Added chunk loading
This commit is contained in:
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afde681ce9
commit
1e7aaadb5d
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@ -102,8 +102,11 @@ void tc_reload_chunk(tc_world_s *world, tc_vec3i_s coord)
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void tc_remove_loaders_chunk(tc_chunkloader_s *loader, uint32_t index)
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void tc_remove_loaders_chunk(tc_chunkloader_s *loader, uint32_t index)
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{
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{
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tc_vec3i_s position = loader->chunks[index]->position;
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tc_free_chunk(loader->world, loader->chunks[index]);
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tc_free_chunk(loader->world, loader->chunks[index]);
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if(loader->num_chunks != 0)
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{
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// This is is NOT last element
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// This is is NOT last element
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if((index+1) < loader->num_chunks)
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if((index+1) < loader->num_chunks)
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{
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{
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@ -112,6 +115,7 @@ void tc_remove_loaders_chunk(tc_chunkloader_s *loader, uint32_t index)
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--loader->num_chunks;
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--loader->num_chunks;
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}
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}
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}
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void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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{
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{
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@ -120,7 +124,6 @@ void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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tc_chunk_s *chunk = loader->chunks[chunk_index];
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tc_chunk_s *chunk = loader->chunks[chunk_index];
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if(!tc_coord_is_within_loaders_range(loader, chunk->position))
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if(!tc_coord_is_within_loaders_range(loader, chunk->position))
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{
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{
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printf("Chunk at %d %d %d isn't in range\n", chunk->position.x, chunk->position.y, chunk->position.z);
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tc_remove_loaders_chunk(loader, chunk_index);
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tc_remove_loaders_chunk(loader, chunk_index);
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}
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}
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}
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}
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@ -128,21 +131,16 @@ void tc_remove_unnecessary_chunks_of_loader(tc_chunkloader_s *loader)
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void tc_load_all_chunks_of_chunkloader(tc_chunkloader_s *loader)
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void tc_load_all_chunks_of_chunkloader(tc_chunkloader_s *loader)
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{
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{
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for(uint32_t x = 0; x < loader->extent.x; ++x)
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for(int32_t x = 0; x < loader->extent.x; ++x)
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{
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{
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for(uint32_t y = 0; y < loader->extent.y; ++y)
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for(int32_t y = 0; y < loader->extent.y; ++y)
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{
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{
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for(uint32_t z = 0; z < loader->extent.z; ++z)
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for(int32_t z = 0; z < loader->extent.z; ++z)
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{
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{
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tc_vec3i_s coords;
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tc_vec3i_s coords;
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/*
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coords.x = (loader->center.x - (x - ((int32_t) loader->extent.x)))-1;
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coords.x = ((x + loader->center.x) - (loader->extent.x / 2)) + loader->extent.x;
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coords.y = (loader->center.y - (y - ((int32_t) loader->extent.y)))-1;
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coords.y = ((y + loader->center.y) - (loader->extent.y / 2)) + loader->extent.y;
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coords.z = (loader->center.z - (z - ((int32_t) loader->extent.z)))-1;
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coords.z = ((z + loader->center.z) - (loader->extent.z / 2)) + loader->extent.z;
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*/
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coords.x = loader->center.x + (x - (loader->extent.x / 2));
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coords.y = loader->center.y + (y - (loader->extent.y / 2));
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coords.z = loader->center.z + (z - (loader->extent.z / 2));
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tc_load_chunk_of_loader(loader, coords);
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tc_load_chunk_of_loader(loader, coords);
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}
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}
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@ -160,12 +158,8 @@ uint64_t world_update_tick = 0;
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void tc_update_world(tc_world_s *world)
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void tc_update_world(tc_world_s *world)
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{
