149 lines
4.4 KiB
C
149 lines
4.4 KiB
C
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#ifndef TC_WORLD_H
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#define TC_WORLD_H
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#include <stdbool.h>
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#include <blocks.h>
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#include <hook.h>
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#include <physics/simulation.h>
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#include <utility/math.h>
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#include <entity.h>
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#define UPDATE_DISTANCE 2
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typedef struct tc_worldgen tc_worldgen_s;
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typedef struct tc_block tc_block_s;
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typedef struct tc_chunk tc_chunk_s;
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typedef struct tc_world tc_world_s;
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typedef struct tc_chunk_pool tc_chunk_pool_s;
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typedef struct tc_chunk_pool_entry tc_chunk_pool_entry_s;
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struct tc_worldgen
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{
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char *name;
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bool (*fn_generate_chunk) (tc_worldgen_s *gen, tc_chunk_s *chunk);
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};
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struct tc_block
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{
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u32_t type_identifier;
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tc_vec3f_s position;
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tc_vec3f_s rotation;
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};
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struct tc_chunk
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{
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tc_world_s *world;
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tc_chunk_pool_entry_s *pool_entry;
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tc_vec3i_s position;
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u32_t blocks[32][32][32];
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u32_t num_vertices;
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f32_t *vertex_positions;
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f32_t *vertex_uvs;
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u32_t vao;
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u32_t vertex_data;
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};
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struct tc_chunk_pool_entry
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{
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tc_chunk_pool_entry_s *next;
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tc_chunk_pool_entry_s *previous;
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tc_chunk_s chunk;
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};
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typedef struct tc_chunkloader
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{
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tc_vec3i_s center;
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tc_vec3i_s extent;
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u32_t chunks_capacity;
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u32_t num_chunks;
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tc_entity_s **chunks;
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tc_world_s *world;
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bool needs_reload;
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} tc_chunkloader_s;
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struct tc_chunk_pool
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{
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tc_world_s *world;
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u32_t capacity;
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u32_t used_entries;
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tc_chunk_pool_entry_s *entries;
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tc_chunk_pool_entry_s *first_free;
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tc_chunk_pool_s *continuation;
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};
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struct tc_world
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{
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tc_chunk_pool_s *pool;
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tc_worldgen_s *worldgen;
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u32_t num_loaders;
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tc_chunkloader_s *loaders;
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tc_chunkloader_s *spawn_loader;
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tc_physics_simulation_s *physics;
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tc_hooklist_s on_chunk_create;
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tc_hooklist_s on_chunk_generate;
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tc_hooklist_s after_chunk_generate;
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tc_hooklist_s on_chunk_delete;
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tc_hooklist_s on_chunk_update;
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};
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extern tc_worldgen_s tc_default_terrain_generator_g;
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void tc_init_worlds ();
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void tc_draw_world (tc_world_s *world);
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tc_world_s * tc_new_world (tc_worldgen_s *generator);
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tc_chunk_s * tc_new_chunk (tc_world_s *world, i32_t x, i32_t y, i32_t z); // must be integers
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void tc_set_block_in_chunk(
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tc_chunk_s *chunk,
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u8_t x, u8_t y, u8_t z,
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tc_block_s block
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);
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u32_t tc_count_chunk_vertices (tc_chunk_s *chunk);
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void tc_meshize_chunk (tc_chunk_s *chunk, void *userdata);
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void tc_upload_chunk (tc_chunk_s *chunk);
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bool tc_generate_default_terrain_chunk (tc_worldgen_s *gen, tc_chunk_s *chunk);
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void tc_add_chunk_to_loader (tc_chunkloader_s *chunkloader, tc_entity_s *entity);
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tc_chunk_s * tc_load_chunk_at (tc_world_s *world, i32_t x, i32_t y, i32_t z);
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tc_chunk_s * tc_get_loaded_chunk_at (tc_world_s *world, i32_t x, i32_t y, i32_t z);
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bool tc_chunk_is_loaded (tc_world_s *world, i32_t x, i32_t y, i32_t z);
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void tc_update_world (tc_world_s *world);
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void tc_on_each_loaded_chunk (
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tc_world_s *world,
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bool (*fn_do)(tc_chunk_s *chunk, void *userdata),
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void *userdata
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);
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void tc_init_chunk_pool (u32_t capacity);
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tc_chunk_s * tc_allocate_chunk ();
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void tc_free_chunk (tc_chunk_s *chunk);
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void tc_create_world_physics (tc_world_s *world, void *userdata);
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#endif
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