2023-10-10 10:43:34 +00:00
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#version 420 core
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layout(location=0) in vec3 pos;
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2023-10-11 13:01:54 +00:00
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layout(location=1) in vec2 uv;
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out vec2 uv_coords;
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2023-10-10 10:43:34 +00:00
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2023-10-10 11:35:29 +00:00
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uniform mat4 projection_matrix;
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2023-10-10 15:06:01 +00:00
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uniform mat4 view_matrix;
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uniform mat4 model_matrix;
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2023-10-10 11:35:29 +00:00
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2023-10-10 10:43:34 +00:00
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void main() {
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2023-10-10 16:00:43 +00:00
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gl_Position = projection_matrix * view_matrix * model_matrix * vec4(pos, 1.0);
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2023-10-11 13:01:54 +00:00
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uv_coords = uv;
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2023-10-10 15:50:12 +00:00
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}
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2023-10-10 10:43:34 +00:00
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