# heap.h Dynamic memory allocator. # `heap_segment_T` - struct This header lies in memory, directly before the accessible buffer of the related segment. | Name | Type | Description | |-------|-----------------|------------------------------------------------------------------------------------------| | magic | uint32_t | An out of bounds memory write would override this, what would indicate a heap corruption | | size | uint64_t | The size of the segment | | free | bool | If this is set, the segment is reclaimable | | next | heap_segment_T* | The next segment in the heap | | prev | heap_segment_T* | The previous segment in the heap | # `heap_T` - struct | Name | Type | Description | |--------------|-----------------|-------------------------------------------------------------| | start | void* | The start of the heaps segment pool | | end | void* | The current end of the heaps segment pool (growing upwards) | | last_segment | heap_segment_T* | The current last segment in the heaps segment pool | # `heap_init(heap*, base)` - function (void) Initializes **_heap_** at **_base_** (virtual address). It will automatically map some page frames to that address. # `heap_memory_allocate(heap*, size)` - function (void) Returns a pointer to a free usable memory location, that has at least the given **_size_**. It will return `NULL` and log an error, if the heap is corrupted. Because this function iterates over the entire heap to find a free segment, it is kinda slow. # `heap_memory_free(heap*, address)` - function (void) Frees a with heap_memory_allocate() created heap segment, and makes it usable again. Does nothing, if the address doesn't point to a valid heap segment. # `heap_dump_segments(heap*)` - function (void) Logs a complete list, of all heap segments. Useful, when debugging / testing the heap. # `heap_destruct(heap*)` - function (void) Invalidates all segments of a heap, frees all used page frames and unmaps them.