Techneck/code/source-c/initialization.c

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2023-10-10 18:01:15 +00:00
#include "state.h"
#include <SDL2/SDL.h>
const char *tc_window_title_g = "Techneck";
void tc_init_renderer(techneck_s *techneck)
{
SDL_Init(SDL_INIT_EVERYTHING);
techneck->renderer.window = SDL_CreateWindow(
tc_window_title_g,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1200,
800,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE
);
techneck->renderer.gl_context = SDL_GL_CreateContext(techneck->renderer.window);
gladLoadGLLoader(&SDL_GL_GetProcAddress);
gladLoadGL();
techneck->renderer.draw_shader = tc_make_shader_program("vertex_shader.glsl", "fragment_shader.glsl");
glEnable(GL_DEPTH_TEST);
}
techneck_s tc_init()
{
techneck_s techneck;
tc_init_renderer(&techneck);
return techneck;
}
void tc_cleanup()
{
SDL_GL_DeleteContext(tc_game_state_g.renderer.gl_context);
SDL_DestroyWindow(tc_game_state_g.renderer.window);
}