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entity
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
physics
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Added files for physics engine
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2023-10-15 10:21:36 +02:00 |
utility
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
assets.c
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Added block creation utilities
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2023-10-12 08:18:43 +02:00 |
assets.h
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Fixed warnings
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2023-10-14 16:48:09 +02:00 |
blocks.c
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Added top side to grass and improved worldgen a tiny bit
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2023-10-13 19:50:30 +02:00 |
blocks.h
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Finally, somewhat greedy meshing
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2023-10-13 12:23:26 +02:00 |
chunk_loader.c
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
chunk_pool.c
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An ECS-oid structure
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2023-10-14 21:17:30 +02:00 |
cube_premeshing.c
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Added chunk loading
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2023-10-14 10:47:21 +02:00 |
default_terrain_generator.c
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Added top side to grass and improved worldgen a tiny bit
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2023-10-13 19:50:30 +02:00 |
entity.c
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
entity.h
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
entity_pool.c
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
initialization.c
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An ECS-oid structure
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2023-10-14 21:17:30 +02:00 |
main.c
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Added files for physics engine
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2023-10-15 10:21:36 +02:00 |
meshize.c
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Finally, somewhat greedy meshing
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2023-10-13 12:23:26 +02:00 |
noise.c
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The chunk system needs to be rewritten
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2023-10-12 18:52:05 +02:00 |
shaders.c
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Partially integrated own mathematics library
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2023-10-15 10:07:33 +02:00 |
shaders.h
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Partially integrated own mathematics library
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2023-10-15 10:07:33 +02:00 |
state.h
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Partially integrated own mathematics library
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2023-10-15 10:07:33 +02:00 |
world.c
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |
world.h
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Improved performace of entity system
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2023-10-15 11:51:45 +02:00 |