#include #include // For NULL void tc_initialize_chunk_physics(tc_chunk_s *chunk, void *userdata) { } void tc_create_world_physics(tc_world_s *world, void *userdata) { world->physics = tc_new_physics_simulation(); tc_add_to_hooklist(&world->on_chunk_create, &tc_initialize_chunk_physics, NULL); tc_add_to_hooklist(&world->on_chunk_update, &tc_initialize_chunk_physics, NULL); }