#include #include vecs_entity_s vecs_summon(void *ecs_pointer) { vecs_s *ecs = ecs_pointer; vecs_entity_s entity; entity.head_structure = ecs; entity.uuid = vx_new_uuid(ecs->uuid_table); vecs_shadow_s *shadow = vx_pool(ecs->shadow_pool); shadow->identifier = entity.uuid; shadow->first_tag = NULL; vecs_register_entity(&ecs->lookup_map, shadow); return entity; }