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No commits in common. "1602130459a40ff20809e95338aa5c9569628ae1" and "dc3a81b7b4e82eedc9852e13db6a03b8f9fb2c1c" have entirely different histories.
1602130459
...
dc3a81b7b4
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@ -4,14 +4,14 @@
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#include <stdlib.h>
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#include <stdio.h>
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void tc_add_chunk_to_loader(tc_chunkloader_s *chunkloader, tc_entity_s *entity)
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void tc_add_chunk_to_loader(tc_chunkloader_s *chunkloader, tc_chunk_s *chunk)
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{
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if(chunkloader->num_chunks >= chunkloader->chunks_capacity)
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{
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chunkloader->chunks_capacity *= 2;
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chunkloader->chunks = realloc(chunkloader->chunks, sizeof(tc_entity_s *) * chunkloader->chunks_capacity);
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chunkloader->chunks = realloc(chunkloader->chunks, sizeof(tc_chunk_s) * chunkloader->chunks_capacity);
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}
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chunkloader->chunks[chunkloader->num_chunks] = entity;
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chunkloader->chunks[chunkloader->num_chunks] = chunk;
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++chunkloader->num_chunks;
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}
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@ -37,19 +37,16 @@ tc_chunkloader_s * tc_get_corresponding_loader(tc_world_s *world, tc_vec3i_s coo
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return NULL;
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}
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tc_entity_s * tc_get_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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tc_chunk_s * tc_get_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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for(uint32_t chunk_index = 0; chunk_index < loader->num_chunks; ++chunk_index)
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{
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tc_chunk_s *chunk = loader->chunks[chunk_index]->specific;
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if(tc_vec3i_equ(chunk->position, coord))
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if(tc_vec3i_equ(loader->chunks[chunk_index]->position, coord))
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return loader->chunks[chunk_index];
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}
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return NULL;
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}
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tc_entity_s * tc_get_loaded_chunk(tc_world_s *world, tc_vec3i_s coord)
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tc_chunk_s * tc_get_loaded_chunk(tc_world_s *world, tc_vec3i_s coord)
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{
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tc_chunkloader_s *loader = tc_get_corresponding_loader(world, coord);
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if(loader == NULL) return NULL;
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@ -57,29 +54,27 @@ tc_entity_s * tc_get_loaded_chunk(tc_world_s *world, tc_vec3i_s coord)
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return tc_get_chunk_of_loader(loader, coord);
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}
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tc_entity_s * tc_load_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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tc_chunk_s * tc_load_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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tc_entity_s *entity = tc_get_chunk_of_loader(loader, coord);
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tc_chunk_s *chunk = tc_get_chunk_of_loader(loader, coord);
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if(entity == NULL)
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if(chunk == NULL)
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{
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tc_entity_s *entity = tc_create_entity("chunk"); // TODO: FURTHER RESTRUCTUING FOR ENTITIES
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tc_chunk_s *chunk = entity->specific;
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chunk = entity->specific;
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chunk->position = coord;
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loader->world->worldgen->fn_generate_chunk(loader->world->worldgen, chunk);
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tc_upload_chunk(chunk);
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tc_add_chunk_to_loader(loader, entity);
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tc_add_chunk_to_loader(loader, chunk);
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}
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return entity;
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return chunk;
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}
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void tc_reload_chunk_of_loader(tc_chunkloader_s *loader, tc_vec3i_s coord)
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{
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tc_entity_s *entity = tc_get_chunk_of_loader(loader, coord);
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tc_chunk_s *chunk = entity->specific;
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tc_chunk_s *chunk = tc_get_chunk_of_loader(loader, coord);
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if(chunk == NULL) return;
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tc_meshize_chunk(chunk);
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@ -96,7 +91,7 @@ void tc_reload_chunk(tc_world_s *world, tc_vec3i_s coord)
