#include #include bool test_many_entities() { vecs_s *ecs = vecs_new(NULL); uint32_t max_entities = 1024 * 1024; vecs_entity_s *entities = malloc(max_entities * sizeof(vecs_entity_s)); uint32_t num_entities = 0; while(num_entities < max_entities) { entities[num_entities] = vecs_summon(ecs); ++num_entities; } free(entities); vecs_free(ecs); return true; }