feat(CommandTransferValue): Generalize the API to facilitate multiple languages

The code for the `CommandTransferValue` was deeply entrenched in the
whole Lua execution code, which is obviously not ideal. In trying to
alleviate that, I decided to generalize the API in a way, that makes
adding new languages a lot easier.
This commit is contained in:
Benedikt Peetz 2023-09-09 19:49:56 +02:00
parent 42b8793dd0
commit ed37d1239f
Signed by: bpeetz
GPG Key ID: A5E94010C3A642AD
8 changed files with 228 additions and 167 deletions

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@ -126,67 +126,7 @@ fn get_function_body(field: &Field, has_input: bool, output_type: &Option<Type>)
let function_return = if let Some(_) = output_type {
quote! {
let converted_output = lua
.to_value(&output)
.expect("This conversion should (indirectely) be checked at compile time");
if let mlua::Value::Table(table) = converted_output {
let real_output: mlua::Value = match output {
CommandTransferValue::Nil => table
.get("Nil")
.expect("This should exist"),
CommandTransferValue::Boolean(_) => table
.get("Boolean")
.expect("This should exist"),
CommandTransferValue::Integer(_) => table
.get("Integer")
.expect("This should exist"),
CommandTransferValue::Number(_) => table
.get("Number")
.expect("This should exist"),
CommandTransferValue::String(_) => table
.get("String")
.expect("This should exist"),
CommandTransferValue::Table(_) => {
todo!()
// FIXME(@Soispha): This returns a table with the values wrapped the
// same way the values above are wrapped. That is (from the greet_multiple
// function):
// ```json
// {
// "Table": {
// "UserName1": {
// "Integer": 2
// }
// }
// }
// ```
// whilst the output should be:
// ```json
// {
// "UserName1": 2
// }
// ```
// That table would need to be unpacked, but this requires some recursive
// function, which seems not very performance oriented.
//
// My first (quick) attempt:
//let mut output_table = lua.create_table().expect("This should work?");
//let initial_table: mlua::Value = table
// .get("Table")
// .expect("This should exist");
//while let mlua::Value::Table(table) = initial_table {
// for pair in table.pairs() {
// let (key, value) = pair.expect("This should also work?");
// output_table.set(key, value);
// }
//}
},
};
return Ok(real_output);
} else {
unreachable!("Lua serializes these things always in a table");
}
return Ok(output.into_lua(lua).expect("This conversion should always work"));
}
} else {
quote! {

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@ -0,0 +1,94 @@
use cli_log::{debug, info};
use mlua::{IntoLua, LuaSerdeExt, Table, Value};
use super::CommandTransferValue;
impl<'lua> IntoLua<'lua> for CommandTransferValue {
fn into_lua(self, lua: &'lua mlua::Lua) -> mlua::Result<mlua::Value<'lua>> {
let converted_output = lua.to_value(&self)?;
return unwrap(converted_output, lua);
}
}
fn unwrap<'lua>(
value_to_unwrap: Value<'lua>,
lua: &'lua mlua::Lua,
) -> mlua::Result<mlua::Value<'lua>> {
fn unwrap_first_level<'lua>(table: Table<'lua>) -> mlua::Result<Value<'lua>> {
let (_, value): (Value, Value) = table
.pairs()
.next()
.expect("Exactly one item should extist")?;
Ok(value)
}
// That converted value looks somewhat like this (e.g. a String):
// ```
// {
// ["String"] = "hi",
// }
// ```
// or like this (e.g. a table):
// ```
// {
// ["Table"] = {
// ["UserId"] = {
// ["Integer"] = 2,
// },
// ["UserName"] = {
// ["String"] = "James",
// },
// },
// }
// ```
if let Value::Table(table) = value_to_unwrap {
let value = unwrap_first_level(table)?;
if let Value::Table(wrapped_table) = value {
info!("We've got a wtable! wtable: \n{:#?}", wrapped_table);
// we now have a wrapped table value for example like this:
// ```
// {
// ["UserId"] = {
// ["Integer"] = 2,
// },
// ["UserName"] = {
// ["String"] = "James",
// },
// ["Versions"] = {
// ["Table"] = {
// ["api"] = {
// ["Boolean"] = true,
// },
// ["interface"] = {
// ["Integer"] = 3,
// },
// },
// },
// }
// ```
let output_table: Table = lua
.load("{}")
.eval()
.expect("This is static, it should always work");
// FIXME(@soispha): This still fails for nested tables (i.e. the table above), as it
// unpacks too much. While unpacking the while loop should stop, when a key is not from
// the CommandTransferValue family (i.e. ["Integer", "Boolean", "String", "Table",
// etc.]) <2023-09-09>
for pair in wrapped_table.pairs::<Value, Value>() {
let (key, mut raw_value) = pair?;
while let Value::Table(raw_table) = raw_value {
raw_value = unwrap_first_level(raw_table)?;
}
output_table.set(key, raw_value)?;
}
return Ok(output_table.into_lua(lua)?);
} else {
info!("We've got a normal output! output: {:#?}", value);
// we had a simple wrapped value, which is already unwrapped, thus it can be
// returned directly
return Ok(value);
}
} else {
unreachable!("The returned table should always only contain one element");
}
}