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void tc_remove_loaders_chunk(tc_chunkloader_s *loader, uint32_t index)
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{
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tc_delete_entity(loader->chunks[index]);
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tc_free_chunk(loader->chunks[index]);
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if(loader->num_chunks != 0)
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{
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@ -114,9 +109,7 @@ void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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{
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for(uint32_t chunk_index = 0; chunk_index < loader->num_chunks; ++chunk_index)
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{
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tc_entity_s *entity = loader->chunks[chunk_index];
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tc_chunk_s *chunk = entity->specific;
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tc_chunk_s *chunk = loader->chunks[chunk_index];
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if(!tc_coord_is_within_loaders_range(loader, chunk->position))
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{
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tc_remove_loaders_chunk(loader, chunk_index);
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@ -10,10 +10,12 @@ tc_entity_registry_s tc_init_entity_registry()
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registry.types_capacity = 64;
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registry.num_types = 0;
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registry.types = calloc(sizeof(tc_entity_type_s), registry.types_capacity);
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registry.entities_capacity = 1024;
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registry.num_entities = 0;
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registry.entities = calloc(sizeof(tc_entity_s *), registry.entities_capacity);
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registry.intervals_capacity = 256;
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registry.num_intervals = 0;
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registry.intervals = calloc(sizeof(tc_interval_s *), registry.intervals_capacity);
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registry.pool = tc_create_entity_pool(512);
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return registry;
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}
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@ -32,10 +34,6 @@ void tc_register_entity_type(tc_entity_type_s type)
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);
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}
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if(type.instances_capacity == 0) type.instances_capacity = 64;
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type.instances = calloc(sizeof(tc_entity_s *), type.instances_capacity);
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type.num_instances = 0;
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tc_game_state_g.entity_registry.types[tc_game_state_g.entity_registry.num_types] = type;
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++tc_game_state_g.entity_registry.num_types;
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@ -43,10 +41,10 @@ void tc_register_entity_type(tc_entity_type_s type)
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tc_entity_type_s * tc_get_entity_type_with_name(char *internal_name)
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{
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u32_t num_types = tc_game_state_g.entity_registry.num_types;
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uint32_t num_types = tc_game_state_g.entity_registry.num_types;
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tc_entity_type_s *types = tc_game_state_g.entity_registry.types;
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u32_t index = 0;
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uint32_t index = 0;
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while(index < num_types)
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{
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if(!strcmp(types[index].internal_name, internal_name)) return &types[index];
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@ -55,43 +53,14 @@ tc_entity_type_s * tc_get_entity_type_with_name(char *internal_name)
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return NULL;
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}
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i32_t tc_find_entity_instance_index_in_type(tc_entity_type_s *type, tc_entity_s *entity)
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{
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u32_t index = 0;
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while(index < type->num_instances)
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{
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if(type->instances[index] == entity) return index;
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++index;
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}
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return -1;
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}
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void tc_add_entity_instance_to_type(tc_entity_type_s *type, tc_entity_s *entity)
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{
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if(type->num_instances >= type->instances_capacity)
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{
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type->instances_capacity *= 2;
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type->instances = realloc(type->instances, type->instances_capacity);
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}
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type->instances[type->num_instances] = entity;
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++type->num_instances;
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}
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tc_entity_s * tc_create_entity(char *type)
