Preparing for rewriting renderer.
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e1978a052d
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73796b2686
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@ -27,224 +27,3 @@
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graphics_renderer_T g_renderer;
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graphics_buffer_T* graphics_buffer_request(uint32_t pos_x, uint32_t pos_y, uint32_t width, uint32_t height, graphics_buffer_layer_E layer) {
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graphics_buffer_T* graphics_buffer = memory_allocate(sizeof(graphics_buffer_T));
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graphics_buffer->pos_x = pos_x;
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graphics_buffer->pos_y = pos_y;
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graphics_buffer->width = width;
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graphics_buffer->height = height;
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graphics_buffer->blocked = false;
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graphics_buffer->render = true;
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graphics_buffer->layer = layer;
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graphics_buffer->buffer = memory_allocate(width * height * sizeof(color_argb_T));
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memory_set(graphics_buffer->buffer, 0, width * height * sizeof(color_argb_T));
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graphics_buffer_T* top_buffer = graphics_renderer_get_top_buffer(layer);
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graphics_buffer->prev = top_buffer;
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graphics_buffer->next = NULL;
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if (top_buffer == NULL) {
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g_renderer.graphics_buffer_layers[layer] = graphics_buffer;
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} else {
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top_buffer->next = graphics_buffer;
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}
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return graphics_buffer;
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}
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void graphics_buffer_show (graphics_buffer_T* graphics_buffer) {
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graphics_buffer->render = true;
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}
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void graphics_buffer_hide (graphics_buffer_T* graphics_buffer) {
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graphics_buffer->render = false;
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}
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void graphics_buffer_destruct(graphics_buffer_T* graphics_buffer) {
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if (graphics_buffer->prev != NULL) {
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graphics_buffer->prev->next = graphics_buffer->next;
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} else {
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g_renderer.graphics_buffer_layers[graphics_buffer->layer] = graphics_buffer->next;
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}
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if (graphics_buffer->next != NULL) {
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graphics_buffer->next->prev = graphics_buffer->prev;
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}
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memory_free(graphics_buffer->buffer);
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memory_free(graphics_buffer);
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}
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void graphics_buffer_shift_up(graphics_buffer_T* graphics_buffer, uint16_t shift) {
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memory_copy(&graphics_buffer->buffer[graphics_buffer->width * shift],
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graphics_buffer->buffer,
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graphics_buffer->width * (graphics_buffer->height - shift) * sizeof(color_argb_T));
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memory_set(&graphics_buffer->buffer[graphics_buffer->width * (graphics_buffer->height - shift)],
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0,
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graphics_buffer->width * shift * sizeof(color_argb_T));
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}
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void graphics_buffer_set_pixel(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color) {
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graphics_buffer->buffer[y * graphics_buffer->width + x] = color;
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}
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color_argb_T graphics_buffer_get_pixel(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y) {
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return graphics_buffer->buffer[y * graphics_buffer->width + x];
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}
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// this function is not thread safe, consider using `graphics_buffer_draw_string` instead
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void graphics_buffer_draw_char(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color, char chr) {
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uint8_t* glyph = &g_renderer.font.buffer[g_renderer.font.glyph_size * chr];
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for (int y_pos = 0; y_pos < g_renderer.font.height; y_pos++){
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for (int x_pos = 0; x_pos < g_renderer.font.width; x_pos++){
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if (*glyph & (1 << x_pos)) {
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graphics_buffer_set_pixel(graphics_buffer, x + x_pos, y + y_pos, color);
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} else {
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graphics_buffer_set_pixel(graphics_buffer, x + x_pos, y + y_pos, (color_argb_T){0x00, 0x00, 0x00, 0x00});
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}
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}
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glyph++;
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}
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}
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position_T graphics_buffer_draw_string(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color, string_t string) {
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CORE_INTERRUPTABLE_HALT_WHILE(graphics_buffer->blocked)
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graphics_buffer->blocked = true;
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position_T pos = (position_T){x, y};
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uint64_t strlen = string_length(string);
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for (int i = 0; i < strlen; i++) {
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switch (string[i]) {
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case '\n': {
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pos.x = 0;
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pos.y += g_renderer.font.height;
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break;
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}
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case '\r': {
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pos.x = 0;
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break;
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}
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default: {
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if (pos.x + g_renderer.font.width >= graphics_buffer->width) {
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pos.x = 0;
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pos.y += g_renderer.font.height;
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}
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if (pos.y + g_renderer.font.height >= graphics_buffer->height) {
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pos.y -= g_renderer.font.height;
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graphics_buffer_shift_up(graphics_buffer, g_renderer.font.height);
