Sped up player rotation
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@ -230,12 +230,12 @@ bool update()
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if(shift_pressed)
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{
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camera_position.y -= 0.25;
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camera_position.y -= 0.75;
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}
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if(go_up)
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{
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camera_position.y += 0.25;
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camera_position.y += 0.75;
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}
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