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{
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tc_entity_type_s *type_struct = tc_get_entity_type_with_name(type);
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if(type_struct == NULL) return NULL;
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tc_entity_s *entity = tc_allocate_entity();
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entity->type = type_struct;
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entity->num_attributes = 0;
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entity->attributes_capacity = 8;
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entity->attributes =
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calloc(sizeof(tc_entity_attribute_s), entity->attributes_capacity);
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type_struct->functions.fn_create(entity);
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tc_add_entity_instance_to_type(type_struct, entity);
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tc_entity_s *entity = type_struct->functions.fn_create();
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entity->type = type_struct;
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++tc_game_state_g.entity_registry.num_entities;
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return entity;
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}
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@ -113,30 +82,14 @@ void tc_draw_entity(tc_entity_s *entity)
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void tc_delete_entity(tc_entity_s *entity)
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{
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tc_entity_type_s *type = entity->type;
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i32_t instance_index =
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tc_find_entity_instance_index_in_type(type, entity);
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if(instance_index == -1)
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{
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puts("Entity can't be found as an instance of it's type?!");
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}
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else
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{
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--type->num_instances;
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type->instances[instance_index] = type->instances[type->num_instances];
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}
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entity->type->functions.fn_delete(entity);
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tc_deallocate_entity(entity);
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entity->type->functions.fn_draw(entity);
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}
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tc_entity_attribute_s * tc_get_entity_attribute_with_name(tc_entity_s *entity, char *name)
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{
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u32_t attribute_index = 0;
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uint32_t attribute_index = 0;
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while(attribute_index < entity->attributes_capacity)
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{
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tc_entity_attribute_s attribute = entity->attributes[attribute_index];
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@ -222,7 +175,7 @@ double tc_get_float_from_entity(tc_entity_s *entity, char *attr_name)
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void tc_forget_entity_attribute(tc_entity_s *entity, char *attr_name)
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{
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u32_t attribute_index = 0;
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uint32_t attribute_index = 0;
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while(attribute_index < entity->attributes_capacity)
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{
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tc_entity_attribute_s *attribute = &entity->attributes[attribute_index];
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@ -245,9 +198,9 @@ void tc_forget_entity_attribute(tc_entity_s *entity, char *attr_name)
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i32_t tc_find_index_of_entity_in_intervals(tc_entity_s *entity)
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int32_t tc_find_index_of_entity_in_intervals(tc_entity_s *entity)
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{
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u32_t interval_index = 0;
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uint32_t interval_index = 0;
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while(interval_index < tc_game_state_g.entity_registry.num_intervals)
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{
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if(tc_game_state_g.entity_registry.intervals[interval_index].entity == entity)
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@ -258,7 +211,7 @@ i32_t tc_find_index_of_entity_in_intervals(tc_entity_s *entity)
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return -1;
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}
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u32_t tc_allocate_interval()
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uint32_t tc_allocate_interval()
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{
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if(
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tc_game_state_g.entity_registry.num_intervals
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@ -272,7 +225,7 @@ u32_t tc_allocate_interval()
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sizeof(tc_interval_s) * tc_game_state_g.entity_registry.intervals_capacity
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);
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}
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u32_t last = tc_game_state_g.entity_registry.num_intervals;
