Wrote basic entity system

This commit is contained in:
Eric-Paul Ickhorn 2023-10-14 15:04:52 +02:00
parent 1e7aaadb5d
commit 5008ae2dbd
12 changed files with 384 additions and 1 deletions

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@ -7,6 +7,6 @@ gcc -g3 -o dependencies/build/glad.o \
-I dependencies/include/ -Wall -I dependencies/include/ -Wall
gcc -g3 -o techneck.elf \ gcc -g3 -o techneck.elf \
code/source-c/*.c dependencies/build/glad.o \ code/source-c/*.c code/source-c/entity/*.c dependencies/build/glad.o \
-I dependencies/include -lGL -lSDL2 -lm -Wall -I dependencies/include -lGL -lSDL2 -lm -Wall

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@ -1,6 +1,7 @@
#include "world.h" #include "world.h"
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
void tc_reset_chunk_pool(tc_chunk_pool_s *chunk_pool) void tc_reset_chunk_pool(tc_chunk_pool_s *chunk_pool)
{ {

109
code/source-c/entity.c Normal file
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@ -0,0 +1,109 @@
#include "entity.h"
#include "state.h"
#include <stdlib.h>
#include <string.h>
tc_entity_registry_s tc_init_entity_registry()
{
tc_entity_registry_s registry;
registry.types_capacity = 64;
registry.num_types = 0;
registry.types = calloc(sizeof(tc_entity_type_s), registry.types_capacity);
registry.entities_capacity = 512;
registry.num_entities = 0;
registry.entities = calloc(sizeof(tc_entity_s *), registry.entities_capacity);
return registry;
}
void tc_register_entity_type(tc_entity_type_s type)
{
if(tc_game_state_g.entity_registry.num_types
>=
tc_game_state_g.entity_registry.types_capacity
) {
tc_game_state_g.entity_registry.types_capacity *= 2;
tc_game_state_g.entity_registry.types =
realloc(
tc_game_state_g.entity_registry.types,
tc_game_state_g.entity_registry.types_capacity
);
}
tc_game_state_g.entity_registry.types[tc_game_state_g.entity_registry.num_types] = type;
++tc_game_state_g.entity_registry.num_types;
}
tc_entity_type_s * tc_get_entity_type_from_name(char *internal_name)
{
uint32_t num_types = tc_game_state_g.entity_registry.num_types;
tc_entity_type_s *types = tc_game_state_g.entity_registry.types;
uint32_t index = 0;
while(index < num_types)
{
if(!strcmp(types[index].internal_name, internal_name)) return &types[index];
++index;
}
return NULL;
}
tc_entity_s * tc_create_entity(char *type)
{
tc_entity_type_s *type_struct = tc_get_entity_type_from_name(type);
if(type_struct == NULL) return NULL;
return type_struct->functions.fn_create();
}
void tc_spawn_entity(tc_entity_s *entity, tc_location_s location)
{
entity->type->functions.fn_spawn(entity, location);
}
void tc_teleport_entity(tc_entity_s *entity, tc_location_s location)
{
entity->type->functions.fn_teleport(entity, location);
}
void tc_delete_entity(tc_entity_s *entity)
{
entity->type->functions.fn_delete(entity);
}
void tc_send_pointer_to_entity(tc_entity_s *entity, char *event_name, void *pointer)
{
tc_entity_event_s event;
event.event_type = event_name;
event.value.pointer = pointer;
entity->type->functions.fn_send_event(entity, event);
}
void tc_send_string_to_entity(tc_entity_s *entity, char *event_name, char *string)
{
tc_entity_event_s event;
event.event_type = event_name;
event.value.string = string;
entity->type->functions.fn_send_event(entity, event);
}
void tc_send_integer_to_entity(tc_entity_s *entity, char *event_name, int64_t integer)
{
tc_entity_event_s event;
event.event_type = event_name;
event.value.integer = integer;
entity->type->functions.fn_send_event(entity, event);
}
void tc_send_float_to_entity(tc_entity_s *entity, char *event_name, double floating)
{
tc_entity_event_s event;
event.event_type = event_name;
event.value.floating = floating;
entity->type->functions.fn_send_event(entity, event);
}

