- Hamm, Germany
- https://ickhorn.com/
-
Write in C, Think in Assembly.
- Joined on
2023-03-07
4823c4f3a4
Added bitfield functions (not tested)
e1a0519f5e
Fixed a bug with unsigned integers being used instead of signed ones
5f58433f02
Fixed the checks' include path to the utilities in the build.bash
2cbcfdd336
Moved item parser to own file and changed the need for clear connectors between items to collections of items
1d8df2c22a
Second part of re-renaming grammar.h
c5e21b4dc8
Enhanced Tokenizer to support more special signs
e70e9c5cef
Renamed parcel.h to grammar_parser.h to reflect the grammar parser not being the whole project.
dd5f43fd7f
Moved auxiliary functions to a new module
5b4c28a350
Added new sample and fixed memory bugs found with new sample.
b8f4fd9feb
Added half-way decent error handling
0b0b1d227f
Changed build.bash as needed due to the directory renaming
6243979124
Moved the code of the parser to its own directory to make space for other modules
3c59e4fb93
Started proper error recovery
9fa1d70eb2
Fixed some minor compilation errors and indented the function names in the utilities further
20f1d2b5ac
Implemented a basic logger
b058cbe288
Implemented an arena allocator
ad415bcafe
Made tokenizer store lines and columns of tokens
61ff4967a6
Implemented grammar reference linking and removed most warnings
dbc5a0bd08
Added Visual Studio Code-folder to .gitignore
a002556420
Renamed outlines to sets in the AST
0c220757df
Added a sample for the AST
d9aa79239d
Added rule references to AST parser
138e361c54
Improved tokenizer to make it possible to have digits in a word
bb74d13e89
Multithreading for chunks
14d560dbf5
A little more restructuring
3a017e678e
Crushed the last memory leakage bug in the chunk update
f96a688c55
Now creating physics objects of all chunks
efc84f691c
Fixed faster camera rotation
702fb312a7
Sped up player rotation
29ef3b0b27
Added hooks for physics-chunk creation
1602130459
Improved performace of entity system
636b98dfea
Added files for physics engine