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uint32_t last = tc_game_state_g.entity_registry.num_intervals;
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tc_game_state_g.entity_registry.intervals[last].last_invocation = 0.0f;
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++tc_game_state_g.entity_registry.num_intervals;
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@ -281,7 +234,7 @@ u32_t tc_allocate_interval()
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void tc_schedule_interval(tc_entity_s *entity, float wanted_delta, void (*fn_interval)(tc_entity_s *entity))
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{
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i32_t interval_index;
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int32_t interval_index;
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if((interval_index = tc_find_index_of_entity_in_intervals(entity)) == -1)
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{
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interval_index = tc_allocate_interval();
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@ -296,7 +249,7 @@ void tc_schedule_interval(tc_entity_s *entity, float wanted_delta, void (*fn_int
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void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *pointer)
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{
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tc_entity_event_s event;
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event.identifier = event_name;
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event.event_type = event_name;
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event.value.pointer = pointer;
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entity->type->functions.fn_send_event(entity, event);
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}
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@ -304,7 +257,7 @@ void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *poin
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void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *string)
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{
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tc_entity_event_s event;
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event.identifier = event_name;
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event.event_type = event_name;
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event.value.string = string;
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entity->type->functions.fn_send_event(entity, event);
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}
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@ -312,7 +265,7 @@ void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *strin
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void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t integer)
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{
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tc_entity_event_s event;
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event.identifier = event_name;
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event.event_type = event_name;
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event.value.integer = integer;
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entity->type->functions.fn_send_event(entity, event);
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}
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@ -320,7 +273,7 @@ void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t in
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void tc_send_float_to_entity(tc_entity_s *entity, char *event_name, double floating)
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{
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tc_entity_event_s event;
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event.identifier = event_name;
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event.event_type = event_name;
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event.value.floating = floating;
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entity->type->functions.fn_send_event(entity, event);
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}
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@ -330,11 +283,11 @@ void tc_tick_intervals()
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uint64_t current_ms = SDL_GetTicks64();
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tc_entity_registry_s registry = tc_game_state_g.entity_registry;
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u32_t interval_index = 0;
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uint32_t interval_index = 0;
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while(interval_index < registry.num_intervals)
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{
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tc_interval_s interval = registry.intervals[interval_index];
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u32_t elapsed_time = current_ms - interval.last_invocation;
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uint32_t elapsed_time = current_ms - interval.last_invocation;
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if(elapsed_time >= interval.wanted_delta)
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{
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if(interval.fn_interval == NULL)
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@ -352,15 +305,19 @@ void tc_tick_intervals()
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void tc_draw_all_entities_of_type(char *name)
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{
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tc_entity_type_s *type = tc_get_entity_type_with_name(name);
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tc_entity_registry_s registry = tc_game_state_g.entity_registry;
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u32_t drawn_entities = 0;
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u32_t entity_index = 0;
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while(entity_index < type->num_instances)
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uint32_t drawn_entities = 0;
