52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
#include "world.h"
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bool_t tc_generate_default_terrain_chunk(tc_worldgen_s *gen, tc_chunk_s *chunk)
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{
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tc_block_s block;
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block.type_identifier = 1 | TC_BLOCK_OPAQUE_BIT;
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block.position.x = 0.0f;
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block.position.y = 0.0f;
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block.position.z = 0.0f;
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tc_block_s grass;
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grass.type_identifier = 2 | TC_BLOCK_OPAQUE_BIT;
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if(chunk->location.grid_coords.y > 0) return true;
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uint32_t x_in_chunk = 0;
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uint32_t y_in_chunk = 0;
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uint32_t z_in_chunk = 0;
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while(x_in_chunk < 32)
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{
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y_in_chunk = 0;
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while(y_in_chunk < 32)
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{
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z_in_chunk = 0;
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while(z_in_chunk < 32)
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{
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tc_set_block_in_chunk(chunk, x_in_chunk, y_in_chunk, z_in_chunk, block);
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++z_in_chunk;
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}
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++y_in_chunk;
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}
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++x_in_chunk;
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}
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if(chunk->location.grid_coords.y == 0)
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{
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x_in_chunk = 0;
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while(x_in_chunk < 32)
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{
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z_in_chunk = 0;
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while(z_in_chunk < 32)
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{
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tc_set_block_in_chunk(chunk, x_in_chunk, 31, z_in_chunk, grass);
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++z_in_chunk;
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}
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++x_in_chunk;
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}
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}
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return true;
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}
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