feat(CommandTransferValue): Generalize the API to facilitate multiple languages
The code for the `CommandTransferValue` was deeply entrenched in the whole Lua execution code, which is obviously not ideal. In trying to alleviate that, I decided to generalize the API in a way, that makes adding new languages a lot easier.
This commit is contained in:
parent
42b8793dd0
commit
ed37d1239f
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@ -126,67 +126,7 @@ fn get_function_body(field: &Field, has_input: bool, output_type: &Option<Type>)
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let function_return = if let Some(_) = output_type {
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let function_return = if let Some(_) = output_type {
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quote! {
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quote! {
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let converted_output = lua
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return Ok(output.into_lua(lua).expect("This conversion should always work"));
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.to_value(&output)
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.expect("This conversion should (indirectely) be checked at compile time");
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if let mlua::Value::Table(table) = converted_output {
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let real_output: mlua::Value = match output {
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CommandTransferValue::Nil => table
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.get("Nil")
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.expect("This should exist"),
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CommandTransferValue::Boolean(_) => table
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.get("Boolean")
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.expect("This should exist"),
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CommandTransferValue::Integer(_) => table
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.get("Integer")
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.expect("This should exist"),
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CommandTransferValue::Number(_) => table
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.get("Number")
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.expect("This should exist"),
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CommandTransferValue::String(_) => table
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.get("String")
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.expect("This should exist"),
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CommandTransferValue::Table(_) => {
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todo!()
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// FIXME(@Soispha): This returns a table with the values wrapped the
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// same way the values above are wrapped. That is (from the greet_multiple
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// function):
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// ```json
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// {
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// "Table": {
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// "UserName1": {
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// "Integer": 2
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// }
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// }
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// }
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// ```
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// whilst the output should be:
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// ```json
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// {
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// "UserName1": 2
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// }
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// ```
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// That table would need to be unpacked, but this requires some recursive
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// function, which seems not very performance oriented.
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//
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// My first (quick) attempt:
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//let mut output_table = lua.create_table().expect("This should work?");
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//let initial_table: mlua::Value = table
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// .get("Table")
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// .expect("This should exist");
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//while let mlua::Value::Table(table) = initial_table {
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// for pair in table.pairs() {
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// let (key, value) = pair.expect("This should also work?");
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// output_table.set(key, value);
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// }
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//}
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},
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};
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return Ok(real_output);
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} else {
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unreachable!("Lua serializes these things always in a table");
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}
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}
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}
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} else {
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} else {
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quote! {
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quote! {
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@ -0,0 +1,94 @@
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use cli_log::{debug, info};
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use mlua::{IntoLua, LuaSerdeExt, Table, Value};
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use super::CommandTransferValue;
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impl<'lua> IntoLua<'lua> for CommandTransferValue {
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fn into_lua(self, lua: &'lua mlua::Lua) -> mlua::Result<mlua::Value<'lua>> {
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let converted_output = lua.to_value(&self)?;
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return unwrap(converted_output, lua);
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}
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}
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fn unwrap<'lua>(
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value_to_unwrap: Value<'lua>,
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lua: &'lua mlua::Lua,
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) -> mlua::Result<mlua::Value<'lua>> {
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fn unwrap_first_level<'lua>(table: Table<'lua>) -> mlua::Result<Value<'lua>> {
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let (_, value): (Value, Value) = table
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.pairs()
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.next()
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.expect("Exactly one item should extist")?;
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Ok(value)
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}
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// That converted value looks somewhat like this (e.g. a String):
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// ```
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// {
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// ["String"] = "hi",
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// }
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// ```
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// or like this (e.g. a table):
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// ```
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// {
