# stream.h Streams are cycled buffers, that have __one__ input and __one__ output. # `stream_T` - struct | Name | Type | Description | |--------------|----------|----------------------------------------------------------------------------------| | buffer | uint8_t* | The buffer where all the streams data is stored in. | | size | uint32_t | The size of _buffer_ in bytes. | | pos_sender | uint32_t | The senders (input) position in the buffer. | | pos_receiver | uint32_t | The receivers (output) position in the buffer. This is always behind the sender. | # `stream_alloc(size)` - function (stream_T*) Allocates and returns a new stream, with a buffer of size **_size_**. # `stream_destruct(stream)` - function (void) Frees the resources of a stream. # `stream_write(stream, buffer_in, n)` - function (uint32_t) Writes at most **_n_** bytes from **_buffer_in_** into **_stream_**. Returns the amount of bytes, that where actually written into the stream. # `stream_read(stream, buffer_out, n)` - function (uint32_t) Reads at most **_n_** bytes from **_stream_** into **_buffer_out_**. Returns the amount of bytes, that where actually read from the stream.