298 lines
9.9 KiB
C
298 lines
9.9 KiB
C
#include <world/world.h>
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#include <entity/entity.h>
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#include <state.h>
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#include <stdlib.h>
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#include <stdio.h>
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tc_chunklist_s tc_create_chunklist(u32_t capacity)
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{
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tc_chunklist_s list;
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list.capacity = capacity;
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list.entries = calloc(sizeof(tc_chunklist_entry_s), capacity);
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list.first_free = list.entries;
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list.first = NULL;
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return list;
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}
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void tc_delete_chunklist(tc_chunklist_s list)
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{
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for(tc_chunklist_entry_s *current = list.first; current != NULL; current = current->next)
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tc_chunklist_remove_item(&list, list.first->entity);
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free(list.entries);
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}
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tc_chunklist_entry_s * tc_chunklist_find_first_free(tc_chunklist_s *list)
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{
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for(u32_t index = 0; index < list->capacity; ++index)
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if(list->entries[index].entity == NULL) return &list->entries[index];
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return NULL;
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}
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tc_chunklist_entry_s * tc_chunklist_find_corresponding_entry(tc_chunklist_s *list, tc_entity_s *chunk)
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{
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for(u32_t index = 0; index < list->capacity; ++index)
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{
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if(list->entries[index].entity == chunk) return &list->entries[index];
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}
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return NULL;
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}
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bool_t tc_chunklist_contains(tc_chunklist_s *list, tc_chunk_location_s location)
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{
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for(tc_chunklist_entry_s *current = list->first; current != NULL; current = current->next)
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{
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if(current->entity == NULL) continue;
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tc_vec3i_s chunk_coords;
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chunk_coords.x = tc_get_integer_from_entity(current->entity, "grid_x");
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chunk_coords.y = tc_get_integer_from_entity(current->entity, "grid_y");
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chunk_coords.z = tc_get_integer_from_entity(current->entity, "grid_z");
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if(tc_vec3i_equ(chunk_coords, location.grid_coords))
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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tc_entity_s * tc_chunklist_find_chunk_at(tc_chunklist_s *list, tc_chunk_location_s location)
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{
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u32_t num_searched = 0;
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for(tc_chunklist_entry_s *current = list->first; current != NULL; current = current->next)
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{
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++num_searched;
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if(current->entity == NULL) continue;
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tc_vec3i_s chunk_coords;
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chunk_coords.x = tc_get_integer_from_entity(current->entity, "grid_x");
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chunk_coords.y = tc_get_integer_from_entity(current->entity, "grid_y");
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chunk_coords.z = tc_get_integer_from_entity(current->entity, "grid_z");
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if(tc_vec3i_equ(chunk_coords, location.grid_coords))
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{
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return current->entity;
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}
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}
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return NULL;
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}
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void tc_chunklist_add_item(tc_chunklist_s *list, tc_entity_s *chunk)
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{
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if(list->first_free == NULL)
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{
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puts("Chunk List overflow!");
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return;
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}
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tc_chunklist_entry_s new_entry;
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new_entry.entity = chunk;
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new_entry.next = list->first;
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(*list->first_free) = new_entry;
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// Link everything together
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if(list->first_free->next != NULL)
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list->first_free->next->previous = list->first_free;
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list->first_free->previous = NULL;
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// Finally assign it
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list->first = list->first_free;
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list->first_free = tc_chunklist_find_first_free(list);
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}
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void tc_chunklist_remove_item(tc_chunklist_s *list, tc_entity_s *chunk)
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{
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tc_chunklist_entry_s *entry = tc_chunklist_find_corresponding_entry(list, chunk);
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if(list->first == entry)
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list->first = entry->next;
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if(entry->previous != NULL)
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entry->previous->next = entry->next;
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if(entry->next != NULL)
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entry->next->previous = entry->previous;
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entry->entity = NULL;
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list->first_free = entry;
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}
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tc_chunkloader_s tc_create_chunkloader(tc_chunk_location_s location)
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{
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tc_chunkloader_s loader;
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loader.extent.x = UPDATE_DISTANCE * 2 + 1;
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loader.extent.y = UPDATE_DISTANCE * 2 + 1;
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loader.extent.z = UPDATE_DISTANCE * 2 + 1;
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loader.center = location;
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loader.chunklist = tc_create_chunklist(512);
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loader.needs_reload = FALSE;
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return loader;
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}
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void tc_delete_chunkloader(tc_chunkloader_s loader)
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{
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for(tc_chunklist_entry_s *current = loader.chunklist.first;
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current != NULL; current = current->next)
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{
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tc_chunk_s *current_chunk = current->entity->specific;
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tc_unload_chunk_at(&loader, current_chunk->location);
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}
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tc_delete_chunklist(loader.chunklist);
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}
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bool_t tc_coord_is_within_loaders_range(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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if(coord.x < ((loader->center.grid_coords.x - loader->extent.x / 2)-1)) return FALSE;
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if(coord.y < ((loader->center.grid_coords.y - loader->extent.y / 2)-1)) return FALSE;