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// ["Table"] = {
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// ["UserId"] = {
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// ["Integer"] = 2,
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// },
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// ["UserName"] = {
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// ["String"] = "James",
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// },
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// },
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// }
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// ```
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if let Value::Table(table) = value_to_unwrap {
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let value = unwrap_first_level(table)?;
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if let Value::Table(wrapped_table) = value {
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info!("We've got a wtable! wtable: \n{:#?}", wrapped_table);
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// we now have a wrapped table value for example like this:
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// ```
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// {
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// ["UserId"] = {
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// ["Integer"] = 2,
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// },
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// ["UserName"] = {
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// ["String"] = "James",
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// },
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// ["Versions"] = {
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// ["Table"] = {
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// ["api"] = {
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// ["Boolean"] = true,
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// },
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// ["interface"] = {
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// ["Integer"] = 3,
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// },
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// },
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// },
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// }
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// ```
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let output_table: Table = lua
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.load("{}")
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.eval()
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.expect("This is static, it should always work");
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// FIXME(@soispha): This still fails for nested tables (i.e. the table above), as it
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// unpacks too much. While unpacking the while loop should stop, when a key is not from
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// the CommandTransferValue family (i.e. ["Integer", "Boolean", "String", "Table",
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// etc.]) <2023-09-09>
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for pair in wrapped_table.pairs::<Value, Value>() {
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let (key, mut raw_value) = pair?;
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while let Value::Table(raw_table) = raw_value {
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raw_value = unwrap_first_level(raw_table)?;
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}
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output_table.set(key, raw_value)?;
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}
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return Ok(output_table.into_lua(lua)?);
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} else {
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info!("We've got a normal output! output: {:#?}", value);
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// we had a simple wrapped value, which is already unwrapped, thus it can be
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// returned directly
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return Ok(value);
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}
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} else {
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unreachable!("The returned table should always only contain one element");
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}
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}
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@ -0,0 +1,60 @@
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use std::{collections::HashMap, fmt::Display};
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use serde::{Deserialize, Serialize};
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pub mod type_conversions;
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// language support
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pub mod lua;
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pub type Table = HashMap<String, CommandTransferValue>;
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub enum CommandTransferValue {
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/// `nil` or `null` or `undefined`; anything which goes in that group of types.
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Nil,
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/// `true` or `false`.
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Boolean(bool),
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// A “light userdata” object, equivalent to a raw pointer.
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// /* TODO */ LightUserData(LightUserData),
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/// An integer number.
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Integer(i64),
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/// A floating point number.
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Number(f64),
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/// A string
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String(String),
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/// A table, dictionary or HashMap
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Table(HashMap<String, CommandTransferValue>),
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// Reference to a Lua function (or closure).
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// /* TODO */ Function(Function),
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// Reference to a Lua thread (or coroutine).
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// /* TODO */ Thread(Thread<'lua>),
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// Reference to an userdata object that holds a custom type which implements `UserData`.
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// Special builtin userdata types will be represented as other `Value` variants.
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// /* TODO */ UserData(AnyUserData),
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// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned.
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// /* TODO */ Error(Error),
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}
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impl Display for CommandTransferValue {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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CommandTransferValue::Nil => f.write_str("Nil"),
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CommandTransferValue::Boolean(bool) => f.write_str(&format!("{}", bool)),
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CommandTransferValue::Integer(int) => f.write_str(&format!("{}", int)),
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CommandTransferValue::Number(num) => f.write_str(&format!("{}", num)),
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CommandTransferValue::String(str) => f.write_str(&format!("{}", str)),
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// TODO(@Soispha): The following line should be a real display call, but how do you
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// format a HashMap?