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{
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if((world_update_tick == 0))// % 512) == 0)
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if((world_update_tick % 512) == 0)
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{
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{
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world->loaders[0].center.x = world->loading_center.x;
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world->loaders[0].center.y = world->loading_center.y;
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world->loaders[0].center.z = world->loading_center.z;
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uint32_t chunkloader_index = 0;
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uint32_t chunkloader_index = 0;
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while(chunkloader_index < world->num_loaders)
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while(chunkloader_index < world->num_loaders)
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{
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{
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@ -45,7 +45,7 @@ tc_chunk_pool_entry_s * tc_allocate_chunk_pool_entry(tc_chunk_pool_s *pool)
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tc_chunk_s * tc_allocate_chunk(tc_world_s *world)
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tc_chunk_s * tc_allocate_chunk(tc_world_s *world)
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{
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{
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tc_chunk_pool_entry_s *entry = tc_allocate_chunk_pool_entry(world->pool);
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tc_chunk_pool_entry_s *entry = tc_allocate_chunk_pool_entry(world->pool);
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entry->chunk.superstructure = entry;
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entry->chunk.pool_entry = entry;
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return &entry->chunk;
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return &entry->chunk;
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}
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}
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@ -54,19 +54,36 @@ void tc_free_chunk(tc_world_s *world, tc_chunk_s *chunk)
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{
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{
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tc_chunk_pool_s *pool = world->pool;
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tc_chunk_pool_s *pool = world->pool;
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if(chunk->vao != 0) glDeleteVertexArrays(1, &chunk->vertex_data);
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if(chunk->vao != 0)
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{
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glDeleteVertexArrays(1, &chunk->vertex_data);
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chunk->vao = 0;
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chunk->vao = 0;
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}
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if(chunk->vertex_data != 0) glDeleteBuffers(1, &chunk->vertex_data);
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chunk->vertex_data = 0;
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if(chunk->vertex_data != 0)
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{
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if(chunk->vertex_positions != NULL) free(chunk->vertex_positions);
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glDeleteBuffers(1, &chunk->vertex_data);
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chunk->vertex_positions = NULL;
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chunk->vertex_data = 0;
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}
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if(chunk->vertex_uvs != NULL) free(chunk->vertex_uvs);
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chunk->vertex_uvs = NULL;
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if(chunk->vertex_positions != NULL)
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{
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chunk->superstructure->next = pool->first_free;
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free(chunk->vertex_positions);
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pool->first_free = chunk->superstructure;
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chunk->vertex_positions = NULL;
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}
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if(chunk->vertex_uvs != NULL)
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{
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free(chunk->vertex_uvs);
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chunk->vertex_uvs = NULL;
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}
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chunk->num_vertices = 0;
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chunk->position.x = 0;
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chunk->position.y = 0;
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chunk->position.z = 0;
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memset(&chunk->blocks, 0x00, sizeof(uint32_t) * 32 * 32 * 32);
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chunk->pool_entry->next = pool->first_free;
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pool->first_free = chunk->pool_entry;
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}
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}
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@ -155,8 +155,6 @@ void tc_adjust_cube_uvs_for_image(tc_image_s *image, float *face_uvs)
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uv_per_pixel_w = 1.0f / image->superimage->width;
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uv_per_pixel_w = 1.0f / image->superimage->width;
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uv_per_pixel_h = 1.0f / image->superimage->height;
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uv_per_pixel_h = 1.0f / image->superimage->height;
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}
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}
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printf("UV Per Pixel: %f|%f\n", uv_per_pixel_w, uv_per_pixel_h);
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float lower_x = uv_per_pixel_w * ((float) image->x);
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float lower_x = uv_per_pixel_w * ((float) image->x);
