Preparing for rewriting renderer.

This commit is contained in:
Eric-Paul I 2023-03-09 03:30:29 +01:00
parent e1978a052d
commit 73796b2686
1 changed files with 0 additions and 221 deletions

View File

@ -27,224 +27,3 @@
graphics_renderer_T g_renderer; graphics_renderer_T g_renderer;
graphics_buffer_T* graphics_buffer_request(uint32_t pos_x, uint32_t pos_y, uint32_t width, uint32_t height, graphics_buffer_layer_E layer) {
graphics_buffer_T* graphics_buffer = memory_allocate(sizeof(graphics_buffer_T));
graphics_buffer->pos_x = pos_x;
graphics_buffer->pos_y = pos_y;
graphics_buffer->width = width;
graphics_buffer->height = height;
graphics_buffer->blocked = false;
graphics_buffer->render = true;
graphics_buffer->layer = layer;
graphics_buffer->buffer = memory_allocate(width * height * sizeof(color_argb_T));
memory_set(graphics_buffer->buffer, 0, width * height * sizeof(color_argb_T));
graphics_buffer_T* top_buffer = graphics_renderer_get_top_buffer(layer);
graphics_buffer->prev = top_buffer;
graphics_buffer->next = NULL;
if (top_buffer == NULL) {
g_renderer.graphics_buffer_layers[layer] = graphics_buffer;
} else {
top_buffer->next = graphics_buffer;
}
return graphics_buffer;
}
void graphics_buffer_show (graphics_buffer_T* graphics_buffer) {
graphics_buffer->render = true;
}
void graphics_buffer_hide (graphics_buffer_T* graphics_buffer) {
graphics_buffer->render = false;
}
void graphics_buffer_destruct(graphics_buffer_T* graphics_buffer) {
if (graphics_buffer->prev != NULL) {
graphics_buffer->prev->next = graphics_buffer->next;
} else {
g_renderer.graphics_buffer_layers[graphics_buffer->layer] = graphics_buffer->next;
}
if (graphics_buffer->next != NULL) {
graphics_buffer->next->prev = graphics_buffer->prev;
}
memory_free(graphics_buffer->buffer);
memory_free(graphics_buffer);
}
void graphics_buffer_shift_up(graphics_buffer_T* graphics_buffer, uint16_t shift) {
memory_copy(&graphics_buffer->buffer[graphics_buffer->width * shift],
graphics_buffer->buffer,
graphics_buffer->width * (graphics_buffer->height - shift) * sizeof(color_argb_T));
memory_set(&graphics_buffer->buffer[graphics_buffer->width * (graphics_buffer->height - shift)],
0,
graphics_buffer->width * shift * sizeof(color_argb_T));
}
void graphics_buffer_set_pixel(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color) {
graphics_buffer->buffer[y * graphics_buffer->width + x] = color;
}
color_argb_T graphics_buffer_get_pixel(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y) {
return graphics_buffer->buffer[y * graphics_buffer->width + x];
}
// this function is not thread safe, consider using `graphics_buffer_draw_string` instead
void graphics_buffer_draw_char(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color, char chr) {
uint8_t* glyph = &g_renderer.font.buffer[g_renderer.font.glyph_size * chr];
for (int y_pos = 0; y_pos < g_renderer.font.height; y_pos++){
for (int x_pos = 0; x_pos < g_renderer.font.width; x_pos++){
if (*glyph & (1 << x_pos)) {
graphics_buffer_set_pixel(graphics_buffer, x + x_pos, y + y_pos, color);
} else {
graphics_buffer_set_pixel(graphics_buffer, x + x_pos, y + y_pos, (color_argb_T){0x00, 0x00, 0x00, 0x00});
}
}
glyph++;
}
}
position_T graphics_buffer_draw_string(graphics_buffer_T* graphics_buffer, uint32_t x, uint32_t y, color_argb_T color, string_t string) {
CORE_INTERRUPTABLE_HALT_WHILE(graphics_buffer->blocked)
graphics_buffer->blocked = true;
position_T pos = (position_T){x, y};
uint64_t strlen = string_length(string);
for (int i = 0; i < strlen; i++) {
switch (string[i]) {
case '\n': {
pos.x = 0;
pos.y += g_renderer.font.height;
break;
}
case '\r': {
pos.x = 0;
break;
}
default: {
if (pos.x + g_renderer.font.width >= graphics_buffer->width) {
pos.x = 0;
pos.y += g_renderer.font.height;
}
if (pos.y + g_renderer.font.height >= graphics_buffer->height) {
pos.y -= g_renderer.font.height;
graphics_buffer_shift_up(graphics_buffer, g_renderer.font.height);
}
graphics_buffer_draw_char(graphics_buffer, pos.x, pos.y, color, string[i]);
