Techneck/code/source-c/state.h

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#ifndef TC_STATE_H
#define TC_STATE_H
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL.h>
#include "assets.h"
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#include "shaders.h"
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#include "blocks.h"
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#include "world.h"
#include "utility.h"
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typedef struct tc_camera
{
tc_vec3_s position;
tc_vec3_s rotation;
float fov;
} tc_camera_s;
typedef struct tc_renderer
{
tc_camera_s active_camera;
tc_shader_program_s draw_shader;
SDL_Window *window;
SDL_GLContext gl_context;
} tc_renderer_s;
typedef struct
{
tc_renderer_s renderer;
tc_asset_storage_s asset_storage;
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tc_block_registry_s block_registry;
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tc_world_s main_world;
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tc_image_s *block_texture_atlas;
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} techneck_s;
extern techneck_s tc_game_state_g;
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void tc_init ();
void tc_cleanup ();
void tc_load_textures ();
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#endif