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float lower_y = uv_per_pixel_h * ((float) image->y);
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float lower_y = uv_per_pixel_h * ((float) image->y);
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float higher_x = 1.0f;
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float higher_x = 1.0f;
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@ -165,8 +163,6 @@ void tc_adjust_cube_uvs_for_image(tc_image_s *image, float *face_uvs)
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higher_x = lower_x + uv_per_pixel_w * 8; // image->width;
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higher_x = lower_x + uv_per_pixel_w * 8; // image->width;
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higher_y = lower_y + uv_per_pixel_h * 8; // image->height;
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higher_y = lower_y + uv_per_pixel_h * 8; // image->height;
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printf("Lower Coordinates: %f|%f, Higher Coordinates: %f %f\n", lower_x, lower_y, higher_x, higher_y);
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uint32_t num_floats = 2 * 6;
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uint32_t num_floats = 2 * 6;
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uint32_t index = 0;
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uint32_t index = 0;
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@ -67,8 +67,6 @@ float triangle_vertices[108] =
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tc_vec3_s tc_camera_position = { 0.0f, 0.0f, 0.0f };
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tc_vec3_s tc_camera_position = { 0.0f, 0.0f, 0.0f };
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// tc_vec3_s tc_camera_rotation = { 0.0f, 0.0f, 0.0f };
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// tc_vec3_s tc_camera_rotation = { 0.0f, 0.0f, 0.0f };
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tc_block_s block;
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void render_block(tc_block_s block)
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void render_block(tc_block_s block)
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{
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{
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mat4x4 model_matrix;
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mat4x4 model_matrix;
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@ -135,7 +133,6 @@ void render()
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glUniformMatrix4fv(view_uniform_location, 1, GL_FALSE, &view_matrix[0][0]);
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glUniformMatrix4fv(view_uniform_location, 1, GL_FALSE, &view_matrix[0][0]);
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// printf("%d\n", view_uniform_location);
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// printf("%d\n", view_uniform_location);
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render_block(block);
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tc_draw_world(tc_game_state_g.main_world);
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tc_draw_world(tc_game_state_g.main_world);
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SDL_GL_SwapWindow(tc_game_state_g.renderer.window);
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SDL_GL_SwapWindow(tc_game_state_g.renderer.window);
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@ -327,9 +324,9 @@ bool update()
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tc_camera_position.x += raw_difference[0];
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tc_camera_position.x += raw_difference[0];
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tc_camera_position.z += raw_difference[2];
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tc_camera_position.z += raw_difference[2];
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tc_game_state_g.main_world->loading_center.x = ((int32_t) tc_camera_position.x) / 32;
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tc_game_state_g.main_world->spawn_loader->center.x = ((int32_t) tc_camera_position.x) / 32 - UPDATE_DISTANCE;
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tc_game_state_g.main_world->loading_center.y = ((int32_t) tc_camera_position.y) / 32;
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tc_game_state_g.main_world->spawn_loader->center.y = ((int32_t) tc_camera_position.y) / 32 - UPDATE_DISTANCE;
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tc_game_state_g.main_world->loading_center.z = ((int32_t) tc_camera_position.z) / 32;
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tc_game_state_g.main_world->spawn_loader->center.z = ((int32_t) tc_camera_position.z) / 32 - UPDATE_DISTANCE;
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tc_update_world(tc_game_state_g.main_world);
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tc_update_world(tc_game_state_g.main_world);
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@ -339,11 +336,6 @@ bool update()
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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tc_init();
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tc_init();
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// tc_new_chunk(tc_game_state_g.main_world, 1.0f, 1.0f, 1.0f);
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block = tc_new_block_at_3f(0.0, 0.0, 0.0);
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// tc_new_cube_block();
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int64_t frame_index = 1;
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int64_t frame_index = 1;
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while(frame_index > 0)
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while(frame_index > 0)
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@ -359,8 +351,6 @@ int main(int argc, char **argv)
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SDL_ShowWindow(tc_game_state_g.renderer.window);
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SDL_ShowWindow(tc_game_state_g.renderer.window);
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}
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}
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block.position.x += 0.005f;
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++frame_index;
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++frame_index;
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SDL_Delay(1000/60);
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SDL_Delay(1000/60);
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}
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}
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@ -115,12 +115,13 @@ void tc_setup_terrain(tc_world_s *world)
