The pool allocator would only allocate one item and then stop, its
allocation wasn't reset correctly because of a comparison operator
being the wrong way around.
The ini parser will come in handy for configurations, for example once
the time has come for adding shader packs.
The parser isn't tested yet; writing some (automatic) tests would be a
really good idea.
The utilities are grouped into the following categories:
- Math
Matrices, vectors and special rounding functions are included in the
math category. This still is severely lacking in functionality.
- Containers
Datatypes for storing arbitrary data in a special way, for example
for being able to search through it quickly, in the case of a map.
Currently the only function in this category is for testing how long
a string is, with a maximum number of bytes to check.
- Allocation
Special-purpose memory allocators with restrictions on what they can
allocate. The restrictions are used to be faster in those use cases.
- UUID
Universally-unique identifiers are used to identify one specific
object within the engine's lifetime.