docs: documented graphics_buffer show/hide functionality
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@ -339,6 +339,7 @@ A global usable 8x8 font.
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| pos_x | uint32_t | The buffers x offset (from the top-left corner) in the renderers main buffer |
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| pos_y | uint32_t | The buffers y offset (from the top-left corner) in the renderers main buffer |
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| blocked | bool | Thread safety block variable |
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| render | bool | Controls, if the buffer will be rendered or not |
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| layer | graphics_buffer_layer_E | The layer, on which the buffer will be rendered |
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| prev | graphics_buffer_T* | The previous buffer in the rendering queue |
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| next | graphics_buffer_T* | The next buffer in the rendering queue |
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@ -357,6 +358,13 @@ A global usable 8x8 font.
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#### `graphics_buffer_request(pos_x, pos_y, width, height, layer)` - function (graphics_buffer_T*)
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Allocates a graphics buffer and pushes it on top of the rendering queue of **_layer_**.
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#### `graphics_buffer_show(graphics_buffer)` - function (void)
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Enables rendering for this buffer.
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Every created buffer will be rendered by default.
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#### `graphics_buffer_hide(graphics_buffer)` - function (void)
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Disables rendering for this buffer.
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#### `graphics_buffer_destruct(graphics_buffer)` - function (void)
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Removes **_graphics_buffer_** from the rendering queue and frees its memory allocations.
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