feature (ui - room info): added basic infos (name & encryption status) to the main ui's 'room info' panel
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@ -19,6 +19,7 @@ pub enum State {
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pub struct Room {
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matrix_room: matrix_sdk::room::Joined,
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name: String,
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encrypted: bool,
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timeline: Vec<AnyTimelineEvent>,
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timeline_end: Option<String>,
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view_scroll: Option<usize>,
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@ -39,6 +40,7 @@ impl Room {
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Self {
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matrix_room,
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name: "".to_string(),
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encrypted: false,
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timeline: Vec::new(),
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timeline_end: None,
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view_scroll: None,
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@ -101,6 +103,10 @@ impl Room {
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pub fn set_view_scroll(&mut self, scroll: Option<usize>) {
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self.view_scroll = scroll;
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}
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pub fn encrypted(&self) -> bool {
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self.matrix_room.is_encrypted()
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}
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}
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impl Status {
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@ -335,14 +335,26 @@ impl UI<'_> {
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.collect::<Vec<_>>()
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},
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None => {
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vec![ListItem::new(Text::styled("No room selected!", Style::default().fg(Color::Magenta)))]
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vec![ListItem::new(Text::styled("No room selected!", Style::default().fg(Color::Red)))]
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}
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};
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let mut messages_state = ListState::default();
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let mut room_info_content = Text::default();
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if let Some(room) = status.room() {
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messages_state.select(room.view_scroll());
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};
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room_info_content.extend(Text::styled(room.name(), Style::default().fg(Color::Cyan)));
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if room.encrypted() {
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room_info_content.extend(Text::styled("Encrypted", Style::default().fg(Color::Green)));
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} else {
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room_info_content.extend(Text::styled("Not Encrypted!", Style::default().fg(Color::Red)));
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}
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} else {
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room_info_content.extend(Text::styled("No room selected!", Style::default().fg(Color::Red)));
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}
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// calculate to widgets colors, based of which widget is currently selected
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let colors = match self.input_position {
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@ -394,10 +406,12 @@ impl UI<'_> {
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.highlight_symbol(">")
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.highlight_style(Style::default().fg(Color::LightMagenta).add_modifier(Modifier::BOLD));
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let room_info_panel = Block::default()
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.title("Room Info")
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.borders(Borders::ALL)
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.style(Style::default().fg(colors[MainInputPosition::RoomInfo as usize]));
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let room_info_panel = Paragraph::new(room_info_content)
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.block(Block::default()
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.title("Room Info")
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.borders(Borders::ALL)
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.style(Style::default().fg(colors[MainInputPosition::RoomInfo as usize])))
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.alignment(Alignment::Center);
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// render the widgets
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