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CommandTransferValue::Table(table) => f.write_str(&format!("{:#?}", table)),
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}
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}
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}
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@ -0,0 +1,34 @@
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use std::collections::HashMap;
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use super::CommandTransferValue;
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impl From<String> for CommandTransferValue {
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fn from(s: String) -> Self {
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Self::String(s.to_owned())
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}
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}
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impl From<f64> for CommandTransferValue {
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fn from(s: f64) -> Self {
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Self::Number(s.to_owned())
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}
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}
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impl From<i64> for CommandTransferValue {
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fn from(s: i64) -> Self {
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Self::Integer(s.to_owned())
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}
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}
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impl From<HashMap<String, CommandTransferValue>> for CommandTransferValue {
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fn from(s: HashMap<String, CommandTransferValue>) -> Self {
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Self::Table(s.to_owned())
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}
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}
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impl From<bool> for CommandTransferValue {
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fn from(s: bool) -> Self {
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Self::Boolean(s.to_owned())
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}
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}
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impl From<()> for CommandTransferValue {
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fn from(_: ()) -> Self {
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Self::Nil
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}
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}
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@ -1,10 +1,9 @@
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use std::{collections::HashMap, fmt::Display, thread};
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use std::thread;
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use anyhow::{Context, Result};
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use anyhow::{Context, Result};
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use cli_log::{error, info, debug};
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use cli_log::{debug, error, info};
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use mlua::{Function, Value};
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use mlua::{Function, Value};
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use once_cell::sync::OnceCell;
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use once_cell::sync::OnceCell;
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use serde::{Deserialize, Serialize};
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use tokio::{
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use tokio::{
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runtime::Builder,
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runtime::Builder,
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sync::{mpsc, Mutex},
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sync::{mpsc, Mutex},
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@ -17,95 +16,13 @@ use crate::app::{
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};
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};
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static LUA: OnceCell<Mutex<mlua::Lua>> = OnceCell::new();
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static LUA: OnceCell<Mutex<mlua::Lua>> = OnceCell::new();
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pub type Table = HashMap<String, CommandTransferValue>;
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub enum CommandTransferValue {
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/// `nil` or `null` or `undefined`; anything which goes in that group of types.
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Nil,
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/// `true` or `false`.
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Boolean(bool),
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// A "light userdata" object, equivalent to a raw pointer.
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// /*TODO*/ LightUserData(LightUserData),
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/// An integer number.
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Integer(i64),
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/// A floating point number.
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Number(f64),
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/// A string
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String(String),
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/// A table, directory or HashMap
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Table(HashMap<String, CommandTransferValue>),
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// Reference to a Lua function (or closure).
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// /* TODO */ Function(Function),
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// Reference to a Lua thread (or coroutine).
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// /* TODO */ Thread(Thread<'lua>),
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// Reference to a userdata object that holds a custom type which implements `UserData`.
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// Special builtin userdata types will be represented as other `Value` variants.
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// /* TODO */ UserData(AnyUserData),
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// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned.
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// /* TODO */ Error(Error),
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}
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impl Display for CommandTransferValue {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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CommandTransferValue::Nil => f.write_str("Nil"),
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CommandTransferValue::Boolean(bool) => f.write_str(&format!("{}", bool)),
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CommandTransferValue::Integer(int) => f.write_str(&format!("{}", int)),
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CommandTransferValue::Number(num) => f.write_str(&format!("{}", num)),
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CommandTransferValue::String(str) => f.write_str(&format!("{}", str)),
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// TODO(@Soispha): The following line should be a real display call, but how do you
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// format a HashMap?
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CommandTransferValue::Table(table) => f.write_str(&format!("{:#?}", table)),
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}
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}
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}
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/// This structure contains the necessary state for running an embedded Lua runtime (i.e.
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/// the tread, the Lua memory, etc.).
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pub struct LuaCommandManager {
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pub struct LuaCommandManager {
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lua_command_tx: mpsc::Sender<String>,
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lua_command_tx: mpsc::Sender<String>,
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}
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}
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impl From<String> for CommandTransferValue {
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fn from(s: String) -> Self {
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Self::String(s.to_owned())
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}
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}
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impl From<f64> for CommandTransferValue {
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fn from(s: f64) -> Self {
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Self::Number(s.to_owned())
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}
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}
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impl From<i64> for CommandTransferValue {
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fn from(s: i64) -> Self {
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Self::Integer(s.to_owned())
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}
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}
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impl From<HashMap<String, CommandTransferValue>> for CommandTransferValue {
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fn from(s: HashMap<String, CommandTransferValue>) -> Self {
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Self::Table(s.to_owned())
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}
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}
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impl From<bool> for CommandTransferValue {
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fn from(s: bool) -> Self {
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Self::Boolean(s.to_owned())
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}
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}
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impl From<()> for CommandTransferValue {
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fn from(_: ()) -> Self {
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Self::Nil
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}
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}
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impl LuaCommandManager {
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impl LuaCommandManager {
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pub async fn execute_code(&self, code: String) {
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pub async fn execute_code(&self, code: String) {
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self.lua_command_tx
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self.lua_command_tx
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@ -1,14 +1,15 @@
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// Use `cargo expand app::command_interface` for an overview of the file contents
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// Use `cargo expand app::command_interface` for an overview of the file contents
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pub mod command_transfer_value;
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pub mod lua_command_manager;
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pub mod lua_command_manager;
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use language_macros::ci_command_enum;
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use language_macros::ci_command_enum;
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// TODO(@Soispha): Should these paths be moved to the proc macro?
