diff --git a/.wiki/Kernel-documentation.md b/.wiki/Kernel-documentation.md index 4fefb2a..7de704d 100644 --- a/.wiki/Kernel-documentation.md +++ b/.wiki/Kernel-documentation.md @@ -280,6 +280,108 @@ This header provides the API to "communicate" with the limine bootloader. More information can be found on the limine project's [GitHub](https://github.com/limine-bootloader/limine/blob/trunk/PROTOCOL.md). +## drivers + +### graphics/color.h +#### `color_argb_T` - struct +| Name | Type | Description | +|-------|---------|---------------------------------| +| alpha | uint8_t | Transparency value of the color | +| red | uint8_t | Red value of the color | +| green | uint8_t | Green value of the color | +| blue | uint8_t | Blue value of the color | + +#### `color_argb_blend_alpha(background, foreground)` - function (color_argb_T) +Blends **_background_** and **_foreground_** with the _alpha_ value of **_foreground_**. + +### graphics/font.h +#### `font_T` - struct + +| Name | Type | Description | +|------------|----------|------------------------------------------------| +| width | uint8_t | The width of each char (in pixels) | +| height | uint8_t | The height of each char (in pixels) | +| glyph_size | uint8_t | The amount of bytes a char takes in the buffer | +| buffer | uint8_t* | The buffer, where the char bitmaps lay | + +#### `g_font` - global variable +A global usable 8x8 font. + +### graphics/framebuffer.h +#### `framebuffer_T` - struct + +| Name | Type | Description | +|-----------------|----------|-----------------------------------------------------| +| address | void* | The address of the framebuffer | +| width | uint64_t | The pixel width of the framebuffer | +| height | uint64_t | The pixel height of the framebuffer | +| pitch | uint64_t | The number of bytes in each row | +| bits_per_pixel | uint16_t | The amount of bits a pixel consumes in the buffer | +| bytes_per_pixel | uint8_t | The amount of bytes a pixel consumes in the buffer | +| shift_red | uint8_t | How many bits the red value is shifted in a pixel | +| shift_green | uint8_t | How many bits the green value is shifted in a pixel | +| shift_blue | uint8_t | How many bits the blue value is shifted in a pixel | + + +### graphics/renderer.h +#### `graphics_buffer_T` - struct + +| Name | Type | Description | +|--------|--------------------|------------------------------------------------------------------------------| +| buffer | color_argb_T* | The buffer, where all the pixels are stored | +| width | uint32_t | The width of the buffer | +| height | uint32_t | The height of the buffer | +| pos_x | uint32_t | The buffers x offset (from the top-left corner) in the renderers main buffer | +| pos_y | uint32_t | The buffers y offset (from the top-left corner) in the renderers main buffer | +| prev | graphics_buffer_T* | The previous buffer in the rendering queue | +| next | graphics_buffer_T* | The next buffer in the rendering queue | + +#### `graphics_renderer_T` - struct + +| Name | Type | Description | +|------------------|--------------------|------------------------------------------------------------------------------------------| +| framebuffer | framebuffer_T | The systems framebuffer (requested from bootloader) | +| back_buffer | uint32_t* | The buffer, where the final image is calculated, before sending it to the framebuffer | +| buffer_size | uint64_t | The size of `back_buffer` (in bytes) | +| graphics_buffers | graphics_buffer_T* | Pointer to the first graphics_buffer | +| font | font_T | The font, all graphics buffers use to draw chars (could be moved to `graphics_buffer_T`) | + + +#### `graphics_buffer_request(pos_x, pos_y, width, height)` - function (graphics_buffer_T*) +Allocates a graphics buffer and pushes it on top of the rendering queue. + +#### `graphics_buffer_destruct(graphics_buffer)` - function (void) +Removes **_graphics_buffer_** from the rendering queue and frees its memory allocations. + +#### `graphics_buffer_set_pixel(graphics_buffer, x, y, color)` - function (void) +Sets a pixel with the given **_color_** at position(**_x_** | **_y_**) in **_graphics_buffer_**. +**_x_** and **_y_** are graphics buffer relative. + +#### `graphics_buffer_get_pixel(graphics_buffer, x, y)` - function (color_argb_T) +Returns the color of the pixel at position(**_x_** | **_y_**) in **_graphics_buffer_**. + +#### `graphics_buffer_draw_char(graphics_buffer, x, y, color, chr)` - function (void) +Draws a character (**_chr_**) at position(**_x_** | **_y_**) in **_graphics_buffer_**. +The position is the top-left corner of the char. + +#### `graphics_renderer_init(boot_info)` - function (void) +Initializes the global graphics renderer. +Needs a pointer to `boot_info` to extract information about the framebuffer. + +#### `graphics_renderer_update()` - function (void) +Updates the renderers back_buffer and swaps it into the framebuffer. +To update the back_buffer, it iterates over the rendering queue and copies every buffer to the back_buffer. +If there are overlapping graphics_buffers, it alpha blends them. + +#### `graphics_renderer_get_top_buffer()` - function (graphics_buffer_T*) +Returns a pointer to the graphics_buffer, that is on top of the rendering queue. + +#### `graphics_renderer_get_width()` - function (uint32_t) +Returns the width of the framebuffer. + +#### `graphics_renderer_get_height()` - function (uint32_t) +Returns the height of the framebuffer. + ## mm ### heap.h