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uint32_t entity_index = 0;
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while(entity_index < registry.num_entities)
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{
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tc_entity_s *entity = type->instances[entity_index];
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tc_draw_entity(entity);
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++drawn_entities;
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tc_entity_s *entity = registry.entities[entity_index];
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if(entity->type == type)
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{
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tc_draw_entity(entity);
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++drawn_entities;
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}
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++entity_index;
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}
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}
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|
|
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@ -5,19 +5,17 @@
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#include "utility/location.h"
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#include "utility/utility.h"
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typedef struct tc_interval tc_interval_s;
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typedef struct tc_entity_event tc_entity_event_s;
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typedef struct tc_entity_type tc_entity_type_s;
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typedef struct tc_entity_attribute tc_entity_attribute_s;
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typedef struct tc_entity tc_entity_s;
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typedef struct tc_entity_pool tc_entity_pool_s;
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typedef struct tc_entity_pool_entry tc_entity_pool_entry_s;
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typedef struct tc_interval tc_interval_s;
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typedef struct tc_entity_registry tc_entity_registry_s;
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typedef struct
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{
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void (*fn_create) (tc_entity_s *entity);
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tc_entity_s * (*fn_create) ();
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void (*fn_spawn) (tc_entity_s *entity, tc_location_s location);
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void (*fn_teleport) (tc_entity_s *entity, tc_location_s location);
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void (*fn_draw) (tc_entity_s *entity);
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|
@ -28,14 +26,14 @@ typedef struct
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struct tc_entity_event
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{
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char *identifier;
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char *event_type;
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union
|
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{
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void *pointer;
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char *string;
|
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i64_t integer;
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f64_t floating;
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int64_t integer;
|
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double floating;
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} value;
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};
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|
@ -45,36 +43,30 @@ struct tc_entity_type
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char *display_name;
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tc_fn_entity_s functions;
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|
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u32_t instances_capacity;
|
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u32_t num_instances;
|
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tc_entity_s **instances;
|
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};
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struct tc_entity_attribute
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{
|
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char *name;
|
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u32_t index;
|
||||
uint32_t index;
|
||||
|
||||
union
|
||||
{
|
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void *pointer;
|
||||
char *string;
|
||||
i64_t integer;
|
||||
f64_t floating;
|
||||
int64_t integer;
|
||||
double floating;
|
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} value;
|
||||
|
||||
};
|
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|
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struct tc_entity
|
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{
|
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tc_entity_pool_entry_s *pool_entry;
|
||||
|
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tc_location_s location;
|
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tc_entity_type_s *type;
|
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|
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u16_t attributes_capacity;
|
||||
u16_t num_attributes;
|
||||
uint16_t attributes_capacity;
|
||||
uint16_t num_attributes;
|
||||
tc_entity_attribute_s *attributes;
|
||||
|
||||
void *specific;
|
||||
|
@ -83,43 +75,27 @@ struct tc_entity
|
|||
|
||||
struct tc_interval
|
||||
{
|
||||
u64_t last_invocation;
|
||||
u64_t wanted_delta;
|
||||
uint64_t last_invocation;
|
||||
uint64_t wanted_delta;
|
||||
tc_entity_s *entity;
|
||||
void (*fn_interval) (tc_entity_s *entity);
|
||||
};
|
||||
|
||||
struct tc_entity_pool_entry
|
||||
{
|
||||
tc_entity_pool_entry_s *next;
|
||||
tc_entity_pool_entry_s *previous;
|
||||
|
||||
tc_entity_s entity;
|
||||
};
|
||||
|
||||
struct tc_entity_pool
|
||||
