Voxel Game Engine
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Eric-Paul Ickhorn c3fb07b871
Add first utilities
The utilities are grouped into the following categories:

- Math
  Matrices, vectors and special rounding functions are included in the
  math category. This still is severely lacking in functionality.

- Containers
  Datatypes for  storing arbitrary data in a  special way, for example
  for being able to search  through it quickly, in the  case of a map.
  Currently the only function in this category is for testing how long
  a string is, with a maximum number of bytes to check.

- Allocation
  Special-purpose memory allocators with restrictions on what they can
  allocate. The restrictions are used to be faster in those use cases.

- UUID
  Universally-unique  identifiers are  used to  identify one  specific
  object within the engine's lifetime.
2024-09-08 17:12:42 +02:00
modules Add first utilities 2024-09-08 17:12:42 +02:00
scripts Modify build-script include folder keys 2024-09-08 16:45:20 +02:00
.gitignore Add build script and gitignore 2024-09-07 22:09:47 +02:00