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// TODO(@Soispha): Should these paths be moved to the proc macro?
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// As they are not static, it could be easier for other people,
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// As they are not static, it could be easier for other people,
|
||||||
// if they stay here
|
// if they stay here.
|
||||||
use lua_command_manager::CommandTransferValue;
|
use crate::app::command_interface::command_transfer_value::CommandTransferValue;
|
||||||
use mlua::LuaSerdeExt;
|
use mlua::IntoLua;
|
||||||
use crate::app::Event;
|
use crate::app::Event;
|
||||||
|
|
||||||
#[ci_command_enum]
|
#[ci_command_enum]
|
||||||
|
@ -25,7 +26,6 @@ struct Commands {
|
||||||
/// Returns a table of greeted users
|
/// Returns a table of greeted users
|
||||||
greet_multiple: fn() -> Table,
|
greet_multiple: fn() -> Table,
|
||||||
// End debug functions
|
// End debug functions
|
||||||
|
|
||||||
/// Closes the application
|
/// Closes the application
|
||||||
exit: fn(),
|
exit: fn(),
|
||||||
|
|
||||||
|
@ -46,7 +46,7 @@ struct Commands {
|
||||||
set_mode_insert: fn(),
|
set_mode_insert: fn(),
|
||||||
|
|
||||||
/// Send a message to the current room
|
/// Send a message to the current room
|
||||||
/// The sent message is interpreted literally.
|
/// The send message is interpreted literally.
|
||||||
room_message_send: fn(String),
|
room_message_send: fn(String),
|
||||||
|
|
||||||
/// Open the help pages at the first occurrence of
|
/// Open the help pages at the first occurrence of
|
||||||
|
|
|
@ -4,14 +4,18 @@ use anyhow::{Error, Result};
|
||||||
use cli_log::{trace, warn};
|
use cli_log::{trace, warn};
|
||||||
use tokio::sync::oneshot;
|
use tokio::sync::oneshot;
|
||||||
|
|
||||||
use crate::{app::{
|
use crate::{
|
||||||
command_interface::{
|
app::{
|
||||||
lua_command_manager::{CommandTransferValue, Table},
|
command_interface::{
|
||||||
Command,
|
command_transfer_value::{CommandTransferValue, Table},
|
||||||
|
Command,
|
||||||
|
},
|
||||||
|
events::event_types::EventStatus,
|
||||||
|
status::State,
|
||||||
|
App,
|
||||||
},
|
},
|
||||||
events::event_types::EventStatus,
|
ui::central::InputPosition,
|
||||||
App, status::State,
|
};
|
||||||
}, ui::central::InputPosition};
|
|
||||||
|
|
||||||
pub async fn handle(
|
pub async fn handle(
|
||||||
app: &mut App<'_>,
|
app: &mut App<'_>,
|
||||||
|
@ -20,8 +24,8 @@ pub async fn handle(
|
||||||
) -> Result<EventStatus> {
|
) -> Result<EventStatus> {
|
||||||
// A command can both return _status output_ (what you would normally print to stderr)
|
// A command can both return _status output_ (what you would normally print to stderr)
|
||||||
// and _main output_ (the output which is normally printed to stdout).
|
// and _main output_ (the output which is normally printed to stdout).
|
||||||
// We simulate these by returning the main output to the lua function, and printing the
|
// We simulate these by returning the main output to the Lua function, and printing the
|
||||||
// status output to a status ui field.
