diff --git a/vertex_shader.glsl b/vertex_shader.glsl index dded497..1768f9a 100644 --- a/vertex_shader.glsl +++ b/vertex_shader.glsl @@ -9,4 +9,5 @@ uniform mat4 model_matrix; void main() { gl_Position = projection_matrix * view_matrix * vec4(pos, 1.0); +}