Techneck/code/source-c/physics/physics.c

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#include "simulation.h"
tc_physics_simulation_s tc_new_physics_simulation()
{
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tc_physics_simulation_s simulation;
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return simulation;
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}
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void tc_add_physics_object(tc_physics_simulation_s *simulation, tc_physics_entity_s object)
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{
}
void tc_add_physics_object_to(tc_physics_entity_s *container, tc_physics_entity_s object)
{
}
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tc_physics_entity_s tc_new_physics_entity()
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{
}
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void tc_tick_physics(tc_physics_simulation_s *simulation, f32_t delta)
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{
}