79 lines
1.9 KiB
C
79 lines
1.9 KiB
C
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#ifndef TC_PHYSICS_SIMULATION_H
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#define TC_PHYSICS_SIMULATION_H
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#include <stdint.h>
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#include <utility/utility.h>
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#include <../entity.h>
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typedef struct tc_physics_entity tc_physics_entity_s;
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typedef struct tc_entity_physics_attributes tc_entity_physics_attributes;
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struct tc_entity_physics_attributes
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{
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bool has_gravity;
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bool raw_movement;
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bool raw_rotation;
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tc_vec3_s acceleration;
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tc_vec3_s spin;
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};
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typedef enum
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{
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TC_PHYSICS_ENTITY,
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TC_PHYSICS_ENTITY_GROUP
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} tc_physics_entity_type_e;
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struct tc_physics_entity
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{
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tc_physics_entity *super;
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// relative_position: The position of this physics entity relative to its super-entity
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tc_vec3_s relative_position;
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tc_physics_entity_e type;
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union specific
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{
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struct entity
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{
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tc_entity_s *entity;
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} entity;
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struct subentity_group
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{
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uint32_t num_entities;
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tc_physics_entity_s *entities;
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} group;
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} value;
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};
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typedef struct tc_physics_simulation
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{
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tc_vec3_s limits;
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tc_physics_entity_s world_root;
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} tc_physics_simulation_s;
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tc_physics_simulation_s tc_new_physics_simulation ();
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void tc_add_physics_object (tc_physics_simulation_s *simulation, tc_physics_entity object);
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void tc_add_physics_object_to (tc_physics_entity_s *container, tc_physics_entity_s object);
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tc_phyiscs_entity_s tc_new_physics_entity ();
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void tc_tick_physics (tc_physics_simulation_s *simulation, float delta);
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tc_primitive_s tc_cast_line (tc_physics_simulation_s *simulation, tc_line_s line);
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#endif
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