documentation/kernel/proc/thread.h.md

2.5 KiB

thread.h

Threading infrastructure.

thread_T - struct

Name Type Description
state cpu_state_T* The last saved state of the thread ( -> context switching(reference needed))
cpu_time uint64_t The amount of cpu time the thread had. (currently the amount of context switches the thread had)
stack void* The bottom of the threads stack
stack_size uint32_t The size of the threads stack (in bytes)
process process_T* The process, to which the thread belongs to
global_prev thread_T* The previous thread in the scheduling queue (should only be accessed by the scheduler!)
global_next thread_T* The next thread in the scheduling queue (should only be accessed by the scheduler!)
local_prev thread_T* The previous thread of process (should only be accessed by the scheduler!)
local_next thread_T* The next thread of process (should only be accessed by the scheduler!)
local_id uint32_t The threads id in its process

thread_spawn(function) - function (thread_T*)

Allocates a thread_T and registers it in the scheduler. The thread starts execution at function. The for the thread allocated stack has a size of 16 KB (4 Pages). The thread still needs to be started with thread_start(). Returns a pointer to the created thread.

thread_spawn_from_state(state) - function (thread_T*)

Allocates a thread_T and registers it in the scheduler. The threads' cpu_state is copied from state. This won't allocate a stack for the stack. The thread still needs to be started with thread_start(). Returns a pointer to the created thread. This function should be avoided.

thread_start(thread) - function (void)

Starts/unpauses thread.

thread_pause(thread) - function (void)

Pauses thread.

thread_kill(thread) - function (void)

Kills thread. The threads stack and thread_T structure will be freed.