Techneck/code/source-c/meshize.c

304 lines
8.5 KiB
C
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#include "world.h"
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#include "assets.h"
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#include <stdlib.h>
#include <string.h>
float tc_block_vertices[108] =
{
// Front
-0.5f, -0.5f, -0.5f,
-0.5f, 0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
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0.5f, 0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
-0.5f, 0.5f, -0.5f,
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// Back
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0.5f, -0.5f, 0.5f,
-0.5f, 0.5f, 0.5f,
-0.5f, -0.5f, 0.5f,
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-0.5f, 0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
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// Left
-0.5f, 0.5f, -0.5f,
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-0.5f, -0.5f, -0.5f,
-0.5f, -0.5f, 0.5f,
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-0.5f, -0.5f, 0.5f,
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-0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, -0.5f,
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// Right
0.5f, -0.5f, 0.5f,
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0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
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0.5f, 0.5f, -0.5f,
0.5f, 0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
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// Top
-0.5f, 0.5f, -0.5f,
-0.5f, 0.5f, 0.5f,
0.5f, 0.5f, -0.5f,
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-0.5f, 0.5f, 0.5f,
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0.5f, 0.5f, 0.5f,
0.5f, 0.5f, -0.5f,
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// Bottom
-0.5f, -0.5f, 0.5f,
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-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
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0.5f, -0.5f, 0.5f,
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, -0.5f
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};
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float tc_generic_cube_uvs[72] =
{
// Front
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 1.0f,
// Back
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
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0.0f, 1.0f,
1.0f, 0.0f,
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1.0f, 1.0f,
// Left
1.0f, 0.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
// Right
0.0f, 1.0f,
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
// Top
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 0.0f,
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// Bottom
1.0f, 1.0f,
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f
};
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uint32_t tc_count_chunk_vertices(tc_chunk_s *chunk)
{
uint32_t num_vertices = 0;
uint32_t x_in_chunk = 0;
uint32_t y_in_chunk = 0;
uint32_t z_in_chunk = 0;
while(x_in_chunk < 32)
{
y_in_chunk = 0;
while(y_in_chunk < 32)
{
z_in_chunk = 0;
while(z_in_chunk < 32)
{
if(chunk->blocks[x_in_chunk][y_in_chunk][z_in_chunk] > 0)
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{
num_vertices += 36;
}
++z_in_chunk;
}
++y_in_chunk;
}
++x_in_chunk;
}
return num_vertices;
}
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void tc_modify_basic_cube_face_uvs_to_fit(tc_image_s *image, float *face_uvs)
{
float lower_x = ((float) image->x) / ((float) image->width);
float lower_y = ((float) image->y) / ((float) image->height);
float higher_x;
float higher_y;
if(image->superimage != NULL)
{
higher_x = (((float) (image->x + image->width)) / ((float) image->superimage->width));
higher_y = (((float) (image->y + image->height)) / ((float) image->superimage->height));
}
else
{
higher_x = 1.0f;
higher_y = 1.0f;
}
uint32_t num_floats = 2 * 6;
uint32_t index = 0;
while(index < num_floats)
{
if(face_uvs[index] == 1.0f)
{
face_uvs[index] = higher_x;
}
else
{
face_uvs[index] = lower_x;
}
++index;
if(face_uvs[index] == 1.0f)
{
face_uvs[index] = higher_y;
}
else
{
face_uvs[index] = lower_y;
}
++index;
}
}
void tc_generate_basic_cube_uvs(tc_block_entry_s *entry, float *block_uvs)
{
uint32_t num_floats = 2 * 36;
memcpy(block_uvs, tc_generic_cube_uvs, sizeof(float) * num_floats);
tc_block_attribute_s *front = tc_block_resolve_name_to_attribute(entry, "front_texture");
tc_block_attribute_s *back = tc_block_resolve_name_to_attribute(entry, "back_texture");
tc_block_attribute_s *west = tc_block_resolve_name_to_attribute(entry, "west_texture");
tc_block_attribute_s *east = tc_block_resolve_name_to_attribute(entry, "east_texture");
tc_block_attribute_s *top = tc_block_resolve_name_to_attribute(entry, "top_texture");
tc_block_attribute_s *bottom = tc_block_resolve_name_to_attribute(entry, "bottom_texture");
uint32_t num_floats_per_face = 2 * 6;
tc_modify_basic_cube_face_uvs_to_fit(front->value.pointer, &block_uvs[0]);
tc_modify_basic_cube_face_uvs_to_fit(back->value.pointer, &block_uvs[num_floats_per_face]);
tc_modify_basic_cube_face_uvs_to_fit(west->value.pointer, &block_uvs[num_floats_per_face*2]);
tc_modify_basic_cube_face_uvs_to_fit(east->value.pointer, &block_uvs[num_floats_per_face*3]);
tc_modify_basic_cube_face_uvs_to_fit(top->value.pointer, &block_uvs[num_floats_per_face*4]);
tc_modify_basic_cube_face_uvs_to_fit(bottom->value.pointer, &block_uvs[num_floats_per_face*5]);
}
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void tc_meshize_chunk(tc_chunk_s *chunk)
{
chunk->num_vertices = tc_count_chunk_vertices(chunk);
chunk->vertex_positions = malloc(sizeof(float) * (3) * chunk->num_vertices);
chunk->vertex_uvs = malloc(sizeof(float) * (2) * chunk->num_vertices);
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uint32_t vertex_index = 0;
float block_positions[36*3];
float block_uvs[36*2];
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uint32_t x_in_chunk = 0;
uint32_t y_in_chunk = 0;
uint32_t z_in_chunk = 0;
while(x_in_chunk < 32)
{
y_in_chunk = 0;
while(y_in_chunk < 32)
{
z_in_chunk = 0;
while(z_in_chunk < 32)
{
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tc_block_entry_s *entry =
tc_resolve_id_to_block_entry(
chunk->blocks[x_in_chunk][y_in_chunk][z_in_chunk]
);
if(entry == NULL)
{
++z_in_chunk;
continue;
}
tc_block_attribute_s *block =
tc_block_resolve_name_to_attribute(entry, "block_type");
if(block == NULL)
{
++z_in_chunk;
continue;
}
if(!strcmp(block->value.string, "basic_cube"))
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{
memcpy(
block_positions,
tc_block_vertices,
sizeof(float) * 36 * 3
);
// Move the current block to where it is supposed to be
uint32_t vertex_of_block = 0;
while(vertex_of_block < 36)
{
uint32_t vertex_start = vertex_of_block * 3;
block_positions[vertex_start] +=
x_in_chunk;
block_positions[vertex_start + 1] +=
y_in_chunk;
block_positions[vertex_start + 2] +=
z_in_chunk;
++vertex_of_block;
}
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memcpy(block_uvs, tc_generic_cube_uvs, sizeof(float) * 36 * 2);
tc_generate_basic_cube_uvs(entry, block_uvs);
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memcpy(
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&chunk->vertex_positions[vertex_index*3],
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block_positions,
sizeof(float) * 36 * 3
);
memcpy(
&chunk->vertex_uvs[vertex_index*2],
block_uvs,
sizeof(float) * 36 * 2
);
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vertex_index += 36;
}
++z_in_chunk;
}
++y_in_chunk;
}
++x_in_chunk;
}
}