Techneck/code/source-c/blocks.c

51 lines
1.4 KiB
C

#include "blocks.h"
#include "state.h"
#include <stdlib.h>
tc_block_entry_s tc_new_block_entry(char *name)
{
tc_block_entry_s entry;
entry.name = name;
entry.attributes_capacity = 16;
entry.num_attributes = 0;
entry.attributes = calloc(sizeof(tc_block_attribute_s), entry.attributes_capacity);
return entry;
}
void tc_add_attribute_to_block(tc_block_entry_s *entry, tc_block_attribute_s attribute)
{
if(entry->num_attributes >= entry->attributes_capacity)
{
entry->attributes_capacity *= 2;
entry->attributes =
realloc(entry->attributes, sizeof(tc_block_attribute_s) * entry->attributes_capacity);
}
entry->attributes[entry->num_attributes] = attribute;
}
tc_block_entry_s * tc_get_block(char *name)
{
uint32_t index = 0;
while(index < tc_game_state_g.block_registry.num_blocks)
{
if(!strcmp(tc_game_state_g.block_registry.blocks[index].name, name))
return &tc_game_state_g.block_registry.blocks[index];
++index;
}
return NULL;
}
tc_block_registry_s tc_init_blocks()
{
tc_block_registry_s registry;
registry.blocks_capacity = 256;
registry.blocks = calloc(sizeof(tc_block_entry_s), registry.blocks_capacity);
return registry;
}