|
// status output to a status UI field.
|
||||||
//
|
//
|
||||||
// Every function should return some status output to show the user, that something is
|
// Every function should return some status output to show the user, that something is
|
||||||
// happening, while only some functions return some value to the main output, as this
|
// happening, while only some functions return some value to the main output, as this
|
||||||
|
@ -68,7 +72,7 @@ pub async fn handle(
|
||||||
}
|
}
|
||||||
|
|
||||||
Command::DisplayOutput(output) => {
|
Command::DisplayOutput(output) => {
|
||||||
// TODO(@Soispha): This is only used to show the lua command output to the user.
|
// TODO(@Soispha): This is only used to show the Lua command output to the user.
|
||||||
// Lua commands already receive the output. This should probably be communicated
|
// Lua commands already receive the output. This should probably be communicated
|
||||||
// better, should it?
|
// better, should it?
|
||||||
send_status_output!(output);
|
send_status_output!(output);
|
||||||
|
@ -114,7 +118,7 @@ pub async fn handle(
|
||||||
room.send(msg.clone()).await?;
|
room.send(msg.clone()).await?;
|
||||||
send_status_output!("Sent message: `{}`", msg);
|
send_status_output!("Sent message: `{}`", msg);
|
||||||
} else {
|
} else {
|
||||||
// TODO(@Soispha): Should this raise a lua error? It could be very confusing,
|
// TODO(@Soispha): Should this raise a Lua error? It could be very confusing,
|
||||||
// when a user doesn't read the log.
|
// when a user doesn't read the log.
|
||||||
warn!("Can't send message: `{}`, as there is no open room!", &msg);
|
warn!("Can't send message: `{}`, as there is no open room!", &msg);
|
||||||
}
|
}
|
||||||
|
@ -126,13 +130,25 @@ pub async fn handle(
|
||||||
}
|
}
|
||||||
Command::Print(output) => {
|
Command::Print(output) => {
|
||||||
// FIXME(@Soispha): This only works with strings, which is a clear downside to the
|
// FIXME(@Soispha): This only works with strings, which is a clear downside to the
|
||||||
// original print function. Find a way to just use the original one
|
// original print function. Find a way to just use the original one.
|
||||||
send_main_output!("{}", output);
|
send_main_output!("{}", output);
|
||||||
EventStatus::Ok
|
EventStatus::Ok
|
||||||
}
|
}
|
||||||
Command::GreetMultiple => {
|
Command::GreetMultiple => {
|
||||||
let mut table: Table = HashMap::new();
|
let mut table: Table = HashMap::new();
|
||||||
table.insert("UserName1".to_owned(), CommandTransferValue::Integer(2));
|
table.insert("UserId".to_owned(), CommandTransferValue::Integer(2));
|
||||||
|
table.insert(
|
||||||
|
"UserName".to_owned(),
|
||||||
|
CommandTransferValue::String("James".to_owned()),
|
||||||
|
);
|
||||||
|
|
||||||
|
let mut second_table: Table = HashMap::new();
|
||||||
|
second_table.insert("interface".to_owned(), CommandTransferValue::Integer(3));
|
||||||
|
second_table.insert("api".to_owned(), CommandTransferValue::Boolean(true));
|
||||||
|
table.insert(
|
||||||
|
"Versions".to_owned(),
|
||||||
|
CommandTransferValue::Table(second_table),
|
||||||
|
);
|
||||||
send_main_output!(table);
|
send_main_output!(table);
|
||||||
EventStatus::Ok
|
EventStatus::Ok
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@ use crossterm::event::Event as CrosstermEvent;
|
||||||
use tokio::sync::oneshot;
|
use tokio::sync::oneshot;
|
||||||
|
|
||||||
use crate::app::{
|
use crate::app::{
|
||||||
command_interface::{lua_command_manager::CommandTransferValue, Command},
|
command_interface::{command_transfer_value::CommandTransferValue, Command},
|
||||||
status::State,
|
status::State,
|
||||||
App,
|
App,
|
||||||
};
|
};
|
||||||
|
|
Reference in New Issue