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@ -0,0 +1,60 @@
use std::{collections::HashMap, fmt::Display};
use serde::{Deserialize, Serialize};
pub mod type_conversions;
// language support
pub mod lua;
pub type Table = HashMap<String, CommandTransferValue>;
#[derive(Debug, Serialize, Deserialize, Clone)]
pub enum CommandTransferValue {
/// `nil` or `null` or `undefined`; anything which goes in that group of types.
Nil,
/// `true` or `false`.
Boolean(bool),
// A “light userdata” object, equivalent to a raw pointer.
// /* TODO */ LightUserData(LightUserData),
/// An integer number.
Integer(i64),
/// A floating point number.
Number(f64),
/// A string
String(String),
/// A table, dictionary or HashMap
Table(HashMap<String, CommandTransferValue>),
// Reference to a Lua function (or closure).
// /* TODO */ Function(Function),
// Reference to a Lua thread (or coroutine).
// /* TODO */ Thread(Thread<'lua>),
// Reference to an userdata object that holds a custom type which implements `UserData`.
// Special builtin userdata types will be represented as other `Value` variants.
// /* TODO */ UserData(AnyUserData),
// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned.
// /* TODO */ Error(Error),
}
impl Display for CommandTransferValue {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
CommandTransferValue::Nil => f.write_str("Nil"),
CommandTransferValue::Boolean(bool) => f.write_str(&format!("{}", bool)),
CommandTransferValue::Integer(int) => f.write_str(&format!("{}", int)),
CommandTransferValue::Number(num) => f.write_str(&format!("{}", num)),
CommandTransferValue::String(str) => f.write_str(&format!("{}", str)),
// TODO(@Soispha): The following line should be a real display call, but how do you
// format a HashMap?
CommandTransferValue::Table(table) => f.write_str(&format!("{:#?}", table)),
}
}
}

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@ -0,0 +1,34 @@
use std::collections::HashMap;
use super::CommandTransferValue;
impl From<String> for CommandTransferValue {
fn from(s: String) -> Self {
Self::String(s.to_owned())
}
}
impl From<f64> for CommandTransferValue {
fn from(s: f64) -> Self {
Self::Number(s.to_owned())
}
}
impl From<i64> for CommandTransferValue {
fn from(s: i64) -> Self {
Self::Integer(s.to_owned())
}
}
impl From<HashMap<String, CommandTransferValue>> for CommandTransferValue {
fn from(s: HashMap<String, CommandTransferValue>) -> Self {
Self::Table(s.to_owned())
}
}
impl From<bool> for CommandTransferValue {
fn from(s: bool) -> Self {
Self::Boolean(s.to_owned())
}
}
impl From<()> for CommandTransferValue {
fn from(_: ()) -> Self {
Self::Nil
}
}

