and returns its _state_.
This needs to be called from an interrupt handler, for the returned state to be loaded.
## utils
### bitmap.h