#include #include #include #include vecs_s * vecs_new(vx_uuid_table_s *uuid_table) { vecs_s *ecs = malloc(sizeof(vecs_s)); ecs->resolver = vecs_create_tag_name_resolver(uuid_table); ecs->lookup_map = vecs_create_lookup_map(uuid_table); ecs->shadow_pool = vx_new_pool(sizeof(vecs_shadow_s), 8192); ecs->tag_pool = vx_new_pool(sizeof(vecs_tag_s), 32768); ecs->uuid_table = uuid_table; return ecs; } void vecs_free(vecs_s *ecs) { vecs_delete_tag_name_resolver(&ecs->resolver); vx_free_pool(ecs->shadow_pool); vx_free_pool(ecs->tag_pool); }