forked from trinitrix/core
Feat(App): implemented vim like modes (Normal/Insert)
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4856ecc582
commit
d447eb2312
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@ -1,7 +1,10 @@
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// FIXME: This file needs documentation with examples of how the proc macros work.
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// for now use `cargo expand app::command_interface` for an overview
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use std::{io::{Error, ErrorKind}, sync::Arc};
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use std::{
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io::{Error, ErrorKind},
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sync::Arc,
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};
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use lua_macros::{ci_command, turn_struct_to_ci_command_enum};
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@ -43,6 +46,11 @@ struct Commands {
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/// Go to the previous plane
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cycle_planes_rev: fn(),
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/// Sets the current app mode to Normal / navigation mode
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set_mode_normal: fn(),
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/// Sets the current app mode to Insert / editing mode
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set_mode_insert: fn(),
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/// Send a message to the current room
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/// The send message is interpreted literally.
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room_message_send: fn(String) -> String,
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@ -1,4 +1,7 @@
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use crate::app::{command_interface::Command, events::event_types::EventStatus, App};
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use crate::{
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app::{command_interface::Command, events::event_types::EventStatus, status::State, App},
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ui::central::InputPosition,
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};
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use anyhow::Result;
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use cli_log::info;
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@ -49,6 +52,18 @@ pub async fn handle(
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(EventStatus::Ok, "".to_owned())
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}
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Command::SetModeNormal => {
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app.status.set_state(State::Normal);
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set_status_output!("Set input mode to Normal");
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(EventStatus::Ok, "".to_owned())
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}
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Command::SetModeInsert => {
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app.status.set_state(State::Insert);
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app.ui.set_input_position(InputPosition::MessageCompose);
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set_status_output!("Set input mode to Insert");
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(EventStatus::Ok, "".to_owned())
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}
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Command::RoomMessageSend(msg) => {
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if let Some(room) = app.status.room_mut() {
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room.send(msg.clone()).await?;
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@ -10,7 +10,7 @@ use crate::{
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ui::central,
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};
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pub async fn handle(app: &mut App<'_>, input_event: &CrosstermEvent) -> Result<EventStatus> {
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pub async fn handle_normal(app: &mut App<'_>, input_event: &CrosstermEvent) -> Result<EventStatus> {
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match input_event {
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CrosstermEvent::Key(KeyEvent {
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code: KeyCode::Esc, ..
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@ -35,37 +35,22 @@ pub async fn handle(app: &mut App<'_>, input_event: &CrosstermEvent) -> Result<E
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.await?;
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}
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CrosstermEvent::Key(KeyEvent {
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code: KeyCode::Char('c'),
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modifiers: KeyModifiers::CONTROL,
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code: KeyCode::Char(':'),
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..
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}) => {
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app.tx
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.send(Event::CommandEvent(Command::CommandLineShow, None))
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.await?;
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}
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input => match app.ui.input_position() {
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central::InputPosition::MessageCompose => {
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match input {
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CrosstermEvent::Key(KeyEvent {
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code: KeyCode::Enter,
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modifiers: KeyModifiers::ALT,
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code: KeyCode::Char('i'),
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..
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}) => {
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app.tx
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.send(Event::CommandEvent(
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Command::RoomMessageSend(app.ui.message_compose.lines().join("\n")),
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None,
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))
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.send(Event::CommandEvent(Command::SetModeInsert, None))
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.await?;
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app.ui.message_compose_clear();
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}
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_ => {
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app.ui
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.message_compose
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.input(tui_textarea::Input::from(input.to_owned()));
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}
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};
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}
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input => match app.ui.input_position() {
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central::InputPosition::Rooms => {
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match input {
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CrosstermEvent::Key(KeyEvent {
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@ -186,3 +171,35 @@ pub async fn handle(app: &mut App<'_>, input_event: &CrosstermEvent) -> Result<E
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};
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Ok(EventStatus::Ok)
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}
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pub async fn handle_insert(app: &mut App<'_>, event: &CrosstermEvent) -> Result<EventStatus> {
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match event {
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CrosstermEvent::Key(KeyEvent {
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code: KeyCode::Esc, ..
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}) => {
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app.tx
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.send(Event::CommandEvent(Command::SetModeNormal, None))
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.await?;
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}
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CrosstermEvent::Key(KeyEvent {
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code: KeyCode::Enter,
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modifiers: KeyModifiers::ALT,
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..
