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MainTree/core/src-c/state.c

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#include <state.h>
#include <librr/strutil.h>
#include <librr/memory.h>
#include <stdlib.h>
MtState mt_initialize(char *app_name)
{
usz_t len_app_name = rr_measure_string(app_name);
MtState state = malloc(sizeof(struct MtState));
state->app_name = malloc(len_app_name + 1);
rr_memcopy(state->app_name, app_name, len_app_name + 1);
state->tag_registry = mt_create_tag_registry(state);
state->entity_registry = mt_create_entity_registry();
return state;
}
void mt_cleanup(MtState state)
{
mt_delete_entity_registry(&state->entity_registry);
mt_delete_tag_registry(state->tag_registry);
if(state->app_name != NULL)
free(state->app_name);
free(state);
}
/* TODO: This function should start a new thread with a worker system.
void mt_start(MtState state)
{
}
*/
MtEntity mt_summon(MtState state)
{
return mt_create_entity(state, state->entity_registry.entity_id_counter++);
}
void mt_drop(MtEntity entity)
{
MtState state = entity->parent_state;
mt_delete_entity_data(entity);
mt_give_back_entity_pool_slot(&state->entity_registry.pool, state->entity_registry.pool.first_free);
}