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@ -1,10 +1,9 @@
use std::{collections::HashMap, fmt::Display, thread};
use std::thread;
use anyhow::{Context, Result};
use cli_log::{error, info, debug};
use cli_log::{debug, error, info};
use mlua::{Function, Value};
use once_cell::sync::OnceCell;
use serde::{Deserialize, Serialize};
use tokio::{
runtime::Builder,
sync::{mpsc, Mutex},
@ -17,95 +16,13 @@ use crate::app::{
};
static LUA: OnceCell<Mutex<mlua::Lua>> = OnceCell::new();
pub type Table = HashMap<String, CommandTransferValue>;
#[derive(Debug, Serialize, Deserialize, Clone)]
pub enum CommandTransferValue {
/// `nil` or `null` or `undefined`; anything which goes in that group of types.
Nil,
/// `true` or `false`.
Boolean(bool),
// A "light userdata" object, equivalent to a raw pointer.
// /*TODO*/ LightUserData(LightUserData),
/// An integer number.
Integer(i64),
/// A floating point number.
Number(f64),
/// A string
String(String),
/// A table, directory or HashMap
Table(HashMap<String, CommandTransferValue>),
// Reference to a Lua function (or closure).
// /* TODO */ Function(Function),
// Reference to a Lua thread (or coroutine).
// /* TODO */ Thread(Thread<'lua>),
// Reference to a userdata object that holds a custom type which implements `UserData`.
// Special builtin userdata types will be represented as other `Value` variants.
// /* TODO */ UserData(AnyUserData),
// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned.
// /* TODO */ Error(Error),
}
impl Display for CommandTransferValue {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
CommandTransferValue::Nil => f.write_str("Nil"),
CommandTransferValue::Boolean(bool) => f.write_str(&format!("{}", bool)),
CommandTransferValue::Integer(int) => f.write_str(&format!("{}", int)),
CommandTransferValue::Number(num) => f.write_str(&format!("{}", num)),
CommandTransferValue::String(str) => f.write_str(&format!("{}", str)),
// TODO(@Soispha): The following line should be a real display call, but how do you
// format a HashMap?
CommandTransferValue::Table(table) => f.write_str(&format!("{:#?}", table)),
}
}
}
/// This structure contains the necessary state for running an embedded Lua runtime (i.e.
/// the tread, the Lua memory, etc.).
pub struct LuaCommandManager {
lua_command_tx: mpsc::Sender<String>,
}
impl From<String> for CommandTransferValue {
fn from(s: String) -> Self {
Self::String(s.to_owned())
}
}
impl From<f64> for CommandTransferValue {
fn from(s: f64) -> Self {
Self::Number(s.to_owned())
}
}
impl From<i64> for CommandTransferValue {
fn from(s: i64) -> Self {
Self::Integer(s.to_owned())
}
}
impl From<HashMap<String, CommandTransferValue>> for CommandTransferValue {
fn from(s: HashMap<String, CommandTransferValue>) -> Self {
Self::Table(s.to_owned())
}
}
impl From<bool> for CommandTransferValue {
fn from(s: bool) -> Self {
Self::Boolean(s.to_owned())
}
}
impl From<()> for CommandTransferValue {
fn from(_: ()) -> Self {
Self::Nil
}
}
impl LuaCommandManager {
pub async fn execute_code(&self, code: String) {
self.lua_command_tx