104
code/source-c/entity.h Normal file
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@ -0,0 +1,104 @@
#ifndef TC_ENTITY_H
#define TC_ENTITY_H
#include "location.h"
#include "utility.h"
typedef struct tc_entity_event tc_entity_event_s;
typedef struct tc_entity_type tc_entity_type_s;
typedef struct tc_entity_attribute tc_entity_attribute_s;
typedef struct tc_entity tc_entity_s;
typedef struct tc_entity_registry tc_entity_registry_s;
typedef struct
{
tc_entity_s * (*fn_create) ();
void (*fn_spawn) (tc_entity_s *entity, tc_location_s location);
void (*fn_teleport) (tc_entity_s *entity, tc_location_s location);
void (*fn_delete) (tc_entity_s *entity);
void (*fn_send_event) (tc_entity_s *entity, tc_entity_event_s event);
} tc_fn_entity_s;
struct tc_entity_event
{
char *event_type;
union
{
void *pointer;
char *string;
int64_t integer;
double floating;
} value;
};
struct tc_entity_type
{
char *internal_name;
char *display_name;
tc_fn_entity_s functions;
};
struct tc_entity_attribute
{
char *name;
uint32_t index;
union
{
void *pointer;
char *string;
int64_t integer;
} value;
};
struct tc_entity
{
tc_location_s location;
tc_entity_type_s *type;
uint16_t attributes_capacity;
uint16_t num_attributes;
tc_entity_attribute_s *attributes;
void *specific;
};
struct tc_entity_registry
{
uint32_t types_capacity;
uint32_t num_types;
tc_entity_type_s *types;
uint32_t entities_capacity;
uint32_t num_entities;
tc_entity_s **entities;
};
tc_entity_registry_s tc_init_entity_registry ();
void tc_register_entity_type (tc_entity_type_s type);
tc_entity_type_s * tc_get_entity_type_from_name (char *name);
tc_entity_s * tc_create_entity (char *type);
void tc_spawn_entity (tc_entity_s *entity, tc_location_s location);
void tc_teleport_entity (tc_entity_s *entity, tc_location_s location);
void tc_delete_entity (tc_entity_s *entity);
void tc_send_pointer_to_entity (tc_entity_s *entity, char *event_name, void *pointer);
void tc_send_string_to_entity (tc_entity_s *entity, char *event_name, char *string);
void tc_send_integer_to_entity (tc_entity_s *entity, char *event_name, int64_t integer);
void tc_send_float_to_entity (tc_entity_s *entity, char *event_name, double floating);
tc_entity_s * tc_allocate_entity ();
void tc_deallocate_entity (tc_entity_s *entity);
#endif // TC_ENTITY_H

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@ -0,0 +1,60 @@
#include "registration.h"
#include <stdlib.h>
tc_entity_type_s *tc_player_entity_type_g = NULL;
tc_entity_s * tc_fn_create_player_entity()
{
tc_entity_s *entity = tc_allocate_entity();
entity->type = tc_player_entity_type_g;
entity->location = tc_zero_location();
entity->specific = NULL;
entity->num_attributes = 0;
entity->attributes_capacity = 8;
entity->attributes =
calloc(sizeof(tc_entity_attribute_s), entity->attributes_capacity);
return entity;
}
void tc_fn_spawn_player_entity(tc_entity_s *entity, tc_location_s location)
{
if(entity->location.world != NULL) return;
entity->location = location;
}
void tc_fn_teleport_player_entity(tc_entity_s *entity, tc_location_s location)
{
entity->location = location;
}
void tc_fn_delete_player_entity(tc_entity_s *entity)
{
if(entity->specific != NULL) free(entity->specific);
tc_deallocate_entity(entity);
}
void tc_fn_send_event_player_entity(tc_entity_s *entity, tc_entity_event_s event)
{
}
void tc_register_player_entity()
{
tc_entity_type_s type;
type.internal_name = "player";
type.display_name = "Player";
type.functions.fn_create = tc_fn_create_player_entity;
type.functions.fn_spawn = tc_fn_spawn_player_entity;
type.functions.fn_teleport = tc_fn_teleport_player_entity;
type.functions.fn_delete = tc_fn_delete_player_entity;
type.functions.fn_send_event = tc_fn_send_event_player_entity;
tc_register_entity_type(type);
tc_player_entity_type_g = tc_get_entity_type_from_name("player");
}