{
|
||||
u32_t entities_capacity;
|
||||
tc_entity_pool_entry_s *entities;
|
||||
tc_entity_pool_entry_s *first_free;
|
||||
|
||||
tc_entity_pool_s *continuation;
|
||||
};
|
||||
|
||||
struct tc_entity_registry
|
||||
{
|
||||
u32_t types_capacity;
|
||||
u32_t num_types;
|
||||
tc_entity_type_s *types;
|
||||
uint32_t types_capacity;
|
||||
uint32_t num_types;
|
||||
tc_entity_type_s *types;
|
||||
|
||||
tc_entity_pool_s *pool;
|
||||
uint32_t entities_capacity;
|
||||
uint32_t num_entities;
|
||||
tc_entity_s **entities;
|
||||
|
||||
u32_t intervals_capacity;
|
||||
u32_t num_intervals;
|
||||
tc_interval_s *intervals;
|
||||
uint32_t intervals_capacity;
|
||||
uint32_t num_intervals;
|
||||
tc_interval_s *intervals;
|
||||
};
|
||||
|
||||
tc_entity_pool_s * tc_create_entity_pool (u32_t capacity);
|
||||
tc_entity_registry_s tc_init_entity_registry ();
|
||||
void tc_register_entity_type (tc_entity_type_s type);
|
||||
|
||||
|
@ -133,18 +109,18 @@ void tc_delete_entity (tc_entity_s *en
|
|||
|
||||
void tc_set_pointer_for_entity (tc_entity_s *entity, char *attr_name, void *pointer);
|
||||
void tc_set_string_for_entity (tc_entity_s *entity, char *attr_name, char *string);
|
||||
void tc_set_integer_for_entity (tc_entity_s *entity, char *attr_name, i64_t integer);
|
||||
void tc_set_float_for_entity (tc_entity_s *entity, char *attr_name, f64_t floating);
|
||||
void tc_set_integer_for_entity (tc_entity_s *entity, char *attr_name, int64_t integer);
|
||||
void tc_set_float_for_entity (tc_entity_s *entity, char *attr_name, double floating);
|
||||
|
||||
void * tc_get_pointer_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
char * tc_get_string_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
i64_t tc_get_integer_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
f64_t tc_get_float_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
int64_t tc_get_integer_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
double tc_get_float_from_entity (tc_entity_s *entity, char *attr_name);
|
||||
|
||||
void tc_send_pointer_to_entity (tc_entity_s *entity, char *event_name, void *pointer);
|
||||
void tc_send_string_to_entity (tc_entity_s *entity, char *event_name, char *string);
|
||||
void tc_send_integer_to_entity (tc_entity_s *entity, char *event_name, i64_t integer);
|
||||
void tc_send_float_to_entity (tc_entity_s *entity, char *event_name, f64_t floating);
|
||||
void tc_send_integer_to_entity (tc_entity_s *entity, char *event_name, int64_t integer);
|
||||
void tc_send_float_to_entity (tc_entity_s *entity, char *event_name, double floating);
|
||||
|
||||
void tc_schedule_interval (tc_entity_s *entity, float wanted_delta, void (*fn_interval)(tc_entity_s *entity));
|
||||
void tc_tick_intervals ();
|
||||
|
|
|
@ -4,11 +4,18 @@
|
|||
|
||||
tc_entity_type_s *tc_player_entity_type_g = NULL;
|
||||
|
||||
void tc_fn_create_player_entity(tc_entity_s *entity)
|
||||
tc_entity_s * tc_fn_create_player_entity()
|
||||
{
|
||||
tc_entity_s *entity = tc_allocate_entity();
|
||||
entity->type = tc_player_entity_type_g;
|
||||
entity->location = tc_zero_location();
|
||||
entity->specific = NULL;
|
||||
entity->num_attributes = 0;
|
||||
entity->attributes_capacity = 8;
|
||||
entity->attributes =
|
||||
calloc(sizeof(tc_entity_attribute_s), entity->attributes_capacity);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
void tc_fn_spawn_player_entity(tc_entity_s *entity, tc_location_s location)
|
||||
|
@ -41,7 +48,6 @@ void tc_register_player_entity()
|
|||
tc_entity_type_s type;
|
||||
type.internal_name = "player";
|
||||
type.display_name = "Player";
|
||||
type.instances_capacity = 8;
|
||||
type.functions.fn_create = tc_fn_create_player_entity;
|
||||
type.functions.fn_spawn = tc_fn_spawn_player_entity;
|
||||
type.functions.fn_teleport = tc_fn_teleport_player_entity;
|
||||
|
|
|
@ -5,27 +5,6 @@
|
|||
|
||||
// TODO: Write a *real* pool allocator
|
||||
|
||||
tc_entity_pool_s * tc_create_entity_pool(u32_t capacity)
|
||||
{
|
||||
tc_entity_pool_s *pool = malloc(sizeof(tc_entity_pool_s));
|
||||
pool->entities_capacity = capacity;
|
||||
pool->entities = calloc(sizeof(tc_entity_pool_entry_s), capacity);
|
||||
pool->first_free = &pool->entities[0];
|
||||
pool->continuation = NULL;
|
||||
|
||||
u32_t entity_index = 0;
|
||||
while(entity_index < capacity)
|
||||
{
|
||||
pool->entities[entity_index].next = &pool->entities[entity_index+1];
|
||||
pool->entities[entity_index].previous = &pool->entities[entity_index-1];
|
||||
++entity_index;
|
||||
}
|
||||
pool->entities[0].previous = NULL;
|
||||
pool->entities[capacity-1].next = NULL;
|
||||
|
||||
return pool;
|
||||
}
|
||||
|
||||
void tc_reset_entity(tc_entity_s *entity)
|
||||
{
|
||||
if(entity->attributes != NULL) free(entity->attributes);
|
||||
|
@ -35,32 +14,58 @@ void tc_reset_entity(tc_entity_s *entity)
|
|||
|
||||
}
|
||||
|
||||
tc_entity_s * tc_allocate_entity_from_pool(tc_entity_pool_s *pool)
|
||||
{
|
||||
if(pool->first_free == NULL)
|
||||
{
|
||||
if(pool->continuation == NULL)
|
||||
pool->continuation = tc_create_entity_pool(pool->entities_capacity * 2);
|
||||
|
||||
return tc_allocate_entity_from_pool(pool->continuation);
|
||||
}
|
||||
|
||||
tc_entity_s *entity = &pool->first_free->entity;
|
||||
entity->pool_entry = pool->first_free;
|
||||
pool->first_free = pool->first_free->next;
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
tc_entity_s * tc_allocate_entity()
|
||||
{
|
||||
return tc_allocate_entity_from_pool(tc_game_state_g.entity_registry.pool);
|
||||
tc_entity_registry_s registry = tc_game_state_g.entity_registry;
|
||||
|
||||
uint32_t entity_index = 0;
|
||||
while(entity_index < registry.entities_capacity)
|
||||
{
|
||||
if(registry.entities[entity_index] == NULL)
|
||||
{
|
||||
registry.entities[entity_index] = calloc(sizeof(tc_entity_s), 1);
|
||||
++registry.num_entities;
|
||||
|
||||
registry.entities[entity_index]->attributes_capacity = 8;
|
||||
registry.entities[entity_index]->attributes =
|
||||
calloc(sizeof(tc_entity_attribute_s), registry.entities[entity_index]->attributes_capacity);
|
||||
|
||||
tc_reset_entity(registry.entities[entity_index]);
|
||||
return registry.entities[entity_index];
|
||||
}
|
||||
++entity_index;
|
||||
}
|
||||
|
||||
registry.entities =
|
||||
realloc(registry.entities, sizeof(tc_entity_s *) * registry.entities_capacity * 2);