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if(coord.z < ((loader->center.grid_coords.z - loader->extent.z / 2)-1)) return FALSE;
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if(coord.x > ((loader->center.grid_coords.x + loader->extent.x / 2)+1)) return FALSE;
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if(coord.y > ((loader->center.grid_coords.y + loader->extent.y / 2)+1)) return FALSE;
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if(coord.z > ((loader->center.grid_coords.z + loader->extent.z / 2)+1)) return FALSE;
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return TRUE;
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}
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tc_chunkloader_s * tc_get_corresponding_loader(tc_chunk_location_s location)
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{
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tc_vec3i_s coords = location.grid_coords;
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tc_world_s *world = location.world;
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for(uint32_t loader_index = 0; loader_index < world->num_loaders; ++loader_index)
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if(tc_coord_is_within_loaders_range(&world->loaders[loader_index], coords))
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return &world->loaders[loader_index];
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return NULL;
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}
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void tc_unload_chunk_at(tc_chunkloader_s *loader, tc_chunk_location_s location)
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{
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tc_entity_s *entity = tc_chunklist_find_chunk_at(&loader->chunklist, location);
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if(entity == NULL) return;
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tc_chunk_s *chunk = entity->specific;
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tc_world_s *world = location.world;
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tc_run_hooklist(&world->on_chunk_unload, entity);
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--chunk->refcounter;
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if(chunk->refcounter < 1)
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{
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tc_delete_entity(entity);
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tc_chunklist_remove_item(&loader->chunklist, entity);
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}
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}
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tc_entity_s * tc_load_chunk_at(tc_chunk_location_s location)
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{
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tc_chunkloader_s *loader = tc_get_corresponding_loader(location);
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if(loader == NULL) return NULL;
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tc_entity_s *entity = tc_chunklist_find_chunk_at(&loader->chunklist, location);
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tc_chunk_s *chunk = entity->specific;
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++chunk->refcounter;
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return entity;
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}
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void tc_unload_out_of_range_loader_chunks(tc_chunkloader_s *loader)
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{
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tc_chunk_location_s location;
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location.world = loader->center.world;
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for(tc_chunklist_entry_s *current = loader->chunklist.first; current != NULL; current = current->next)
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{
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tc_entity_s *entity = current->entity;
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if(entity == NULL)
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{
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continue;
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}
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tc_chunk_s *chunk = entity->specific;
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location.grid_coords = chunk->location.grid_coords;
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location.grid_coords.x = tc_get_integer_from_entity(current->entity, "grid_x");
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location.grid_coords.y = tc_get_integer_from_entity(current->entity, "grid_y");
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location.grid_coords.z = tc_get_integer_from_entity(current->entity, "grid_z");
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if(!tc_coord_is_within_loaders_range(loader, location.grid_coords))
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{
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tc_unload_chunk_at(loader, location);
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tc_chunklist_remove_item(&loader->chunklist, current->entity);
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}
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}
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}
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tc_entity_s * tc_create_chunk_for_loader_at(tc_chunkloader_s *loader, tc_vec3i_s grid_coords)
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{
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tc_entity_s *entity = tc_create_entity("chunk", loader->center.world);
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tc_chunk_location_s location;
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location.world = loader->center.world;
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location.grid_coords = grid_coords;
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tc_set_integer_for_entity(entity, "grid_x", location.grid_coords.x);
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tc_set_integer_for_entity(entity, "grid_y", location.grid_coords.y);
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tc_set_integer_for_entity(entity, "grid_z", location.grid_coords.z);
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tc_world_s *world = loader->center.world;
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tc_send_integer_to_entity(entity, "generate", 0);
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tc_run_hooklist(&world->after_chunk_generate, entity->specific);
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tc_send_integer_to_entity(entity, "gl_upload", 0);
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tc_chunklist_add_item(&loader->chunklist, entity);
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return entity;
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}
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void tc_load_all_chunks_of_chunkloader(tc_chunkloader_s *loader)
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{
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for(int32_t x = 0; x < loader->extent.x; ++x)
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for(int32_t y = 0; y < loader->extent.y; ++y)
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for(int32_t z = 0; z < loader->extent.z; ++z)
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{
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tc_chunk_location_s location;
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location.grid_coords.x = (loader->center.grid_coords.x + x - (((int32_t) loader->extent.x) / 2)+1);
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location.grid_coords.y = (loader->center.grid_coords.y + y - (((int32_t) loader->extent.y) / 2)+1);
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location.grid_coords.z = (loader->center.grid_coords.z + z - (((int32_t) loader->extent.z) / 2)+1);
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if(!tc_chunklist_contains(&loader->chunklist, location))
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{
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tc_create_chunk_for_loader_at(loader, location.grid_coords);
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}
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}
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}
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void tc_reload_chunkloader_zone(tc_chunkloader_s *loader)
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{
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tc_unload_out_of_range_loader_chunks(loader);
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tc_load_all_chunks_of_chunkloader(loader);
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}
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uint64_t world_update_tick = 0;
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void tc_update_world(tc_world_s *world)
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{
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if((world_update_tick % 256) == 0)
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{
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uint32_t chunkloader_index = 0;
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while(chunkloader_index < world->num_loaders)
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{
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tc_reload_chunkloader_zone(&world->loaders[chunkloader_index]);
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++chunkloader_index;
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}
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}
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++world_update_tick;
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}
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