Eric-Paul Ickhorn
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bb74d13e89
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Multithreading for chunks
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2023-10-17 22:13:54 +02:00 |
Eric-Paul Ickhorn
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14d560dbf5
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A little more restructuring
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2023-10-17 16:37:19 +02:00 |
Eric-Paul Ickhorn
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fb0aa65d00
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Some medium-sized refactor
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2023-10-17 13:25:02 +02:00 |
Eric-Paul Ickhorn
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163457c5b8
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Fixed some memory leaks while creating others
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2023-10-16 13:36:50 +02:00 |
Eric-Paul Ickhorn
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29ef3b0b27
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Added hooks for physics-chunk creation
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2023-10-15 14:41:53 +02:00 |
Eric-Paul Ickhorn
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40be22f69b
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An ECS-oid structure
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2023-10-14 21:17:30 +02:00 |
Eric-Paul Ickhorn
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9ed734c860
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Debugged entity system
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2023-10-14 16:38:38 +02:00 |
Eric-Paul Ickhorn
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5008ae2dbd
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Wrote basic entity system
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2023-10-14 15:04:52 +02:00 |
Eric-Paul Ickhorn
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afde681ce9
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Added top side to grass and improved worldgen a tiny bit
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2023-10-13 19:50:30 +02:00 |
Eric-Paul Ickhorn
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3e700bda2c
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Finally, somewhat greedy meshing
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2023-10-13 12:23:26 +02:00 |
Eric-Paul Ickhorn
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165d54ab37
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The chunk system needs to be rewritten
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2023-10-12 18:52:05 +02:00 |
Eric-Paul Ickhorn
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f12bcee579
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Added block creation utilities
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2023-10-12 08:18:43 +02:00 |
Eric-Paul Ickhorn
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6c57999c8f
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Added texture loading. A texture must be at path assets/block_atlas.png
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2023-10-11 15:01:54 +02:00 |
Eric-Paul Ickhorn
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132f84a43f
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Created chunk renderer
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2023-10-11 10:10:06 +02:00 |
Eric-Paul Ickhorn
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6227c571aa
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Small refactor
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2023-10-10 20:01:15 +02:00 |