Create type registry
It is useful to have all types registered before they are allocated because the memory needed for them can then be allocated before any of it is required, speeding up allocations because a pool may have been created beforehand.
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@ -9,6 +9,8 @@
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#include <voxula/internals/ecs/tag.h>
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#include <voxula/internals/ecs/tag.h>
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typedef struct vecs vecs_s;
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typedef struct vecs vecs_s;
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typedef struct vecs_type_resolver vecs_type_resolver_s;
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typedef struct vecs_type vecs_type_s;
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typedef struct vecs_shadow vecs_shadow_s;
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typedef struct vecs_shadow vecs_shadow_s;
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struct vecs_shadow
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struct vecs_shadow
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@ -18,16 +20,35 @@ struct vecs_shadow
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void *first_tag;
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void *first_tag;
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};
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};
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struct vecs_type
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{
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uint32_t size;
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uint16_t len_name;
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char *name;
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};
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struct vecs_type_resolver
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{
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uint16_t types_capacity;
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uint16_t num_types;
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vecs_type_s *types;
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};
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struct vecs
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struct vecs
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{
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{
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vx_pool_s *tag_pool;
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vx_pool_s *tag_pool;
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vx_pool_s *shadow_pool;
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vx_pool_s *shadow_pool;
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vecs_tag_name_resolver_s resolver;
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vecs_tag_name_resolver_s resolver; // todo: Rename this
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vecs_type_resolver_s type_resolver;
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vecs_entity_map_s lookup_map;
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vecs_entity_map_s lookup_map;
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vx_uuid_table_s *uuid_table;
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vx_uuid_table_s *uuid_table;
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vx_arena_s *static_arena;
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};
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};
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vecs_s * vecs_new(vx_uuid_table_s *uuid_table);
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vecs_s * vecs_new(vx_uuid_table_s *uuid_table);
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void vecs_free(vecs_s *ecs);
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void vecs_free(vecs_s *ecs);
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vecs_type_s * vecs_resolve_type(vecs_s *ecs, const char *name);
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void vecs_remark(vecs_s *ecs, char *type_name, uint32_t size);
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#endif // VECS_H
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#endif // VECS_H
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@ -1,7 +1,9 @@
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#include <voxula/internals/ecs/lookup.h>
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#include <voxula/internals/ecs/lookup.h>
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#include <voxula/internals/ecs/tag.h>
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#include <voxula/internals/ecs/tag.h>
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#include <voxula/internals/ecs/head.h>
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#include <voxula/internals/ecs/head.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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vecs_s * vecs_new(vx_uuid_table_s *uuid_table)
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vecs_s * vecs_new(vx_uuid_table_s *uuid_table)
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{
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{
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@ -12,9 +14,14 @@ vecs_s * vecs_new(vx_uuid_table_s *uuid_table)
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vecs_s *ecs = malloc(sizeof(vecs_s));
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vecs_s *ecs = malloc(sizeof(vecs_s));
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ecs->resolver = vecs_create_tag_name_resolver(uuid_table);
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ecs->resolver = vecs_create_tag_name_resolver(uuid_table);
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ecs->lookup_map = vecs_create_lookup_map(uuid_table);
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ecs->lookup_map = vecs_create_lookup_map(uuid_table);
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ecs->uuid_table = uuid_table;
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ecs->shadow_pool = vx_new_pool(sizeof(vecs_shadow_s), 8192);
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ecs->shadow_pool = vx_new_pool(sizeof(vecs_shadow_s), 8192);
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ecs->tag_pool = vx_new_pool(sizeof(vecs_tag_s), 32768);
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ecs->tag_pool = vx_new_pool(sizeof(vecs_tag_s), 32768);
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ecs->uuid_table = uuid_table;
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ecs->type_resolver.num_types = 0;
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ecs->type_resolver.types_capacity = 256;
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ecs->type_resolver.types = malloc(ecs->type_resolver.types_capacity * sizeof(vecs_type_s));
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return ecs;
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return ecs;
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}
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}
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@ -24,3 +31,47 @@ void vecs_free(vecs_s *ecs)
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vx_free_pool(ecs->shadow_pool);
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vx_free_pool(ecs->shadow_pool);
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vx_free_pool(ecs->tag_pool);
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vx_free_pool(ecs->tag_pool);
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}
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}
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vecs_type_s * vecs_resolve_type(
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vecs_s *ecs,
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const char *name
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) {
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uint16_t len_name = strlen(name);
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uint32_t type_index = 0;
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while(type_index < ecs->type_resolver.num_types)
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{
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vecs_type_s *type = &ecs->type_resolver.types[type_index];
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if(type->len_name != len_name)
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{
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++type_index;
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continue;
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}
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if( ! memcmp(type->name, name, type->len_name))
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{
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return type;
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}
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++type_index;
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}
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return NULL;
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}
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void vecs_remark(
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vecs_s *ecs,
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char *type_name,
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uint32_t size
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) {
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if(vecs_resolve_type(ecs, type_name))
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{
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return;
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}
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if(ecs->type_resolver.num_types >= ecs->type_resolver.types_capacity)
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{
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ecs->type_resolver.types_capacity *= 2;
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ecs->type_resolver.types = realloc(ecs->type_resolver.types, ecs->type_resolver.types_capacity * sizeof(vecs_type_s));
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}
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vecs_type_s *type = &ecs->type_resolver.types[ecs->type_resolver.num_types++];
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type->size = size;
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type->len_name = strlen(type_name);
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type->name = vx_arena_dupe_string(ecs->static_arena, type_name);
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}
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