pos.x += g_renderer.font.width;
break;
}
}
}
graphics_buffer->blocked = false;
return pos;
}
void graphics_renderer_init(boot_info_T* boot_info_T) {
struct limine_framebuffer* framebuffer = boot_info_T->framebuffer->framebuffers[0];
g_renderer.framebuffer.address = framebuffer->address;
g_renderer.framebuffer.width = framebuffer->width;
g_renderer.framebuffer.height = framebuffer->height;
g_renderer.framebuffer.pitch = framebuffer->pitch;
g_renderer.framebuffer.bits_per_pixel = framebuffer->bpp;
g_renderer.framebuffer.bytes_per_pixel = CEIL_TO(framebuffer->bpp, 8) / 8;
g_renderer.framebuffer.shift_red = framebuffer->red_mask_shift;
g_renderer.framebuffer.shift_green = framebuffer->green_mask_shift;
g_renderer.framebuffer.shift_blue = framebuffer->blue_mask_shift;
g_renderer.buffer_size = g_renderer.framebuffer.width * g_renderer.framebuffer.height * g_renderer.framebuffer.bytes_per_pixel;
g_renderer.back_buffer = memory_allocate(g_renderer.buffer_size);
g_renderer.graphics_buffer_layers = memory_allocate(GRAPHICS_BUFFER_ENUM_MAX * sizeof(graphics_buffer_T*));
g_renderer.font = g_font;
g_renderer.blocked = false;
memory_set(g_renderer.graphics_buffer_layers, 0, GRAPHICS_BUFFER_ENUM_MAX * sizeof(graphics_buffer_T*));
memory_set(g_renderer.back_buffer, 0, g_renderer.buffer_size);
g_renderer.initialized = true;
}
bool graphics_renderer_is_initialized() {
return g_renderer.initialized;
}
void graphics_renderer_update_graphics_buffer(graphics_buffer_T* graphics_buffer) {
if (!graphics_buffer->render) { return; }
uint32_t size_x = MIN(graphics_buffer->pos_x + graphics_buffer->width, g_renderer.framebuffer.width);
uint32_t size_y = MIN(graphics_buffer->pos_y + graphics_buffer->height, g_renderer.framebuffer.height);
for (uint32_t y = graphics_buffer->pos_y; y < size_y; y++) {
for (uint32_t x = graphics_buffer->pos_x; x < size_x; x++) {
color_argb_T color = graphics_buffer->buffer[(y - graphics_buffer->pos_y) * graphics_buffer->width + (x - graphics_buffer->pos_x)];
color_argb_T original;
original.alpha = 0xFF;
original.red = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_red) & 0xFF;
original.green = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_green) & 0xFF;
original.blue = (g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] >> g_renderer.framebuffer.shift_blue) & 0xFF;
// apply transparency
color = color_argb_blend_alpha(original, color);
// write into back_buffer
g_renderer.back_buffer[y * g_renderer.framebuffer.width + x] = (color.red << g_renderer.framebuffer.shift_red) |
(color.green << g_renderer.framebuffer.shift_green) |
(color.blue << g_renderer.framebuffer.shift_blue);
}
}
}
void graphics_renderer_update() {
CORE_INTERRUPTABLE_HALT_WHILE(g_renderer.blocked)
g_renderer.blocked = true;
memory_set(g_renderer.back_buffer, 0, g_renderer.buffer_size);
graphics_buffer_T* graphics_buffer = g_renderer.graphics_buffer_layers[GRAPHICS_BUFFER_STANDARD];
while (graphics_buffer != NULL) {
graphics_renderer_update_graphics_buffer(graphics_buffer);
graphics_buffer = graphics_buffer->next;
}
graphics_buffer = g_renderer.graphics_buffer_layers[GRAPHICS_BUFFER_OVERLAY];
while (graphics_buffer != NULL) {
graphics_renderer_update_graphics_buffer(graphics_buffer);
graphics_buffer = graphics_buffer->next;
}
// swap back_buffer into framebuffer
memory_copy(g_renderer.back_buffer, g_renderer.framebuffer.address, g_renderer.buffer_size);
g_renderer.blocked = false;
}
graphics_buffer_T* graphics_renderer_get_top_buffer(graphics_buffer_layer_E layer) {
if (g_renderer.graphics_buffer_layers[layer] == NULL) {
return NULL;
}
graphics_buffer_T* graphics_buffer = g_renderer.graphics_buffer_layers[layer];
while (graphics_buffer->next != NULL) {
graphics_buffer = graphics_buffer->next;
}
return graphics_buffer;
}
uint32_t graphics_renderer_get_width() {
return g_renderer.framebuffer.width;
}
uint32_t graphics_renderer_get_height() {
return g_renderer.framebuffer.height;
}