# renderer.h The renderer is maybe a bit over-engineered and slow. The renderer has a stack of buffers, which act like canvases. You can create, move, hide and show buffers. #### `graphics_buffer_layer_E` - enum - **Standard** - The layer, where almost everything should be on - **Overlay** - This layer should be used for stuff like a mouse cursor, that should always be visible #### `graphics_buffer_T` - struct | Name | Type | Description | |---------|--------------------------|------------------------------------------------------------------------------| | buffer | g_color_palette* | The buffer, where all the pixels are stored | | width | uint32_t | The width of the buffer | | height | uint32_t | The height of the buffer | | pos_x | uint32_t | The buffers x offset (from the top-left corner) in the renderers main buffer | | pos_y | uint32_t | The buffers y offset (from the top-left corner) in the renderers main buffer | | blocked | bool | Thread safety block variable | | render | bool | Controls, if the buffer will be rendered or not | | layer | graphics_buffer_layer_E | The layer, on which the buffer will be rendered | | prev | graphics_buffer_layer_E* | The previous buffer in the rendering queue | | next | graphics_buffer_T* | The next buffer in the rendering queue | #### `graphics_renderer_T` - struct | Name | Type | Description | |------------------------|---------------------|------------------------------------------------------------------------------------------| | framebuffer | framebuffer_T | The systems framebuffer (requested from bootloader) | | back_buffer | uint32_t* | The buffer, where the final image is calculated, before sending it to the framebuffer | | buffer_size | uint64_t | The size of `back_buffer` (in bytes) | | graphics_buffer_layers | graphics_buffer_T** | List of pointers to the first graphics_buffer_T of every layer | | font | font_T | The font, all graphics buffers use to draw chars (could be moved to `graphics_buffer_T`) | | initialized | bool | Indicates whether the renderer is initialized or not | | blocked | bool | Blocking variable that is used for thread safety in graphics_renderer_update() | #### `graphics_buffer_request(pos_x, pos_y, width, height, layer)` - function (graphics_buffer_T*) Allocates a graphics buffer and pushes it on top of the rendering queue of **_layer_**. #### `graphics_buffer_show(graphics_buffer)` - function (void) Enables rendering for this buffer. Every created buffer will be rendered by default. #### `graphics_buffer_hide(graphics_buffer)` - function (void) Disables rendering for this buffer. #### `graphics_buffer_destruct(graphics_buffer)` - function (void) Removes **_graphics_buffer_** from the rendering queue and frees its memory allocations. #### `graphics_buffer_shift_up(graphics_buffer, shift)` - function (void) Shifts **_graphics_buffer_**'s content **_shift_** rows up. #### `graphics_buffer_set_pixel(graphics_buffer, x, y, color)` - function (void) Sets a pixel with the given **_color_** at position(**_x_** | **_y_**) in **_graphics_buffer_**. **_x_** and **_y_** are graphics buffer relative. #### `graphics_buffer_get_pixel(graphics_buffer, x, y)` - function (color_argb_T) Returns the color of the pixel at position(**_x_** | **_y_**) in **_graphics_buffer_**. #### `graphics_buffer_draw_char(graphics_buffer, x, y, color, chr)` - function (void) Draws a character (**_chr_**) at position(**_x_** | **_y_**) in **_graphics_buffer_**. The position is the top-left corner of the char. #### `graphics_buffer_draw_string(graphics_buffer, x, y, color, string)` - function (position_T) Draws **_string_** at position(**_x_** | **_y_**) in **_graphics_buffer_**. The position is the top-left corner of the string. Returns the position after the last char of the string. #### `graphics_renderer_init(boot_info)` - function (void) Initializes the global graphics renderer. Needs a pointer to `boot_info` to extract information about the framebuffer. #### `graphics_renderer_update()` - function (void) Updates the renderers back_buffer and swaps it into the framebuffer. To update the back_buffer, it iterates over the rendering queue and copies every buffer to the back_buffer. If there are overlapping graphics_buffers, it alpha-blends them. #### `graphics_renderer_get_top_buffer(layer)` - function (graphics_buffer_T*) Returns a pointer to the graphics_buffer, that is on top of the rendering queue of **_layer_**. #### `graphics_renderer_get_width()` - function (uint32_t) Returns the width of the framebuffer. #### `graphics_renderer_get_height()` - function (uint32_t) Returns the height of the framebuffer.