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@ -1,14 +1,15 @@
// Use `cargo expand app::command_interface` for an overview of the file contents
pub mod command_transfer_value;
pub mod lua_command_manager;
use language_macros::ci_command_enum;
// TODO(@Soispha): Should these paths be moved to the proc macro?
// As they are not static, it could be easier for other people,
// if they stay here
use lua_command_manager::CommandTransferValue;
use mlua::LuaSerdeExt;
// if they stay here.
use crate::app::command_interface::command_transfer_value::CommandTransferValue;
use mlua::IntoLua;
use crate::app::Event;
#[ci_command_enum]
@ -25,7 +26,6 @@ struct Commands {
/// Returns a table of greeted users
greet_multiple: fn() -> Table,
// End debug functions
/// Closes the application
exit: fn(),
@ -46,7 +46,7 @@ struct Commands {
set_mode_insert: fn(),
/// Send a message to the current room
/// The sent message is interpreted literally.
/// The send message is interpreted literally.
room_message_send: fn(String),
/// Open the help pages at the first occurrence of

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@ -4,14 +4,18 @@ use anyhow::{Error, Result};
use cli_log::{trace, warn};
use tokio::sync::oneshot;
use crate::{app::{
use crate::{
app::{
command_interface::{
lua_command_manager::{CommandTransferValue, Table},
command_transfer_value::{CommandTransferValue, Table},
Command,
},
events::event_types::EventStatus,
App, status::State,
}, ui::central::InputPosition};
status::State,
App,
},
ui::central::InputPosition,
};
pub async fn handle(
app: &mut App<'_>,
@ -20,8 +24,8 @@ pub async fn handle(
) -> Result<EventStatus> {
// A command can both return _status output_ (what you would normally print to stderr)
// and _main output_ (the output which is normally printed to stdout).
// We simulate these by returning the main output to the lua function, and printing the
// status output to a status ui field.
// We simulate these by returning the main output to the Lua function, and printing the
// status output to a status UI field.
//
// Every function should return some status output to show the user, that something is
// happening, while only some functions return some value to the main output, as this
@ -68,7 +72,7 @@ pub async fn handle(
}
Command::DisplayOutput(output) => {
// TODO(@Soispha): This is only used to show the lua command output to the user.
// TODO(@Soispha): This is only used to show the Lua command output to the user.
// Lua commands already receive the output. This should probably be communicated
// better, should it?
send_status_output!(output);
@ -114,7 +118,7 @@ pub async fn handle(
room.send(msg.clone()).await?;
send_status_output!("Sent message: `{}`", msg);
} else {
// TODO(@Soispha): Should this raise a lua error? It could be very confusing,
// TODO(@Soispha): Should this raise a Lua error? It could be very confusing,
// when a user doesn't read the log.
warn!("Can't send message: `{}`, as there is no open room!", &msg);
}
@ -126,13 +130,25 @@ pub async fn handle(
}
Command::Print(output) => {
// FIXME(@Soispha): This only works with strings, which is a clear downside to the
// original print function. Find a way to just use the original one
// original print function. Find a way to just use the original one.
send_main_output!("{}", output);
EventStatus::Ok
}
Command::GreetMultiple => {
let mut table: Table = HashMap::new();
table.insert("UserName1".to_owned(), CommandTransferValue::Integer(2));
table.insert("UserId".to_owned(), CommandTransferValue::Integer(2));
table.insert(
"UserName".to_owned(),
CommandTransferValue::String("James".to_owned()),
);
let mut second_table: Table = HashMap::new();
second_table.insert("interface".to_owned(), CommandTransferValue::Integer(3));
second_table.insert("api".to_owned(), CommandTransferValue::Boolean(true));
table.insert(
"Versions".to_owned(),
CommandTransferValue::Table(second_table),
);
send_main_output!(table);
EventStatus::Ok
}

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@ -6,7 +6,7 @@ use crossterm::event::Event as CrosstermEvent;
use tokio::sync::oneshot;
use crate::app::{
command_interface::{lua_command_manager::CommandTransferValue, Command},
command_interface::{command_transfer_value::CommandTransferValue, Command},
status::State,
App,
};