|
||||
memset(®istry.entities[registry.entities_capacity], 0x00, sizeof(tc_entity_s *) * registry.entities_capacity);
|
||||
registry.entities_capacity *= 2;
|
||||
|
||||
registry.entities[registry.num_entities] = malloc(sizeof(tc_entity_s));
|
||||
tc_reset_entity(registry.entities[registry.num_entities]);
|
||||
++registry.num_entities;
|
||||
|
||||
return registry.entities[registry.num_entities-1];
|
||||
}
|
||||
|
||||
void tc_deallocate_entity(tc_entity_s *entity)
|
||||
{
|
||||
tc_entity_pool_s *pool = tc_game_state_g.entity_registry.pool;
|
||||
entity->pool_entry->next = pool->first_free;
|
||||
pool->first_free = entity->pool_entry;
|
||||
if(entity->specific != NULL) free(entity->specific);
|
||||
if(entity->attributes != NULL) free(entity->attributes);
|
||||
|
||||
tc_entity_registry_s registry = tc_game_state_g.entity_registry;
|
||||
|
||||
uint32_t entity_index = 0;
|
||||
while(entity_index < registry.entities_capacity)
|
||||
{
|
||||
if(registry.entities[entity_index] == entity)
|
||||
{
|
||||
registry.entities[entity_index] = NULL;
|
||||
break;
|
||||
}
|
||||
++entity_index;
|
||||
}
|
||||
|
||||
free(entity);
|
||||
}
|
||||
|
||||
|
|
|
@ -290,6 +290,9 @@ bool update()
|
|||
|
||||
tc_update_world(tc_game_state_g.main_world);
|
||||
|
||||
// uint64_t current_ms = SDL_GetTicks64();
|
||||
// uint32_t ticks_between = current_ms - tc_last_update;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
#include "primitives.h"
|
||||
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
#include "primitives.h"
|
||||
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
#include "simulation.h"
|
||||
|
||||
tc_physics_simulation_s tc_new_physics_simulation()
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void tc_add_physics_object(tc_physics_simulation_s *simulation, tc_physics_entity object)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void tc_add_physics_object_to(tc_physics_entity_s *container, tc_physics_entity_s object)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
tc_phyiscs_entity_s tc_new_physics_entity()
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void tc_tick_physics(tc_physics_simulation_s *simulation, float delta)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
#include "primitives.h"
|
||||
|
||||
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
|
||||
#ifndef TC_PHYSICS_PRIMITIVES_H
|
||||
#define TC_PHYSICS_PRIMITIVES_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "../utility.h"
|
||||
|
||||
typedef struct tc_physics_mesh tc_physics_mesh_s;
|
||||
|
||||
typedef struct tc_aabb tc_aabb_s;
|
||||
typedef struct tc_obb tc_obb_s;
|
||||
typedef struct tc_plane tc_plane_s;
|
||||
typedef struct tc_ellipsoid tc_ellipsoid_s;
|
||||
typedef struct tc_ray tc_ray_s;
|
||||
typedef struct tc_line tc_line_s;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TC_PRIMITIVE_AABB,
|
||||
TC_PRIMITIVE_OBB,
|
||||
TC_PRIMITIVE_PLANE,
|
||||
TC_PRIMITIVE_ELLIPSOID,
|
||||
TC_PRIMITIVE_RAY,
|
||||
TC_PRIMITIVE_LINE
|
||||
|
||||
} tc_primitive_type_e;
|
||||
|
||||
struct tc_aabb
|
||||
{
|
||||
tc_vec3_s start;
|
||||
tc_vec3_s size;
|
||||
};
|
||||
|
||||
struct tc_obb
|
||||
{
|
||||
tc_vec3_s start;
|
||||
tc_vec3_s size;
|
||||
tc_vec3_s rotation;
|
||||
};
|
||||
|
||||
struct tc_plane
|
||||
{
|
||||
tc_vec3_s center;
|
||||
tc_vec3_s rotation;
|
||||
tc_vec2i_s size;
|
||||
};
|
||||
|
||||
struct tc_ellipsoid
|
||||
{
|
||||
tc_vec3_s center;
|
||||
tc_vec3_s extent;
|
||||
};
|
||||
|
||||
struct tc_ray
|
||||
{
|
||||
tc_vec3_s start;
|
||||
tc_vec3_s rotation;
|
||||
};
|
||||
|
||||
struct tc_line
|
||||
{
|
||||
tc_vec3_s start;
|
||||
tc_vec3_s end;
|
||||
};
|
||||
|
||||
|
||||
typedef union tc_primitive
|
||||
{
|
||||
tc_aabb_s aabb;
|
||||
tc_obb_s obb;
|
||||
tc_plane_s plane;
|
||||
tc_ellipsoid_s sphere;
|
||||
tc_plane_s plane;
|
||||
|
||||
tc_line_s line;
|
||||
tc_ray_s ray;
|
||||
|
||||
} tc_primitive_u;
|
||||
|
||||
typedef struct tc_primitive
|
||||
{
|
||||
tc_primitive_type_e type;
|
||||
tc_primitive_u data;
|
||||
|
||||
} tc_primitive_s;
|
||||
|
||||
struct tc_physics_mesh
|
||||
{
|
||||
uint32_t primitives_capacity;
|
||||
uint32_t num_primitives;
|
||||
tc_primitive_s *primitives;
|
||||
};
|
||||
|
||||
#endif // TC_PHYSICS_PRIMITIVES_H
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#include "primitives.h"
|
||||
|
||||
tc_primitive_s * tc_cast_line(tc_physics_simulation_s *simulation, tc_line_s line)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
|
||||
#ifndef TC_PHYSICS_SIMULATION_H
|
||||
#define TC_PHYSICS_SIMULATION_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include <utility/utility.h>
|
||||
#include <../entity.h>
|
||||
|
||||
typedef struct tc_physics_entity tc_physics_entity_s;
|
||||
typedef struct tc_entity_physics_attributes tc_entity_physics_attributes;
|
||||
|
||||
struct tc_entity_physics_attributes
|
||||
{
|
||||
bool has_gravity;
|
||||
|
||||
bool raw_movement;
|
||||
bool raw_rotation;
|
||||
|
||||
tc_vec3_s acceleration;
|
||||
tc_vec3_s spin;
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TC_PHYSICS_ENTITY,
|
||||
TC_PHYSICS_ENTITY_GROUP
|
||||
|
||||
} tc_physics_entity_type_e;
|
||||
|
||||
struct tc_physics_entity
|
||||
{
|
||||
tc_physics_entity *super;
|
||||
|
||||
// relative_position: The position of this physics entity relative to its super-entity
|
||||
tc_vec3_s relative_position;
|
||||
|
||||
tc_physics_entity_e type;
|
||||
union specific
|
||||
{
|
||||
struct entity
|
||||
{
|
||||
tc_entity_s *entity;
|
||||
|
||||
} entity;
|
||||
|
||||
struct subentity_group
|
||||
{
|
||||
uint32_t num_entities;
|
||||
tc_physics_entity_s *entities;
|
||||
|
||||
} group;
|
||||
|
||||
} value;
|
||||
};
|
||||
|
||||
typedef struct tc_physics_simulation
|
||||
{
|
||||
tc_vec3_s limits;
|
||||
|
||||
tc_physics_entity_s world_root;
|
||||
|
||||
} tc_physics_simulation_s;
|
||||
|
||||
tc_physics_simulation_s tc_new_physics_simulation ();
|
||||
void tc_add_physics_object (tc_physics_simulation_s *simulation, tc_physics_entity object);
|
||||
void tc_add_physics_object_to (tc_physics_entity_s *container, tc_physics_entity_s object);
|
||||
|
||||
tc_phyiscs_entity_s tc_new_physics_entity ();
|
||||
|
||||
void tc_tick_physics (tc_physics_simulation_s *simulation, float delta);
|
||||
