#ifndef TC_WORLD_H #define TC_WORLD_H #include #include #include "blocks.h" #include "utility.h" typedef struct tc_worldgen tc_worldgen_s; typedef struct tc_block tc_block_s; typedef struct tc_chunk tc_chunk_s; typedef struct tc_world tc_world_s; struct tc_worldgen { char *name; bool (*fn_generate_chunk) (tc_worldgen_s *gen, tc_chunk_s *chunk); }; struct tc_block { uint32_t type_identifier; tc_vec3_s position; tc_vec3_s rotation; tc_object_s drawing; }; struct tc_chunk { tc_vec3_s position; uint32_t blocks[32][32][32]; uint32_t num_vertices; float *vertex_positions; float *vertex_uvs; uint32_t vao; uint32_t vertex_data; }; struct tc_world { uint32_t chunks_capacity; uint32_t num_chunks; tc_chunk_s **chunks; tc_worldgen_s *worldgen; }; tc_world_s tc_init_worlds (); void tc_draw_world (tc_world_s *world); tc_chunk_s * tc_new_chunk (tc_world_s *world, float x, float y, float z); void tc_set_block_in_chunk( tc_chunk_s *chunk, uint32_t x, uint32_t y, uint32_t z, tc_block_s block ); uint32_t tc_count_chunk_vertices (tc_chunk_s *chunk); void tc_meshize_chunk (tc_chunk_s *chunk); bool tc_generate_default_terrain_chunk (tc_worldgen_s *gen, tc_chunk_s *chunk); #endif