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}
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graphics_buffer_draw_char(graphics_buffer, pos.x, pos.y, color, string[i]);
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pos.x += g_renderer.font.width;
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break;
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}
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}
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}
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graphics_buffer->blocked = false;
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return pos;
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}
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void graphics_renderer_init(boot_info_T* boot_info_T) {
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struct limine_framebuffer* framebuffer = boot_info_T->framebuffer->framebuffers[0];
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g_renderer.framebuffer.address = framebuffer->address;
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g_renderer.framebuffer.width = framebuffer->width;
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g_renderer.framebuffer.height = framebuffer->height;
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g_renderer.framebuffer.pitch = framebuffer->pitch;
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g_renderer.framebuffer.bits_per_pixel = framebuffer->bpp;
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g_renderer.framebuffer.bytes_per_pixel = CEIL_TO(framebuffer->bpp, 8) / 8;
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g_renderer.framebuffer.shift_red = framebuffer->red_mask_shift;
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g_renderer.framebuffer.shift_green = framebuffer->green_mask_shift;
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g_renderer.framebuffer.shift_blue = framebuffer->blue_mask_shift;
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g_renderer.buffer_size = g_renderer.framebuffer.width * g_renderer.framebuffer.height * g_renderer.framebuffer.bytes_per_pixel;
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g_renderer.back_buffer = memory_allocate(g_renderer.buffer_size);
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g_renderer.graphics_buffer_layers = memory_allocate(GRAPHICS_BUFFER_ENUM_MAX * sizeof(graphics_buffer_T*));
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g_renderer.font = g_font;
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g_renderer.blocked = false;
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memory_set(g_renderer.graphics_buffer_layers, 0, GRAPHICS_BUFFER_ENUM_MAX * sizeof(graphics_buffer_T*));
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memory_set(g_renderer.back_buffer, 0, g_renderer.buffer_size);
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g_renderer.initialized = true;
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}
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bool graphics_renderer_is_initialized() {
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return g_renderer.initialized;
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}
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void graphics_renderer_update_graphics_buffer(graphics_buffer_T* graphics_buffer) {
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if (!graphics_buffer->render) { return; }
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uint32_t size_x = MIN(graphics_buffer->pos_x + graphics_buffer->width, g_renderer.framebuffer.width);
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uint32_t size_y = MIN(graphics_buffer->pos_y + graphics_buffer->height, g_renderer.framebuffer.height);
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for (uint32_t y = graphics_buffer->pos_y; y < size_y; y++) {
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for (uint32_t x = graphics_buffer->pos_x; x < size_x; x++) {
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color_argb_T color = graphics_buffer->buffer[(y - graphics_buffer->pos_y) * graphics_buffer->width + (x - graphics_buffer->pos_x)];
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color_argb_T original;
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original.alpha = 0xFF;
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original.red = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_red) & 0xFF;
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original.green = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_green) & 0xFF;
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original.blue = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_blue) & 0xFF;
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// apply transparency
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color = color_argb_blend_alpha(original, color);
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// write into back_buffer
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g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] = (color.red << g_renderer.framebuffer.shift_red) |
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(color.green << g_renderer.framebuffer.shift_green) |
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(color.blue << g_renderer.framebuffer.shift_blue);
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}
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}
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}
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void graphics_renderer_update() {
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CORE_INTERRUPTABLE_HALT_WHILE(g_renderer.blocked)
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g_renderer.blocked = true;
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memory_set(g_renderer.back_buffer, 0, g_renderer.buffer_size);
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graphics_buffer_T* graphics_buffer = g_renderer.graphics_buffer_layers[GRAPHICS_BUFFER_STANDARD];
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while (graphics_buffer != NULL) {
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graphics_renderer_update_graphics_buffer(graphics_buffer);
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graphics_buffer = graphics_buffer->next;
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}
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graphics_buffer = g_renderer.graphics_buffer_layers[GRAPHICS_BUFFER_OVERLAY];
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while (graphics_buffer != NULL) {
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graphics_renderer_update_graphics_buffer(graphics_buffer);
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graphics_buffer = graphics_buffer->next;
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}
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// swap back_buffer into framebuffer
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memory_copy(g_renderer.back_buffer, g_renderer.framebuffer.address, g_renderer.buffer_size);
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g_renderer.blocked = false;
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}
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graphics_buffer_T* graphics_renderer_get_top_buffer(graphics_buffer_layer_E layer) {
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if (g_renderer.graphics_buffer_layers[layer] == NULL) {
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return NULL;
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}
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graphics_buffer_T* graphics_buffer = g_renderer.graphics_buffer_layers[layer];
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while (graphics_buffer->next != NULL) {
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graphics_buffer = graphics_buffer->next;
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}
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return graphics_buffer;
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}
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uint32_t graphics_renderer_get_width() {
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return g_renderer.framebuffer.width;
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}
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uint32_t graphics_renderer_get_height() {
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return g_renderer.framebuffer.height;
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}
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