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}) => {
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app.tx
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.send(Event::CommandEvent(
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Command::RoomMessageSend(app.ui.message_compose.lines().join("\n")),
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None,
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))
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.await?;
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app.ui.message_compose_clear();
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}
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_ => {
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app.ui
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.message_compose
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.input(tui_textarea::Input::from(event.to_owned()));
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}
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};
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Ok(EventStatus::Ok)
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}
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@ -45,13 +45,10 @@ impl Event {
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.with_context(|| format!("Failed to handle lua code: `{:#?}`", lua_code)),
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Event::InputEvent(event) => match app.status.state() {
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State::None => unreachable!(
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"This state should not be available, when we are in the input handling"
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),
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State::Main => main::handle(app, event)
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State::Normal => main::handle_normal(app, event)
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.await
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.with_context(|| format!("Failed to handle input event: `{:#?}`", event)),
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State::Setup => setup::handle(app, event)
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State::Insert => main::handle_insert(app, event)
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.await
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.with_context(|| format!("Failed to handle input event: `{:#?}`", event)),
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},
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@ -82,7 +82,6 @@ impl App<'_> {
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}
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loop {
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self.status.set_state(State::Main);
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self.ui.update(&self.status).await?;
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let event = self.rx.recv().await.context("Failed to get next event")?;
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@ -102,7 +101,6 @@ impl App<'_> {
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self.ui.setup_ui = Some(setup::UI::new());
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loop {
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self.status.set_state(State::Setup);
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self.ui.update_setup().await?;
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let event = self.rx.recv().await.context("Failed to get next event")?;
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@ -1,3 +1,5 @@
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use core::fmt;
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use anyhow::{Error, Result};
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use cli_log::warn;
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use indexmap::IndexMap;
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@ -11,9 +13,8 @@ use matrix_sdk::{
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};
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pub enum State {
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None,
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Main,
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Setup,
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Normal,
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Insert,
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}
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pub struct Room {
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@ -35,6 +36,15 @@ pub struct Status {
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current_room_id: String,
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}
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impl fmt::Display for State {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::Normal => write!(f, "Normal"),
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Self::Insert => write!(f, "Insert"),
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}
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}
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}
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impl Room {
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pub fn new(matrix_room: matrix_sdk::room::Joined) -> Self {
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Self {
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@ -124,7 +134,7 @@ impl Status {
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};
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Self {
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state: State::None,
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state: State::Normal,
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account_name: "".to_string(),
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account_user_id: "".to_string(),
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client,
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@ -112,6 +112,10 @@ impl UI<'_> {
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};
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}
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pub fn set_input_position(&mut self, position: InputPosition) {
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self.input_position = position;
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}
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pub fn input_position(&self) -> &InputPosition {
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&self.input_position
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}
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@ -3,7 +3,8 @@ use std::cmp;
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use anyhow::{Context, Result};
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use tui::{
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layout::{Constraint, Direction, Layout},
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style::Color,
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style::{Color, Style},
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widgets::{Block, Borders, Paragraph},
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};
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use crate::{
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@ -19,13 +20,21 @@ pub mod widgets;
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impl UI<'_> {
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pub async fn update(&mut self, status: &Status) -> Result<()> {
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let chunks = match self.cli {
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Some(_) => Layout::default()
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let chunks = Layout::default()
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.direction(Direction::Vertical)
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.constraints([Constraint::Min(10), Constraint::Length(3)].as_ref())
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.split(self.terminal.size()?),
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None => vec![self.terminal.size()?],
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};
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.split(self.terminal.size()?);
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let bottom_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints(
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[
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Constraint::Length((status.state().to_string().len() + 2) as u16),
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Constraint::Min(16),
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]
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.as_ref(),
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)
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.split(chunks[1]);
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let main_chunks = Layout::default()
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.direction(Direction::Horizontal)
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@ -143,6 +152,13 @@ impl UI<'_> {
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};
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// initiate the widgets
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let mode_indicator = Paragraph::new(status.state().to_string())
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.block(
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Block::default()
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.borders(Borders::ALL)
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.style(Style::default().fg(Color::DarkGray)),
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)
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.style(Style::default().fg(Color::LightYellow));
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let status_panel = status::init(status, &colors);
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let rooms_panel = rooms::init(status, &colors);
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let (messages_panel, mut messages_state) = messages::init(status.room(), &colors)
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frame.render_stateful_widget(rooms_panel, left_chunks[1], &mut self.rooms_state);
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frame.render_stateful_widget(messages_panel, middle_chunks[0], &mut messages_state);
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frame.render_widget(self.message_compose.widget(), middle_chunks[1]);
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frame.render_widget(mode_indicator, bottom_chunks[0]);
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match &self.cli {
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Some(cli) => frame.render_widget(cli.widget(), chunks[1]),
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Some(cli) => frame.render_widget(cli.widget(), bottom_chunks[1]),
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None => (),
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};
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frame.render_widget(room_info_panel, right_chunks[0]);
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