110 lines
3.2 KiB
C
110 lines
3.2 KiB
C
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#include "entity.h"
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#include "state.h"
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#include <stdlib.h>
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#include <string.h>
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tc_entity_registry_s tc_init_entity_registry()
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{
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tc_entity_registry_s registry;
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registry.types_capacity = 64;
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registry.num_types = 0;
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registry.types = calloc(sizeof(tc_entity_type_s), registry.types_capacity);
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registry.entities_capacity = 512;
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registry.num_entities = 0;
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registry.entities = calloc(sizeof(tc_entity_s *), registry.entities_capacity);
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return registry;
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}
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void tc_register_entity_type(tc_entity_type_s type)
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{
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if(tc_game_state_g.entity_registry.num_types
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>=
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tc_game_state_g.entity_registry.types_capacity
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) {
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tc_game_state_g.entity_registry.types_capacity *= 2;
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tc_game_state_g.entity_registry.types =
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realloc(
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tc_game_state_g.entity_registry.types,
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tc_game_state_g.entity_registry.types_capacity
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);
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}
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tc_game_state_g.entity_registry.types[tc_game_state_g.entity_registry.num_types] = type;
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++tc_game_state_g.entity_registry.num_types;
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}
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tc_entity_type_s * tc_get_entity_type_from_name(char *internal_name)
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{
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uint32_t num_types = tc_game_state_g.entity_registry.num_types;
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tc_entity_type_s *types = tc_game_state_g.entity_registry.types;
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uint32_t index = 0;
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while(index < num_types)
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{
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if(!strcmp(types[index].internal_name, internal_name)) return &types[index];
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++index;
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}
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return NULL;
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}
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tc_entity_s * tc_create_entity(char *type)
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{
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tc_entity_type_s *type_struct = tc_get_entity_type_from_name(type);
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if(type_struct == NULL) return NULL;
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return type_struct->functions.fn_create();
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}
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void tc_spawn_entity(tc_entity_s *entity, tc_location_s location)
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{
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entity->type->functions.fn_spawn(entity, location);
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}
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void tc_teleport_entity(tc_entity_s *entity, tc_location_s location)
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{
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entity->type->functions.fn_teleport(entity, location);
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}
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void tc_delete_entity(tc_entity_s *entity)
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{
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entity->type->functions.fn_delete(entity);
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}
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void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *pointer)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.pointer = pointer;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *string)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.string = string;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t integer)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.integer = integer;
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entity->type->functions.fn_send_event(entity, event);
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}
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void tc_send_float_to_entity(tc_entity_s *entity, char *event_name, double floating)
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{
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tc_entity_event_s event;
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event.event_type = event_name;
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event.value.floating = floating;
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entity->type->functions.fn_send_event(entity, event);
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}
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