Techneck/code/source-c
Eric-Paul Ickhorn 1602130459 Improved performace of entity system 2023-10-15 11:51:45 +02:00
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entity Improved performace of entity system 2023-10-15 11:51:45 +02:00
physics Added files for physics engine 2023-10-15 10:21:36 +02:00
utility Improved performace of entity system 2023-10-15 11:51:45 +02:00
assets.c Added block creation utilities 2023-10-12 08:18:43 +02:00
assets.h Fixed warnings 2023-10-14 16:48:09 +02:00
blocks.c Added top side to grass and improved worldgen a tiny bit 2023-10-13 19:50:30 +02:00
blocks.h Finally, somewhat greedy meshing 2023-10-13 12:23:26 +02:00
chunk_loader.c Improved performace of entity system 2023-10-15 11:51:45 +02:00
chunk_pool.c An ECS-oid structure 2023-10-14 21:17:30 +02:00
cube_premeshing.c Added chunk loading 2023-10-14 10:47:21 +02:00
default_terrain_generator.c Added top side to grass and improved worldgen a tiny bit 2023-10-13 19:50:30 +02:00
entity.c Improved performace of entity system 2023-10-15 11:51:45 +02:00
entity.h Improved performace of entity system 2023-10-15 11:51:45 +02:00
entity_pool.c Improved performace of entity system 2023-10-15 11:51:45 +02:00
initialization.c An ECS-oid structure 2023-10-14 21:17:30 +02:00
main.c Added files for physics engine 2023-10-15 10:21:36 +02:00
meshize.c Finally, somewhat greedy meshing 2023-10-13 12:23:26 +02:00
noise.c The chunk system needs to be rewritten 2023-10-12 18:52:05 +02:00
shaders.c Partially integrated own mathematics library 2023-10-15 10:07:33 +02:00
shaders.h Partially integrated own mathematics library 2023-10-15 10:07:33 +02:00
state.h Partially integrated own mathematics library 2023-10-15 10:07:33 +02:00
world.c Improved performace of entity system 2023-10-15 11:51:45 +02:00
world.h Improved performace of entity system 2023-10-15 11:51:45 +02:00