entity
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |
physics
|
A little more restructuring
|
2023-10-17 16:37:19 +02:00 |
utility
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |
world
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |
assets.c
|
Added block creation utilities
|
2023-10-12 08:18:43 +02:00 |
assets.h
|
Fixed warnings
|
2023-10-14 16:48:09 +02:00 |
blocks.h
|
Finally, somewhat greedy meshing
|
2023-10-13 12:23:26 +02:00 |
cube_premeshing.c
|
Added chunk loading
|
2023-10-14 10:47:21 +02:00 |
hook.c
|
Now creating physics objects of all chunks
|
2023-10-15 17:20:51 +02:00 |
hook.h
|
Added hooks for physics-chunk creation
|
2023-10-15 14:41:53 +02:00 |
initialization.c
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |
main.c
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |
shaders.c
|
Some medium-sized refactor
|
2023-10-17 13:25:02 +02:00 |
shaders.h
|
Partially integrated own mathematics library
|
2023-10-15 10:07:33 +02:00 |
state.h
|
Multithreading for chunks
|
2023-10-17 22:13:54 +02:00 |