Fixed faster camera rotation
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@ -212,8 +212,8 @@ bool update()
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case SDL_MOUSEMOTION:
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{
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if(!(event.motion.state & SDL_BUTTON_LMASK)) break;
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camera_rotation.y += event.motion.xrel / 10.0f;
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camera_rotation.x += event.motion.yrel / 10.0f;
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camera_rotation.y += event.motion.xrel / 5.0f;
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camera_rotation.x += event.motion.yrel / 5.0f;
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if(camera_rotation.x > 90)
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camera_rotation.x = 90;
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