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}
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}
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tc_chunkloader_s tc_create_chunkloader(tc_world_s *world)
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tc_chunkloader_s tc_create_chunkloader(tc_world_s *world)
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{
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{
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tc_chunkloader_s loader;
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tc_chunkloader_s loader;
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loader.extent.x = world->load_radius * 2 + 1;
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loader.extent.x = UPDATE_DISTANCE * 2 + 1;
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loader.extent.y = world->load_radius * 2 + 1;
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loader.extent.y = UPDATE_DISTANCE * 2 + 1;
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loader.extent.z = world->load_radius * 2 + 1;
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loader.extent.z = UPDATE_DISTANCE * 2 + 1;
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loader.center.x = 0;
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loader.center.x = 0;
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loader.center.y = 0;
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loader.center.y = 0;
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loader.center.z = 0;
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loader.center.z = 0;
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@ -155,13 +156,14 @@ tc_chunkloader_s tc_create_spawn_loader(tc_world_s *world)
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tc_world_s * tc_new_world(tc_worldgen_s *generator)
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tc_world_s * tc_new_world(tc_worldgen_s *generator)
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{
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{
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tc_world_s *world = calloc(sizeof(tc_world_s), 1);
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tc_world_s *world = calloc(sizeof(tc_world_s), 1);
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world->pool = tc_new_chunk_pool(128);
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world->pool = tc_new_chunk_pool(512);
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world->worldgen = &tc_default_terrain_generator_g;
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world->worldgen = &tc_default_terrain_generator_g;
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// world->center_chunk = tc_new_chunk(world, 0, 0, 0);
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// world->center_chunk = tc_new_chunk(world, 0, 0, 0);
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world->load_radius = 3;
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// world->load_radius = 3;
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world->num_loaders = 1;
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world->num_loaders = 1;
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world->loaders = malloc(sizeof(tc_chunkloader_s) * world->num_loaders);
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world->loaders = malloc(sizeof(tc_chunkloader_s) * world->num_loaders);
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world->loaders[0] = tc_create_spawn_loader(world);
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world->loaders[0] = tc_create_spawn_loader(world);
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world->spawn_loader = &world->loaders[0];
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// tc_upload_chunk(world->center_chunk);
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// tc_upload_chunk(world->center_chunk);
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@ -8,6 +8,10 @@
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#include "blocks.h"
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#include "blocks.h"
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#include "utility.h"
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#include "utility.h"
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#define UPDATE_DISTANCE 2
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typedef struct tc_worldgen tc_worldgen_s;
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typedef struct tc_worldgen tc_worldgen_s;
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typedef struct tc_block tc_block_s;
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typedef struct tc_block tc_block_s;
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typedef struct tc_chunk tc_chunk_s;
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typedef struct tc_chunk tc_chunk_s;
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@ -34,7 +38,7 @@ struct tc_block
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struct tc_chunk
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struct tc_chunk
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{
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{
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tc_chunk_pool_entry_s *superstructure;
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tc_chunk_pool_entry_s *pool_entry;
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tc_vec3i_s position;
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tc_vec3i_s position;
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uint32_t blocks[32][32][32];
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uint32_t blocks[32][32][32];
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@ -90,8 +94,7 @@ struct tc_world
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tc_chunkloader_s *loaders;
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tc_chunkloader_s *loaders;
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// chunk_loading_center: The center of loading ON THE CHUNK GRID COORDINATES
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// chunk_loading_center: The center of loading ON THE CHUNK GRID COORDINATES
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tc_vec3_s loading_center;
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tc_chunkloader_s *spawn_loader;
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uint32_t load_radius;
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};
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};
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extern tc_worldgen_s tc_default_terrain_generator_g;
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extern tc_worldgen_s tc_default_terrain_generator_g;
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