#include "simulation.h" tc_physics_simulation_s tc_new_physics_simulation() { tc_physics_simulation_s simulation; return simulation; } void tc_add_physics_object(tc_physics_simulation_s *simulation, tc_physics_entity_s object) { } void tc_add_physics_object_to(tc_physics_entity_s *container, tc_physics_entity_s object) { } tc_physics_entity_s tc_new_physics_entity() { } void tc_tick_physics(tc_physics_simulation_s *simulation, f32_t delta) { }