#include "entity.h" #include "state.h" #include #include tc_entity_registry_s tc_init_entity_registry() { tc_entity_registry_s registry; registry.types_capacity = 64; registry.num_types = 0; registry.types = calloc(sizeof(tc_entity_type_s), registry.types_capacity); registry.entities_capacity = 512; registry.num_entities = 0; registry.entities = calloc(sizeof(tc_entity_s *), registry.entities_capacity); return registry; } void tc_register_entity_type(tc_entity_type_s type) { if(tc_game_state_g.entity_registry.num_types >= tc_game_state_g.entity_registry.types_capacity ) { tc_game_state_g.entity_registry.types_capacity *= 2; tc_game_state_g.entity_registry.types = realloc( tc_game_state_g.entity_registry.types, tc_game_state_g.entity_registry.types_capacity ); } tc_game_state_g.entity_registry.types[tc_game_state_g.entity_registry.num_types] = type; ++tc_game_state_g.entity_registry.num_types; } tc_entity_type_s * tc_get_entity_type_with_name(char *internal_name) { uint32_t num_types = tc_game_state_g.entity_registry.num_types; tc_entity_type_s *types = tc_game_state_g.entity_registry.types; uint32_t index = 0; while(index < num_types) { if(!strcmp(types[index].internal_name, internal_name)) return &types[index]; ++index; } return NULL; } tc_entity_s * tc_create_entity(char *type) { tc_entity_type_s *type_struct = tc_get_entity_type_with_name(type); if(type_struct == NULL) return NULL; return type_struct->functions.fn_create(); } void tc_spawn_entity(tc_entity_s *entity, tc_location_s location) { entity->type->functions.fn_spawn(entity, location); } void tc_teleport_entity(tc_entity_s *entity, tc_location_s location) { entity->type->functions.fn_teleport(entity, location); } void tc_delete_entity(tc_entity_s *entity) { entity->type->functions.fn_delete(entity); } tc_entity_attribute_s * tc_get_entity_attribute_with_name(tc_entity_s *entity, char *name) { uint32_t attribute_index = 0; while(attribute_index < entity->attributes_capacity) { tc_entity_attribute_s attribute = entity->attributes[attribute_index]; if(attribute.name == NULL) { ++attribute_index; continue; } if(!strcmp(attribute.name, name)) return &entity->attributes[attribute_index]; ++attribute_index; } return NULL; } tc_entity_attribute_s * tc_allocate_entity_attribute(tc_entity_s *entity) { if(entity->num_attributes >= entity->attributes_capacity) { entity->attributes_capacity *= 2; entity->attributes = realloc(entity->attributes, sizeof(tc_entity_s) * entity->attributes_capacity); } ++entity->num_attributes; return &entity->attributes[entity->num_attributes-1]; } tc_entity_attribute_s * tc_get_or_allocate_entity_attribute_with_name(tc_entity_s *entity, char *name) { tc_entity_attribute_s *attribute; if((attribute = tc_get_entity_attribute_with_name(entity, name)) == NULL) { attribute = tc_allocate_entity_attribute(entity); attribute->name = name; } return attribute; } void tc_set_pointer_for_entity(tc_entity_s *entity, char *attr_name, void *pointer) { tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.pointer = pointer; } void tc_set_string_for_entity(tc_entity_s *entity, char *attr_name, char *string) { tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.string = string; } void tc_set_integer_for_entity(tc_entity_s *entity, char *attr_name, int64_t integer) { tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.integer = integer; } void tc_set_float_for_entity(tc_entity_s *entity, char *attr_name, double floating) { tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.floating = floating; } void * tc_get_pointer_from_entity(tc_entity_s *entity, char *attr_name) { return tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.pointer; } char * tc_get_string_from_entity(tc_entity_s *entity, char *attr_name) { return tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.string; } int64_t tc_get_integer_from_entity(tc_entity_s *entity, char *attr_name) { return tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.integer; } double tc_get_float_from_entity(tc_entity_s *entity, char *attr_name) { return tc_get_or_allocate_entity_attribute_with_name(entity, attr_name)->value.floating; } void tc_forget_entity_attribute(tc_entity_s *entity, char *attr_name) { uint32_t attribute_index = 0; while(attribute_index < entity->attributes_capacity) { tc_entity_attribute_s *attribute = &entity->attributes[attribute_index]; if(attribute->name == NULL) { ++attribute_index; continue; } if(!strcmp(attribute->name, attr_name)) { entity->attributes[attribute_index] = entity->attributes[entity->num_attributes]; --entity->num_attributes; break; } ++attribute_index; } return; } void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *pointer) { tc_entity_event_s event; event.event_type = event_name; event.value.pointer = pointer; entity->type->functions.fn_send_event(entity, event); } void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *string) { tc_entity_event_s event; event.event_type = event_name; event.value.string = string; entity->type->functions.fn_send_event(entity, event); } void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t integer) { tc_entity_event_s event; event.event_type = event_name; event.value.integer = integer; entity->type->functions.fn_send_event(entity, event); } void tc_send_float_to_entity(tc_entity_s *entity, char *event_name, double floating) { tc_entity_event_s event; event.event_type = event_name; event.value.floating = floating; entity->type->functions.fn_send_event(entity, event); }