|
||||
|
||||
|
||||
tc_primitive_s tc_cast_line (tc_physics_simulation_s *simulation, tc_line_s line);
|
||||
|
||||
#endif
|
||||
|
|
@ -2,11 +2,11 @@
|
|||
#ifndef TC_LOCATION_H
|
||||
#define TC_LOCATION_H
|
||||
|
||||
#include <utility/math.h>
|
||||
#include <world.h>
|
||||
|
||||
typedef struct tc_location
|
||||
{
|
||||
void *world;
|
||||
tc_world_s *world;
|
||||
tc_vec3f_s position;
|
||||
tc_vec3f_s rotation;
|
||||
|
||||
|
|
|
@ -84,13 +84,16 @@ void tc_init_world_generators()
|
|||
|
||||
|
||||
|
||||
void tc_create_chunk_entity(tc_entity_s *entity)
|
||||
tc_entity_s * tc_create_chunk_entity()
|
||||
{
|
||||
tc_set_string_for_entity(entity, "type", "chunk");
|
||||
tc_set_integer_for_entity(entity, "grid_x", 0);
|
||||
tc_set_integer_for_entity(entity, "grid_y", 0);
|
||||
tc_set_integer_for_entity(entity, "grid_z", 0);
|
||||
entity->specific = tc_allocate_chunk();
|
||||
tc_entity_s *chunk = tc_allocate_entity();
|
||||
tc_set_string_for_entity(chunk, "type", "chunk");
|
||||
tc_set_integer_for_entity(chunk, "grid_x", 0);
|
||||
tc_set_integer_for_entity(chunk, "grid_y", 0);
|
||||
tc_set_integer_for_entity(chunk, "grid_z", 0);
|
||||
chunk->specific = tc_allocate_chunk();
|
||||
|
||||
return chunk;
|
||||
}
|
||||
|
||||
void tc_spawn_chunk_entity(tc_entity_s *entity, tc_location_s location)
|
||||
|
@ -115,11 +118,16 @@ void tc_teleport_chunk_entity(tc_entity_s *entity, tc_location_s location)
|
|||
void tc_delete_chunk_entity(tc_entity_s *entity)
|
||||
{
|
||||
tc_free_chunk(entity->specific);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void tc_receive_chunk_entity_event(tc_entity_s *entity, tc_entity_event_s event)
|
||||
{
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void tc_add_chunk_entity_type()
|
||||
|
@ -136,7 +144,6 @@ void tc_add_chunk_entity_type()
|
|||
chunk_type.internal_name = "chunk";
|
||||
chunk_type.display_name = NULL;
|
||||
chunk_type.functions = chunk_functions;
|
||||
chunk_type.instances_capacity = 512;
|
||||
|
||||
tc_register_entity_type(chunk_type);
|
||||
tc_chunk_entity_type_g = tc_get_entity_type_with_name("chunk");
|
||||
|
@ -173,7 +180,7 @@ tc_chunkloader_s tc_create_chunkloader(tc_world_s *world)
|
|||
loader.center.y = 0;
|
||||
loader.center.z = 0;
|
||||
loader.chunks_capacity = 512;
|
||||
loader.chunks = calloc(sizeof(tc_entity_s *), loader.chunks_capacity);
|
||||
loader.chunks = calloc(sizeof(tc_chunk_s *), loader.chunks_capacity);
|
||||
loader.num_chunks = 0;
|
||||
loader.needs_reload = false;
|
||||
|
||||
|
|
|
@ -3,10 +3,10 @@
|
|||
#define TC_WORLD_H
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <blocks.h>
|
||||
#include <utility/math.h>
|
||||
#include <entity.h>
|
||||
|
||||
|
||||
#define UPDATE_DISTANCE 2
|
||||
|
@ -29,7 +29,7 @@ struct tc_worldgen
|
|||
|
||||
struct tc_block
|
||||
{
|
||||
u32_t type_identifier;
|
||||
uint32_t type_identifier;
|
||||
tc_vec3f_s position;
|
||||
tc_vec3f_s rotation;
|
||||
|
||||
|
@ -41,14 +41,14 @@ struct tc_chunk
|
|||
tc_chunk_pool_entry_s *pool_entry;
|
||||
|
||||
tc_vec3i_s position;
|
||||
u32_t blocks[32][32][32];
|
||||
uint32_t blocks[32][32][32];
|
||||
|
||||
u32_t num_vertices;
|
||||
f32_t *vertex_positions;
|
||||
f32_t *vertex_uvs;
|
||||
uint32_t num_vertices;
|
||||
float *vertex_positions;
|
||||
float *vertex_uvs;
|
||||
|
||||
u32_t vao;
|
||||
u32_t vertex_data;
|
||||
uint32_t vao;
|
||||
uint32_t vertex_data;
|
||||
};
|
||||
|
||||
struct tc_chunk_pool_entry
|
||||
|
@ -64,9 +64,9 @@ typedef struct tc_chunkloader
|
|||
tc_vec3i_s center;
|
||||
tc_vec3i_s extent;
|
||||
|
||||
u32_t chunks_capacity;
|
||||
u32_t num_chunks;
|
||||
tc_entity_s **chunks;
|
||||
uint32_t chunks_capacity;
|
||||
uint32_t num_chunks;
|
||||
tc_chunk_s **chunks;
|
||||
tc_world_s *world;
|
||||
|
||||
bool needs_reload;
|
||||
|
@ -77,8 +77,8 @@ struct tc_chunk_pool
|
|||
{
|
||||
tc_world_s *world;
|
||||
|
||||
u32_t capacity;
|
||||
u32_t used_entries;
|
||||
uint32_t capacity;
|
||||
uint32_t used_entries;
|
||||
tc_chunk_pool_entry_s *entries;
|
||||
tc_chunk_pool_entry_s *first_free;
|
||||
|
||||
|
@ -92,7 +92,7 @@ struct tc_world
|
|||
tc_chunk_pool_s *pool;
|
||||
tc_worldgen_s *worldgen;
|
||||
|
||||
u32_t num_loaders;
|
||||
uint32_t num_loaders;
|
||||
tc_chunkloader_s *loaders;
|
||||
|
||||
// chunk_loading_center: The center of loading ON THE CHUNK GRID COORDINATES
|
||||
|
@ -105,24 +105,24 @@ void tc_init_worlds ();
|
|||
void tc_draw_world (tc_world_s *world);
|
||||
|
||||
tc_world_s * tc_new_world (tc_worldgen_s *generator);
|
||||
tc_chunk_s * tc_new_chunk (tc_world_s *world, i32_t x, i32_t y, i32_t z); // must be integers
|
||||
tc_chunk_s * tc_new_chunk (tc_world_s *world, int32_t x, int32_t y, int32_t z); // must be integers
|
||||
|
||||
void tc_set_block_in_chunk(
|
||||
tc_chunk_s *chunk,
|
||||
u8_t x, u8_t y, u8_t z,
|
||||
uint8_t x, uint8_t y, uint8_t z,
|
||||
tc_block_s block
|
||||
);
|
||||
|
||||
u32_t tc_count_chunk_vertices (tc_chunk_s *chunk);
|
||||
uint32_t tc_count_chunk_vertices (tc_chunk_s *chunk);
|
||||
void tc_meshize_chunk (tc_chunk_s *chunk);
|
||||
void tc_upload_chunk (tc_chunk_s *chunk);
|
||||
|
||||
bool tc_generate_default_terrain_chunk (tc_worldgen_s *gen, tc_chunk_s *chunk);
|
||||
|
||||
void tc_add_chunk_to_loader (tc_chunkloader_s *chunkloader, tc_entity_s *entity);
|
||||
tc_chunk_s * tc_load_chunk_at (tc_world_s *world, i32_t x, i32_t y, i32_t z);
|
||||
tc_chunk_s * tc_get_loaded_chunk_at (tc_world_s *world, i32_t x, i32_t y, i32_t z);
|
||||
bool tc_chunk_is_loaded (tc_world_s *world, i32_t x, i32_t y, i32_t z);
|
||||
void tc_add_chunk_to_loader (tc_chunkloader_s *chunkloader, tc_chunk_s *chunk);
|
||||
tc_chunk_s * tc_load_chunk_at (tc_world_s *world, int32_t x, int32_t y, int32_t z);
|
||||
tc_chunk_s * tc_get_loaded_chunk_at (tc_world_s *world, int32_t x, int32_t y, int32_t z);
|
||||
bool tc_chunk_is_loaded (tc_world_s *world, int32_t x, int32_t y, int32_t z);
|
||||
|
||||
void tc_update_world (tc_world_s *world);
|
||||
|
||||
|
@ -132,7 +132,7 @@ void tc_on_each_loaded_chunk (
|
|||
void *userdata
|
||||
);
|
||||
|
||||
void tc_init_chunk_pool (u32_t capacity);
|
||||
void tc_init_chunk_pool (uint32_t capacity);
|
||||
tc_chunk_s * tc_allocate_chunk ();
|
||||
void tc_free_chunk (tc_chunk_s *chunk);
|
||||
|
||||
|
|
Loading…
Reference in New Issue