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@ -0,0 +1,7 @@
#include "registration.h"
void tc_register_entities()
{
tc_register_player_entity();
}

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@ -0,0 +1,11 @@
#ifndef TC_ENTITY_REGISTRATION_H
#define TC_ENTITY_REGISTRATION_H
#include "../entity.h"
void tc_register_player_entity ();
void tc_register_entities ();
#endif // #ifndef TC_ENTITY_REGISTRATION_H

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@ -0,0 +1,52 @@
#include "entity.h"
#include "state.h"
#include <stdlib.h>
tc_entity_s * tc_allocate_entity()
{
tc_entity_registry_s registry = tc_game_state_g.entity_registry;
uint32_t entity_index = 0;
while(entity_index < registry.entities_capacity)
{
if(registry.entities[entity_index] == NULL)
{
registry.entities[entity_index] = malloc(sizeof(tc_entity_s));
++registry.num_entities;
return registry.entities[entity_index];
}
++entity_index;
}
registry.entities_capacity *= 2;
registry.entities =
realloc(registry.entities, sizeof(tc_entity_s *) * registry.entities_capacity);
registry.entities[registry.num_entities] = malloc(sizeof(tc_entity_s));
++registry.num_entities;
return registry.entities[registry.num_entities-1];
}
void tc_deallocate_entity(tc_entity_s *entity)
{
if(entity->specific != NULL) free(entity->specific);
if(entity->attributes != NULL) free(entity->attributes);
tc_entity_registry_s registry = tc_game_state_g.entity_registry;
uint32_t entity_index = 0;
while(entity_index < registry.entities_capacity)
{
if(registry.entities[entity_index] == entity)
{
registry.entities[entity_index] = NULL;
break;
}
++entity_index;
}
free(entity);
}

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@ -1,5 +1,6 @@
#include "state.h" #include "state.h"
#include "world.h" #include "world.h"
#include "entity/registration.h"
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
@ -64,6 +65,8 @@ void tc_init()
tc_load_textures(); tc_load_textures();
tc_game_state_g.block_registry = tc_init_blocks(); tc_game_state_g.block_registry = tc_init_blocks();
tc_create_blocks(); tc_create_blocks();
tc_game_state_g.entity_registry = tc_init_entity_registry();
tc_register_entities();
tc_init_worlds(); tc_init_worlds();
tc_game_state_g.main_world = tc_new_world(&tc_default_terrain_generator_g); tc_game_state_g.main_world = tc_new_world(&tc_default_terrain_generator_g);

16
code/source-c/location.c Normal file
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@ -0,0 +1,16 @@
#include "location.h"
#include <stdlib.h>
tc_location_s tc_zero_location()
{
tc_location_s location;
location.world = NULL;
location.position.x = 0.0f;
location.position.y = 0.0f;
location.position.z = 0.0f;
location.rotation = location.position;
return location;
}

18
code/source-c/location.h Normal file
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@ -0,0 +1,18 @@
#ifndef TC_LOCATION_H
#define TC_LOCATION_H
#include "world.h"
typedef struct tc_location
{
tc_world_s *world;
tc_vec3_s position;
tc_vec3_s rotation;
} tc_location_s;
tc_location_s tc_zero_location();
#endif // TC_LOCATION_H

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@ -8,6 +8,7 @@
#include "assets.h" #include "assets.h"
#include "shaders.h" #include "shaders.h"
#include "entity.h"
#include "blocks.h" #include "blocks.h"
#include "world.h" #include "world.h"
#include "utility.h" #include "utility.h"
@ -35,6 +36,7 @@ typedef struct
tc_renderer_s renderer; tc_renderer_s renderer;
tc_asset_storage_s asset_storage; tc_asset_storage_s asset_storage;
tc_block_registry_s block_registry; tc_block_registry_s block_registry;
tc_entity_registry_s entity_registry;
tc_world_s *main_world; tc_world_s *main_world;
tc_image_s *block_texture_atlas; tc_image_s *block_texture_atlas;